From 7a986d731b55acd2249d10b2f2264c1f61b69208 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Sun, 15 Oct 2023 20:43:48 +1100 Subject: [PATCH 01/11] Implement missing formats for Bravely Default 2 --- src/video_core/host_shaders/CMakeLists.txt | 1 + .../host_shaders/convert_d32f_to_bgra8.frag | 15 +++++++++++++++ src/video_core/renderer_vulkan/blit_image.cpp | 9 +++++++++ src/video_core/renderer_vulkan/blit_image.h | 4 ++++ .../renderer_vulkan/vk_texture_cache.cpp | 15 +++++++++++++++ 5 files changed, 44 insertions(+) create mode 100644 src/video_core/host_shaders/convert_d32f_to_bgra8.frag diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index 8bb4295784..cf20f39f0a 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -20,6 +20,7 @@ set(SHADER_FILES block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag convert_d32f_to_abgr8.frag + convert_d32f_to_bgra8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag new file mode 100644 index 0000000000..c0d8ff36bf --- /dev/null +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -0,0 +1,15 @@ +// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D depth_tex; + +layout(location = 0) out vec4 color; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + float depth = textureLod(depth_tex, coord, 0).r; + color = vec4(depth, depth, depth, 1.0); + color = color.bgra; // Swap color channels for BGRA format +} \ No newline at end of file diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 4778ac4c59..830c8aba3c 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -13,6 +13,7 @@ #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" +#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/host_shaders/vulkan_color_clear_frag_spv.h" @@ -437,6 +438,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), + convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)) {} @@ -580,6 +582,13 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); } +void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, + ImageView& src_image_view) { + ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(), + convert_d32f_to_bgra8_frag); + ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view); +} + void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region) { diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index a032c71fb5..d083b46803 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -73,6 +73,8 @@ public: void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); + void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); + void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region); @@ -133,6 +135,7 @@ private: vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; + vk::ShaderModule convert_d32f_to_bgra8_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; @@ -152,6 +155,7 @@ private: vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline; + vk::Pipeline convert_d32f_to_bgra8_pipeline; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index f02d3e8b88..3ad144dab1 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1193,6 +1193,11 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertD16ToR16(dst, src_view); } break; + case PixelFormat::A8B8G8R8_SRGB: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); + } + break; case PixelFormat::A8B8G8R8_UNORM: if (src_view.format == PixelFormat::S8_UINT_D24_UNORM) { return blit_image_helper.ConvertD24S8ToABGR8(dst, src_view); @@ -1204,6 +1209,16 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; + case PixelFormat::B8G8R8A8_SRGB: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + } + break; + case PixelFormat::B8G8R8A8_UNORM: + if (src_view.format == PixelFormat::D32_FLOAT) { + return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + } + break; case PixelFormat::R32_FLOAT: if (src_view.format == PixelFormat::D32_FLOAT) { return blit_image_helper.ConvertD32ToR32(dst, src_view); From 66f41da365f9445059f334a03dafd5f85ae416d3 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Sun, 15 Oct 2023 20:54:25 +1100 Subject: [PATCH 02/11] moved line to appease the format gods --- src/video_core/renderer_vulkan/blit_image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 830c8aba3c..9f783d4d68 