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Merge pull request #6659 from german77/mouse_panning
input_common: Fix mouse panning behaivour
This commit is contained in:
commit
c42c3561b8
3 changed files with 8 additions and 5 deletions
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@ -368,7 +368,7 @@ struct Values {
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"udp_input_servers"};
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"udp_input_servers"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicSetting<bool> mouse_panning{false, "mouse_panning"};
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BasicSetting<u8> mouse_panning_sensitivity{1, "mouse_panning_sensitivity"};
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BasicSetting<u8> mouse_panning_sensitivity{10, "mouse_panning_sensitivity"};
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BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
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BasicSetting<bool> mouse_enabled{false, "mouse_enabled"};
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std::string mouse_device;
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std::string mouse_device;
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MouseButtonsRaw mouse_buttons;
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MouseButtonsRaw mouse_buttons;
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@ -84,7 +84,7 @@ public:
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std::lock_guard lock{mutex};
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std::lock_guard lock{mutex};
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const auto axis_value =
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const auto axis_value =
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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static_cast<float>(mouse_input->GetMouseState(button).axis.at(axis));
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.15f;
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const float sensitivity = Settings::values.mouse_panning_sensitivity.GetValue() * 0.10f;
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return axis_value * sensitivity / (100.0f * range);
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return axis_value * sensitivity / (100.0f * range);
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}
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}
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@ -411,8 +411,9 @@ void GRenderWindow::mousePressEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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return;
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}
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}
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// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
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auto pos = event->pos();
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// coordinates and map them to the current render area
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto [x, y] = ScaleTouch(pos);
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const auto [x, y] = ScaleTouch(pos);
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const auto button = QtButtonToMouseButton(event->button());
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const auto button = QtButtonToMouseButton(event->button());
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input_subsystem->GetMouse()->PressButton(x, y, button);
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input_subsystem->GetMouse()->PressButton(x, y, button);
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@ -429,7 +430,9 @@ void GRenderWindow::mouseMoveEvent(QMouseEvent* event) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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if (event->source() == Qt::MouseEventSynthesizedBySystem) {
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return;
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return;
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}
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}
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auto pos = event->pos();
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// Qt sometimes returns the parent coordinates. To avoid this we read the global mouse
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// coordinates and map them to the current render area
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const auto pos = mapFromGlobal(QCursor::pos());
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const auto [x, y] = ScaleTouch(pos);
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const auto [x, y] = ScaleTouch(pos);
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const int center_x = width() / 2;
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const int center_x = width() / 2;
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const int center_y = height() / 2;
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const int center_y = height() / 2;
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