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Merge pull request #562 from DarkLordZach/extracted-ncas-ui
Add UI support for extracted NCA folders
This commit is contained in:
commit
c11cfaa705
4 changed files with 50 additions and 3 deletions
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@ -3,6 +3,7 @@
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// Refer to the license.txt file included.
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#include <QApplication>
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#include <QDir>
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#include <QFileInfo>
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#include <QHeaderView>
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#include <QKeyEvent>
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@ -264,8 +265,17 @@ void GameList::ValidateEntry(const QModelIndex& item) {
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if (file_path.isEmpty())
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return;
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std::string std_file_path(file_path.toStdString());
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if (!FileUtil::Exists(std_file_path) || FileUtil::IsDirectory(std_file_path))
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if (!FileUtil::Exists(std_file_path))
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return;
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if (FileUtil::IsDirectory(std_file_path)) {
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QDir dir(std_file_path.c_str());
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QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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if (matching_main.size() == 1) {
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emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
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}
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return;
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}
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// Users usually want to run a diffrent game after closing one
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search_field->clear();
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emit GameChosen(file_path);
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@ -363,6 +373,19 @@ static bool HasSupportedFileExtension(const std::string& file_name) {
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return GameList::supported_file_extensions.contains(file.suffix(), Qt::CaseInsensitive);
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}
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static bool IsExtractedNCAMain(const std::string& file_name) {
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return QFileInfo(file_name.c_str()).fileName() == "main";
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}
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static QString FormatGameName(const std::string& physical_name) {
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QFileInfo file_info(physical_name.c_str());
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if (IsExtractedNCAMain(physical_name)) {
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return file_info.dir().path();
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} else {
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return QString::fromStdString(physical_name);
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}
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}
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void GameList::RefreshGameDirectory() {
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if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
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NGLOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
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@ -380,7 +403,8 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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return false; // Breaks the callback loop.
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bool is_dir = FileUtil::IsDirectory(physical_name);
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if (!is_dir && HasSupportedFileExtension(physical_name)) {
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if (!is_dir &&
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(HasSupportedFileExtension(physical_name) || IsExtractedNCAMain(physical_name))) {
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std::unique_ptr<Loader::AppLoader> loader = Loader::GetLoader(physical_name);
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if (!loader)
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return true;
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@ -392,7 +416,7 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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loader->ReadProgramId(program_id);
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emit EntryReady({
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new GameListItemPath(QString::fromStdString(physical_name), smdh, program_id),
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new GameListItemPath(FormatGameName(physical_name), smdh, program_id),
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new GameListItem(
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QString::fromStdString(Loader::GetFileTypeString(loader->GetFileType()))),
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new GameListItemSize(FileUtil::GetSize(physical_name)),
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@ -13,6 +13,7 @@
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#include <QMessageBox>
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#include <QtGui>
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#include <QtWidgets>
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#include "common/common_paths.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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@ -278,6 +279,7 @@ void GMainWindow::ConnectWidgetEvents() {
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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@ -550,6 +552,8 @@ void GMainWindow::OnMenuLoadFile() {
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for (const auto& piece : game_list->supported_file_extensions)
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extensions += "*." + piece + " ";
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extensions += "main ";
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QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
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file_filter += ";;" + tr("All Files (*.*)");
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@ -562,6 +566,18 @@ void GMainWindow::OnMenuLoadFile() {
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}
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}
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void GMainWindow::OnMenuLoadFolder() {
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QDir dir = QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
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QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
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if (matching_main.size() == 1) {
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BootGame(dir.path() + DIR_SEP + matching_main[0]);
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} else {
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QMessageBox::warning(this, tr("Invalid Directory Selected"),
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tr("The directory you have selected does not contain a 'main' file."));
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}
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}
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void GMainWindow::OnMenuSelectGameListRoot() {
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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@ -123,6 +123,7 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListOpenSaveFolder(u64 program_id);
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void OnMenuLoadFile();
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void OnMenuLoadFolder();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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@ -58,6 +58,7 @@
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</property>
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</widget>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_Folder"/>
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<addaction name="separator"/>
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<addaction name="action_Select_Game_List_Root"/>
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<addaction name="menu_recent_files"/>
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@ -106,6 +107,11 @@
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<string>Load File...</string>
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</property>
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</action>
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<action name="action_Load_Folder">
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<property name="text">
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<string>Load Folder...</string>
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</property>
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</action>
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<action name="action_Load_Symbol_Map">
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<property name="text">
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<string>Load Symbol Map...</string>
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