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -10,10 +10,10 @@ #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" +#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" -#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/full_screen_triangle_vert_spv.h" #include "video_core/host_shaders/vulkan_blit_depth_stencil_frag_spv.h" #include "video_core/host_shaders/vulkan_color_clear_frag_spv.h" From 03c3f936cfc09b8e7fa38e1ec2551dcecd2c64d3 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Sun, 15 Oct 2023 20:58:50 +1100 Subject: [PATCH 03/11] missed this line when editing the copypasta --- src/video_core/renderer_vulkan/blit_image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 9f783d4d68..18f51a3274 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -586,7 +586,7 @@ void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view) { ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(), convert_d32f_to_bgra8_frag); - ConvertDepthStencil(*convert_d32f_to_abgr8_pipeline, dst_framebuffer, src_image_view); + ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view); } void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, From f40f65f5d2123c79ffa4c8587d20dada624b5047 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Mon, 16 Oct 2023 03:17:53 +1100 Subject: [PATCH 04/11] Another missing copy connected to Bravely Default II adds blit_image_helper.ConvertABGR8ToD32F and fragment shader for performing ABGR and BGRA to D32F copies --- src/video_core/host_shaders/CMakeLists.txt | 1 + .../host_shaders/convert_abgr8_to_d32f.frag | 18 ++++++++++++++++++ src/video_core/renderer_vulkan/blit_image.cpp | 8 ++++++++ src/video_core/renderer_vulkan/blit_image.h | 4 ++++ .../renderer_vulkan/vk_texture_cache.cpp | 4 ++++ 5 files changed, 35 insertions(+) create mode 100644 src/video_core/host_shaders/convert_abgr8_to_d32f.frag diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index cf20f39f0a..cff8e38d68 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -19,6 +19,7 @@ set(SHADER_FILES block_linear_unswizzle_2d.comp block_linear_unswizzle_3d.comp convert_abgr8_to_d24s8.frag + convert_abgr8_to_d32f.frag convert_d32f_to_abgr8.frag convert_d32f_to_bgra8.frag convert_d24s8_to_abgr8.frag diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag new file mode 100644 index 0000000000..a1880b9163 --- /dev/null +++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag @@ -0,0 +1,18 @@ +// SPDX-FileCopyrightText: Copyright 2023 Your Project +// SPDX-License-Identifier: GPL-2.0-or-later + +#version 450 + +layout(binding = 0) uniform sampler2D color_texture; + +void main() { + ivec2 coord = ivec2(gl_FragCoord.xy); + vec4 color = texelFetch(color_texture, coord, 0).abgr; + + uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0); + uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w; + + float depth_float = uintBitsToFloat(depth_unorm); + + gl_FragDepth = depth_float; +} diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 18f51a3274..78a60fbe64 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -8,6 +8,7 @@ #include "common/settings.h" #include "video_core/host_shaders/blit_color_float_frag_spv.h" #include "video_core/host_shaders/convert_abgr8_to_d24s8_frag_spv.h" +#include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" @@ -561,6 +562,13 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, Convert(*convert_abgr8_to_d24s8_pipeline, dst_framebuffer, src_image_view); } +void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, + const ImageView& src_image_view) { + ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(), + convert_abgr8_to_d32f_frag); + Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view); +} + void BlitImageHelper::ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view) { ConvertPipelineColorTargetEx(convert_d32f_to_abgr8_pipeline, dst_framebuffer->RenderPass(), diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index d083b46803..b3281ff3ea 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -67,6 +67,8 @@ public: void ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); + void ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, const ImageView& src_image_view); + void