diff --git a/src/video_core/shader/decode/arithmetic.cpp b/src/video_core/shader/decode/arithmetic.cpp index 1473c282a0..bff3d5459b 100644 --- a/src/video_core/shader/decode/arithmetic.cpp +++ b/src/video_core/shader/decode/arithmetic.cpp @@ -144,10 +144,11 @@ u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) { case OpCode::Id::RRO_C: case OpCode::Id::RRO_R: case OpCode::Id::RRO_IMM: { + LOG_DEBUG(HW_GPU, "(STUBBED) RRO used"); + // Currently RRO is only implemented as a register move. op_b = GetOperandAbsNegFloat(op_b, instr.alu.abs_b, instr.alu.negate_b); SetRegister(bb, instr.gpr0, op_b); - LOG_WARNING(HW_GPU, "RRO instruction is incomplete"); break; } default: