mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 16:52:46 +01:00
android: Add deadzone to stick input
This commit is contained in:
parent
166bff88b8
commit
c46a1da5dc
1 changed files with 45 additions and 19 deletions
|
@ -1,14 +1,14 @@
|
||||||
package org.yuzu.yuzu_emu.utils
|
package org.yuzu.yuzu_emu.utils
|
||||||
|
|
||||||
import android.view.InputDevice
|
|
||||||
import android.view.KeyEvent
|
import android.view.KeyEvent
|
||||||
import android.view.MotionEvent
|
import android.view.MotionEvent
|
||||||
import org.yuzu.yuzu_emu.NativeLibrary
|
import org.yuzu.yuzu_emu.NativeLibrary
|
||||||
|
import kotlin.math.sqrt
|
||||||
|
|
||||||
class InputHandler {
|
class InputHandler {
|
||||||
fun initialize() {
|
fun initialize() {
|
||||||
// Connect first controller
|
// Connect first controller
|
||||||
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device));
|
NativeLibrary.onGamePadConnectEvent(getPlayerNumber(NativeLibrary.Player1Device))
|
||||||
}
|
}
|
||||||
|
|
||||||
fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
fun dispatchKeyEvent(event: KeyEvent): Boolean {
|
||||||
|
@ -42,7 +42,7 @@ class InputHandler {
|
||||||
val device = event.device
|
val device = event.device
|
||||||
// Check every axis input available on the controller
|
// Check every axis input available on the controller
|
||||||
for (range in device.motionRanges) {
|
for (range in device.motionRanges) {
|
||||||
val axis = range.axis;
|
val axis = range.axis
|
||||||
when (device.vendorId) {
|
when (device.vendorId) {
|
||||||
0x045E -> setGenericAxisInput(event, axis)
|
0x045E -> setGenericAxisInput(event, axis)
|
||||||
0x054C -> setGenericAxisInput(event, axis)
|
0x054C -> setGenericAxisInput(event, axis)
|
||||||
|
@ -69,6 +69,32 @@ class InputHandler {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private fun setStickState(playerNumber: Int, index: Int, xAxis: Float, yAxis: Float) {
|
||||||
|
// Calculate vector size
|
||||||
|
val r2 = xAxis * xAxis + yAxis * yAxis
|
||||||
|
var r = sqrt(r2.toDouble()).toFloat()
|
||||||
|
|
||||||
|
// Adjust range of joystick
|
||||||
|
val deadzone = 0.15f
|
||||||
|
val deadzoneFactor = 1.0f / r * (r - deadzone) / (1.0f - deadzone)
|
||||||
|
var x = xAxis * deadzoneFactor
|
||||||
|
var y = yAxis * deadzoneFactor
|
||||||
|
r *= deadzoneFactor
|
||||||
|
|
||||||
|
// Normalize joystick
|
||||||
|
if (r > 1.0f) {
|
||||||
|
x /= r
|
||||||
|
y /= r
|
||||||
|
}
|
||||||
|
|
||||||
|
NativeLibrary.onGamePadJoystickEvent(
|
||||||
|
playerNumber,
|
||||||
|
index,
|
||||||
|
x,
|
||||||
|
-y
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
private fun getAxisToButton(axis: Float): Int {
|
private fun getAxisToButton(axis: Float): Int {
|
||||||
return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
|
return if (axis > 0.5f) NativeLibrary.ButtonState.PRESSED else NativeLibrary.ButtonState.RELEASED
|
||||||
}
|
}
|
||||||
|
@ -197,25 +223,25 @@ class InputHandler {
|
||||||
|
|
||||||
when (axis) {
|
when (axis) {
|
||||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_L,
|
NativeLibrary.StickType.STICK_L,
|
||||||
event.getAxisValue(MotionEvent.AXIS_X),
|
event.getAxisValue(MotionEvent.AXIS_X),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
event.getAxisValue(MotionEvent.AXIS_Y)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_R,
|
NativeLibrary.StickType.STICK_R,
|
||||||
event.getAxisValue(MotionEvent.AXIS_RX),
|
event.getAxisValue(MotionEvent.AXIS_RX),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_RY)
|
event.getAxisValue(MotionEvent.AXIS_RY)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_R,
|
NativeLibrary.StickType.STICK_R,
|
||||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_LTRIGGER ->
|
MotionEvent.AXIS_LTRIGGER ->
|
||||||
NativeLibrary.onGamePadButtonEvent(
|
NativeLibrary.onGamePadButtonEvent(
|
||||||
|
@ -257,25 +283,25 @@ class InputHandler {
|
||||||
|
|
||||||
when (axis) {
|
when (axis) {
|
||||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_L,
|
NativeLibrary.StickType.STICK_L,
|
||||||
event.getAxisValue(MotionEvent.AXIS_X),
|
event.getAxisValue(MotionEvent.AXIS_X),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
event.getAxisValue(MotionEvent.AXIS_Y)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_R,
|
NativeLibrary.StickType.STICK_R,
|
||||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
MotionEvent.AXIS_RX, MotionEvent.AXIS_RY ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_R,
|
NativeLibrary.StickType.STICK_R,
|
||||||
event.getAxisValue(MotionEvent.AXIS_RX),
|
event.getAxisValue(MotionEvent.AXIS_RX),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_RY)
|
event.getAxisValue(MotionEvent.AXIS_RY)
|
||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -285,18 +311,18 @@ class InputHandler {
|
||||||
|
|
||||||
when (axis) {
|
when (axis) {
|
||||||
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
MotionEvent.AXIS_X, MotionEvent.AXIS_Y ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_L,
|
NativeLibrary.StickType.STICK_L,
|
||||||
event.getAxisValue(MotionEvent.AXIS_X),
|
event.getAxisValue(MotionEvent.AXIS_X),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_Y)
|
event.getAxisValue(MotionEvent.AXIS_Y)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
MotionEvent.AXIS_Z, MotionEvent.AXIS_RZ ->
|
||||||
NativeLibrary.onGamePadJoystickEvent(
|
setStickState(
|
||||||
playerNumber,
|
playerNumber,
|
||||||
NativeLibrary.StickType.STICK_R,
|
NativeLibrary.StickType.STICK_R,
|
||||||
event.getAxisValue(MotionEvent.AXIS_Z),
|
event.getAxisValue(MotionEvent.AXIS_Z),
|
||||||
-event.getAxisValue(MotionEvent.AXIS_RZ)
|
event.getAxisValue(MotionEvent.AXIS_RZ)
|
||||||
)
|
)
|
||||||
MotionEvent.AXIS_BRAKE ->
|
MotionEvent.AXIS_BRAKE ->
|
||||||
NativeLibrary.onGamePadButtonEvent(
|
NativeLibrary.onGamePadButtonEvent(
|
||||||
|
|
Loading…
Reference in a new issue