ConvertD32FToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); void ConvertD24S8ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); @@ -132,6 +134,7 @@ private: vk::ShaderModule convert_depth_to_float_frag; vk::ShaderModule convert_float_to_depth_frag; vk::ShaderModule convert_abgr8_to_d24s8_frag; + vk::ShaderModule convert_abgr8_to_d32f_frag; vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; @@ -152,6 +155,7 @@ private: vk::Pipeline convert_d16_to_r16_pipeline; vk::Pipeline convert_r16_to_d16_pipeline; vk::Pipeline convert_abgr8_to_d24s8_pipeline; + vk::Pipeline convert_abgr8_to_d32f_pipeline; vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline; diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index 3ad144dab1..f913a99b90 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1236,6 +1236,10 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im } break; case PixelFormat::D32_FLOAT: + if (src_view.format == PixelFormat::A8B8G8R8_SRGB || + src_view.format == PixelFormat::B8G8R8A8_SRGB) { + return blit_image_helper.ConvertABGR8ToD32F(dst, src_view); + } if (src_view.format == PixelFormat::R32_FLOAT) { return blit_image_helper.ConvertR32ToD32(dst, src_view); } From 144c0734f5ed1fb827d49cdd1565bd3cf526b627 Mon Sep 17 00:00:00 2001 From: Squall Leonhart Date: Mon, 16 Oct 2023 03:24:44 +1100 Subject: [PATCH 05/11] appease the format gods --- src/video_core/renderer_vulkan/blit_image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 78a60fbe64..7933f4f7ee 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -563,7 +563,7 @@ void BlitImageHelper::ConvertABGR8ToD24S8(const Framebuffer* dst_framebuffer, } void BlitImageHelper::ConvertABGR8ToD32F(const Framebuffer* dst_framebuffer, - const ImageView& src_image_view) { + const ImageView& src_image_view) { ConvertPipelineDepthTargetEx(convert_abgr8_to_d32f_pipeline, dst_framebuffer->RenderPass(), convert_abgr8_to_d32f_frag); Convert(*convert_abgr8_to_d32f_pipeline, dst_framebuffer, src_image_view); From 12e4757cf394d830aa730523c02639fae87c8f19 Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Mon, 16 Oct 2023 04:20:45 +1100 Subject: [PATCH 06/11] use texelfetch instead of texturelod --- src/video_core/host_shaders/convert_d32f_to_abgr8.frag | 2 +- src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag index 04cfef8b55..4e5a9f955b 100644 --- a/src/video_core/host_shaders/convert_d32f_to_abgr8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_abgr8.frag @@ -9,6 +9,6 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = textureLod(depth_tex, coord, 0).r; + float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); } diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag index c0d8ff36bf..82dfca739a 100644 --- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -9,7 +9,7 @@ layout(location = 0) out vec4 color; void main() { ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = textureLod(depth_tex, coord, 0).r; + float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); color = color.bgra; // Swap color channels for BGRA format } \ No newline at end of file From 4b0291172eed95df5f491d03b68ff6243b61793a Mon Sep 17 00:00:00 2001 From: Squall Leonhart Date: Mon, 16 Oct 2023 04:29:24 +1100 Subject: [PATCH 07/11] meant to add the unorms as well --- src/video_core/renderer_vulkan/vk_texture_cache.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index f913a99b90..a4ee9295f6 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1236,7 +1236,9 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im } break; case PixelFormat::D32_FLOAT: - if (src_view.format == PixelFormat::A8B8G8R8_SRGB || + if (src_view.format == PixelFormat::A8B8G8R8_UNORM || + src_view.format == PixelFormat::B8G8R8A8_UNORM || + src_view.format == PixelFormat::A8B8G8R8_SRGB || src_view.format == PixelFormat::B8G8R8A8_SRGB) { return blit_image_helper.ConvertABGR8ToD32F(dst, src_view); } From 90c56f5dc1cab59adbd446aa77b12e64c6c59474 Mon Sep 17 00:00:00 2001 From: Squall Leonhart Date: Mon, 16 Oct 2023 06:07:26 +1100 Subject: [PATCH 08/11] added missing trailing line. --- src/video_core/host_shaders/convert_d32f_to_bgra8.frag | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag index 82dfca739a..789c3e0781 