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Correct assignment source for rotations
Found by static analysis with PVS-Studio
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@ -158,7 +158,7 @@ void EmulatedConsole::SetMotion(const Common::Input::CallbackStatus& callback) {
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auto& motion = console.motion_state;
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auto& motion = console.motion_state;
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motion.accel = emulated.GetAcceleration();
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motion.accel = emulated.GetAcceleration();
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motion.gyro = emulated.GetGyroscope();
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motion.gyro = emulated.GetGyroscope();
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motion.rotation = emulated.GetGyroscope();
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motion.rotation = emulated.GetRotations();
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motion.orientation = emulated.GetOrientation();
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motion.orientation = emulated.GetOrientation();
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motion.quaternion = emulated.GetQuaternion();
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motion.quaternion = emulated.GetQuaternion();
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motion.gyro_bias = emulated.GetGyroBias();
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motion.gyro_bias = emulated.GetGyroBias();
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