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frontend: qt: bootmanager: Acquire a shared context in main emu thread.
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commit
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2 changed files with 12 additions and 12 deletions
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@ -39,7 +39,10 @@
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#include "yuzu/bootmanager.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/main.h"
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#include "yuzu/main.h"
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EmuThread::EmuThread(Core::Frontend::GraphicsContext& core_context) : core_context(core_context) {}
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EmuThread::EmuThread(GRenderWindow& window)
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: shared_context{window.CreateSharedContext()},
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context{(Settings::values.use_asynchronous_gpu_emulation && shared_context) ? *shared_context
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: window} {}
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EmuThread::~EmuThread() = default;
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EmuThread::~EmuThread() = default;
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@ -55,15 +58,7 @@ static GMainWindow* GetMainWindow() {
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void EmuThread::run() {
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void EmuThread::run() {
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MicroProfileOnThreadCreate("EmuThread");
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MicroProfileOnThreadCreate("EmuThread");
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// Acquire render context for duration of the thread if this is the rendering thread
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Core::Frontend::ScopeAcquireContext acquire_context{context};
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if (!Settings::values.use_asynchronous_gpu_emulation) {
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core_context.MakeCurrent();
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}
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SCOPE_EXIT({
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if (!Settings::values.use_asynchronous_gpu_emulation) {
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core_context.DoneCurrent();
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}
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});
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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emit LoadProgress(VideoCore::LoadCallbackStage::Prepare, 0, 0);
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@ -17,6 +17,7 @@
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#include "core/core.h"
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#include "core/core.h"
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#include "core/frontend/emu_window.h"
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#include "core/frontend/emu_window.h"
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class GRenderWindow;
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class QKeyEvent;
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class QKeyEvent;
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class QScreen;
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class QScreen;
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class QTouchEvent;
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class QTouchEvent;
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@ -35,7 +36,7 @@ class EmuThread final : public QThread {
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Q_OBJECT
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Q_OBJECT
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public:
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public:
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explicit EmuThread(Core::Frontend::GraphicsContext& context);
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explicit EmuThread(GRenderWindow& window);
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~EmuThread() override;
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~EmuThread() override;
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/**
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/**
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@ -89,7 +90,11 @@ private:
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std::mutex running_mutex;
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std::mutex running_mutex;
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std::condition_variable running_cv;
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std::condition_variable running_cv;
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Core::Frontend::GraphicsContext& core_context;
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/// Only used in asynchronous GPU mode
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std::unique_ptr<Core::Frontend::GraphicsContext> shared_context;
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/// This is shared_context in asynchronous GPU mode, core_context in synchronous GPU mode
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Core::Frontend::GraphicsContext& context;
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signals:
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signals:
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/**
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/**
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