100644 --- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag +++ b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag @@ -12,4 +12,4 @@ void main() { float depth = texelFetch(depth_tex, coord, 0).r; color = vec4(depth, depth, depth, 1.0); color = color.bgra; // Swap color channels for BGRA format -} \ No newline at end of file +} From dbc73c6c6c111b5e87bf3952bce762032802fe41 Mon Sep 17 00:00:00 2001 From: Squall Leonhart Date: Tue, 17 Oct 2023 00:15:31 +1100 Subject: [PATCH 09/11] Added missing BuildShader line Adds `convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)),` --- src/video_core/renderer_vulkan/blit_image.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 7933f4f7ee..fd6d3689ec 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -435,6 +435,7 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), + convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), From 07143ce15c4cdfd85a5e0d38e838af68f0e156b2 Mon Sep 17 00:00:00 2001 From: Squall Leonhart Date: Tue, 17 Oct 2023 00:26:19 +1100 Subject: [PATCH 10/11] Make Clang happy. --- src/video_core/renderer_vulkan/blit_image.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index fd6d3689ec..5030dd2004 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -435,8 +435,8 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, clear_stencil_frag(BuildShader(device, VULKAN_DEPTHSTENCIL_CLEAR_FRAG_SPV)), convert_depth_to_float_frag(BuildShader(device, CONVERT_DEPTH_TO_FLOAT_FRAG_SPV)), convert_float_to_depth_frag(BuildShader(device, CONVERT_FLOAT_TO_DEPTH_FRAG_SPV)), - convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)), convert_abgr8_to_d24s8_frag(BuildShader(device, CONVERT_ABGR8_TO_D24S8_FRAG_SPV)), + convert_abgr8_to_d32f_frag(BuildShader(device, CONVERT_ABGR8_TO_D32F_FRAG_SPV)), convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), From 326ebbb2fa87f7e4006e1434649ba1f48b4bebfa Mon Sep 17 00:00:00 2001 From: Squall-Leonhart Date: Tue, 17 Oct 2023 02:38:07 +1100 Subject: [PATCH 11/11] Changes based on hardware tests Removes unnecessary d32f to bgra shader and blit functions, update vk_texture_cache to use abgr shader for d32f to BGRA formats updates abgr to d32f shader to comply with hardware tests --- src/video_core/host_shaders/CMakeLists.txt | 1 - .../host_shaders/convert_abgr8_to_d32f.frag | 9 +++------ .../host_shaders/convert_d32f_to_bgra8.frag | 15 --------------- src/video_core/renderer_vulkan/blit_image.cpp | 9 --------- src/video_core/renderer_vulkan/blit_image.h | 4 ---- .../renderer_vulkan/vk_texture_cache.cpp | 4 ++-- 6 files changed, 5 insertions(+), 37 deletions(-) delete mode 100644 src/video_core/host_shaders/convert_d32f_to_bgra8.frag diff --git a/src/video_core/host_shaders/CMakeLists.txt b/src/video_core/host_shaders/CMakeLists.txt index cff8e38d68..cd25492328 100644 --- a/src/video_core/host_shaders/CMakeLists.txt +++ b/src/video_core/host_shaders/CMakeLists.txt @@ -21,7 +21,6 @@ set(SHADER_FILES convert_abgr8_to_d24s8.frag convert_abgr8_to_d32f.frag convert_d32f_to_abgr8.frag - convert_d32f_to_bgra8.frag convert_d24s8_to_abgr8.frag convert_depth_to_float.frag convert_float_to_depth.frag diff --git a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag index a1880b9163..095b910c29 100644 --- a/src/video_core/host_shaders/convert_abgr8_to_d32f.frag +++ b/src/video_core/host_shaders/convert_abgr8_to_d32f.frag @@ -1,4 +1,4 @@ -// SPDX-FileCopyrightText: Copyright 2023 Your Project +// SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #version 450 @@ -9,10 +9,7 @@ void main() { ivec2 coord = ivec2(gl_FragCoord.xy); vec4 color = texelFetch(color_texture, coord, 0).abgr; - uvec4 bytes = uvec4(color * (exp2(8) - 1.0f)) << uvec4(24, 16, 8, 0); - uint depth_unorm = bytes.x | bytes.y | bytes.z | bytes.w; + float value = color.a * (color.r + color.g + color.b) / 3.0f; - float depth_float = uintBitsToFloat(depth_unorm); - - gl_FragDepth = depth_float; + gl_FragDepth = value; } diff --git a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag b/src/video_core/host_shaders/convert_d32f_to_bgra8.frag deleted file mode 100644 index 789c3e0781..0000000000 --- a/src/video_core/host_shaders/convert_d32f_to_bgra8.frag +++ /dev/null @@ -1,15 +0,0 @@ -// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project -// SPDX-License-Identifier: GPL-2.0-or-later - -#version 450 - -layout(binding = 0) uniform sampler2D depth_tex; - -layout(location = 0) out vec4 color; - -void main() { - ivec2 coord = ivec2(gl_FragCoord.xy); - float depth = texelFetch(depth_tex, coord, 0).r; - color = vec4(depth, depth, depth, 1.0); - color = color.bgra; // Swap color channels for BGRA format -} diff --git a/src/video_core/renderer_vulkan/blit_image.cpp b/src/video_core/renderer_vulkan/blit_image.cpp index 5030dd2004..1a40a4d054 100644 --- a/src/video_core/renderer_vulkan/blit_image.cpp +++ b/src/video_core/renderer_vulkan/blit_image.cpp @@ -11,7 +11,6 @@ #include "video_core/host_shaders/convert_abgr8_to_d32f_frag_spv.h" #include "video_core/host_shaders/convert_d24s8_to_abgr8_frag_spv.h" #include "video_core/host_shaders/convert_d32f_to_abgr8_frag_spv.h" -#include "video_core/host_shaders/convert_d32f_to_bgra8_frag_spv.h" #include "video_core/host_shaders/convert_depth_to_float_frag_spv.h" #include "video_core/host_shaders/convert_float_to_depth_frag_spv.h" #include "video_core/host_shaders/convert_s8d24_to_abgr8_frag_spv.h" @@ -440,7 +439,6 @@ BlitImageHelper::BlitImageHelper(const Device& device_, Scheduler& scheduler_, convert_d32f_to_abgr8_frag(BuildShader(device, CONVERT_D32F_TO_ABGR8_FRAG_SPV)), convert_d24s8_to_abgr8_frag(BuildShader(device, CONVERT_D24S8_TO_ABGR8_FRAG_SPV)), convert_s8d24_to_abgr8_frag(BuildShader(device, CONVERT_S8D24_TO_ABGR8_FRAG_SPV)), - convert_d32f_to_bgra8_frag(BuildShader(device, CONVERT_D32F_TO_BGRA8_FRAG_SPV)), linear_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)), nearest_sampler(device.GetLogical().CreateSampler(SAMPLER_CREATE_INFO)) {} @@ -591,13 +589,6 @@ void BlitImageHelper::ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ConvertDepthStencil(*convert_s8d24_to_abgr8_pipeline, dst_framebuffer, src_image_view); } -void BlitImageHelper::ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, - ImageView& src_image_view) { - ConvertPipelineColorTargetEx(convert_d32f_to_bgra8_pipeline, dst_framebuffer->RenderPass(), - convert_d32f_to_bgra8_frag); - ConvertDepthStencil(*convert_d32f_to_bgra8_pipeline, dst_framebuffer, src_image_view); -} - void BlitImageHelper::ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region) { diff --git a/src/video_core/renderer_vulkan/blit_image.h b/src/video_core/renderer_vulkan/blit_image.h index b3281ff3ea..b2104a59ee 100644 --- a/src/video_core/renderer_vulkan/blit_image.h +++ b/src/video_core/renderer_vulkan/blit_image.h @@ -75,8 +75,6 @@ public: void ConvertS8D24ToABGR8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); - void ConvertD32FToBGRA8(const Framebuffer* dst_framebuffer, ImageView& src_image_view); - void ClearColor(const Framebuffer* dst_framebuffer, u8 color_mask, const std::array& clear_color, const Region2D& dst_region); @@ -138,7 +136,6 @@ private: vk::ShaderModule convert_d32f_to_abgr8_frag; vk::ShaderModule convert_d24s8_to_abgr8_frag; vk::ShaderModule convert_s8d24_to_abgr8_frag; - vk::ShaderModule convert_d32f_to_bgra8_frag; vk::Sampler linear_sampler; vk::Sampler nearest_sampler; @@ -159,7 +156,6 @@ private: vk::Pipeline convert_d32f_to_abgr8_pipeline; vk::Pipeline convert_d24s8_to_abgr8_pipeline; vk::Pipeline convert_s8d24_to_abgr8_pipeline; - vk::Pipeline convert_d32f_to_bgra8_pipeline; }; } // namespace Vulkan diff --git a/src/video_core/renderer_vulkan/vk_texture_cache.cpp b/src/video_core/renderer_vulkan/vk_texture_cache.cpp index a4ee9295f6..cdc41816f9 100644 --- a/src/video_core/renderer_vulkan/vk_texture_cache.cpp +++ b/src/video_core/renderer_vulkan/vk_texture_cache.cpp @@ -1211,12 +1211,12 @@ void TextureCacheRuntime::ConvertImage(Framebuffer* dst, ImageView& dst_view, Im break; case PixelFormat::B8G8R8A8_SRGB: if (src_view.format == PixelFormat::D32_FLOAT) { - return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; case PixelFormat::B8G8R8A8_UNORM: if (src_view.format == PixelFormat::D32_FLOAT) { - return blit_image_helper.ConvertD32FToBGRA8(dst, src_view); + return blit_image_helper.ConvertD32FToABGR8(dst, src_view); } break; case PixelFormat::R32_FLOAT: