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metal: create basic graphics pipeline
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3 changed files with 234 additions and 0 deletions
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@ -379,6 +379,7 @@ if (APPLE)
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renderer_metal/mtl_buffer_cache_base.cpp
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renderer_metal/mtl_command_recorder.cpp
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renderer_metal/mtl_device.cpp
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renderer_metal/mtl_graphics_pipeline.cpp
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renderer_metal/mtl_rasterizer.cpp
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renderer_metal/mtl_staging_buffer_pool.cpp
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renderer_metal/mtl_swap_chain.cpp
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98
src/video_core/renderer_metal/mtl_graphics_pipeline.cpp
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src/video_core/renderer_metal/mtl_graphics_pipeline.cpp
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <span>
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#include <boost/container/small_vector.hpp>
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#include <boost/container/static_vector.hpp>
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#include "video_core/renderer_metal/mtl_graphics_pipeline.h"
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#include "common/bit_field.h"
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#include "video_core/buffer_cache/buffer_cache_base.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_metal/mtl_command_recorder.h"
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#include "video_core/renderer_metal/mtl_device.h"
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#include "video_core/shader_notify.h"
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#include "video_core/texture_cache/texture_cache_base.h"
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namespace Metal {
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namespace {
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using Tegra::Texture::TexturePair;
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using VideoCommon::NUM_RT;
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using VideoCore::Surface::PixelFormat;
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using VideoCore::Surface::PixelFormatFromDepthFormat;
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using VideoCore::Surface::PixelFormatFromRenderTargetFormat;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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} // Anonymous namespace
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GraphicsPipeline::GraphicsPipeline(const Device& device_, CommandRecorder& command_recorder_,
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const GraphicsPipelineCacheKey& key_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_,
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VideoCore::ShaderNotify* shader_notify,
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std::array<MTL::Function*, NUM_STAGES> functions_,
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const std::array<const Shader::Info*, NUM_STAGES>& infos)
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: device{device_}, command_recorder{command_recorder_}, key{key_}, buffer_cache{buffer_cache_},
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texture_cache{texture_cache_}, functions{functions_} {
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if (shader_notify) {
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shader_notify->MarkShaderBuilding();
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}
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for (size_t stage = 0; stage < NUM_STAGES; ++stage) {
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const Shader::Info* const info{infos[stage]};
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if (!info) {
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continue;
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}
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stage_infos[stage] = *info;
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}
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Validate();
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// TODO: is the framebuffer available by this time?
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Framebuffer* framebuffer = texture_cache.GetFramebuffer();
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if (!framebuffer) {
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LOG_DEBUG(Render_Metal, "framebuffer not available");
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return;
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}
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MakePipeline(framebuffer->GetHandle());
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// configure_func = ConfigureFunc(functions, stage_infos);
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}
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template <typename Spec>
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void GraphicsPipeline::ConfigureImpl(bool is_indexed) {
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// TODO: implement
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}
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void GraphicsPipeline::ConfigureDraw() {
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Framebuffer* framebuffer = texture_cache.GetFramebuffer();
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if (!framebuffer) {
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return;
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}
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// MTL::RenderPassDescriptor* render_pass = framebuffer->GetHandle();
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// TODO: bind resources
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}
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void GraphicsPipeline::MakePipeline(MTL::RenderPassDescriptor* render_pass) {
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MTL::RenderPipelineDescriptor* pipeline_descriptor =
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MTL::RenderPipelineDescriptor::alloc()->init();
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pipeline_descriptor->setVertexFunction(functions[0]);
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pipeline_descriptor->setFragmentFunction(functions[1]);
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// pipeline_descriptor->setVertexDescriptor(vertex_descriptor);
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// TODO: get the attachment count from render pass descriptor
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for (u32 index = 0; index < NUM_RT; index++) {
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auto* render_pass_attachment = render_pass->colorAttachments()->object(index);
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// TODO: is this the correct way to check if the attachment is valid?
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if (!render_pass_attachment->texture()) {
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continue;
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}
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auto* color_attachment = pipeline_descriptor->colorAttachments()->object(index);
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color_attachment->setPixelFormat(render_pass_attachment->texture()->pixelFormat());
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// TODO: provide blend information
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}
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}
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void GraphicsPipeline::Validate() {
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// TODO: validate pipeline
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}
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} // namespace Metal
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135
src/video_core/renderer_metal/mtl_graphics_pipeline.h
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135
src/video_core/renderer_metal/mtl_graphics_pipeline.h
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// SPDX-FileCopyrightText: Copyright 2024 suyu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <array>
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#include <atomic>
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#include <condition_variable>
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#include <mutex>
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#include <type_traits>
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#include <Metal/Metal.hpp>
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#include "common/thread_worker.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_metal/mtl_buffer_cache.h"
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#include "video_core/renderer_metal/mtl_texture_cache.h"
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namespace VideoCore {
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class ShaderNotify;
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}
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namespace Metal {
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struct GraphicsPipelineCacheKey {
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std::array<u64, 6> unique_hashes;
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// TODO: include fixed state
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size_t Hash() const noexcept;
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bool operator==(const GraphicsPipelineCacheKey& rhs) const noexcept;
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bool operator!=(const GraphicsPipelineCacheKey& rhs) const noexcept {
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return !operator==(rhs);
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}
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size_t Size() const noexcept {
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return sizeof(unique_hashes);
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}
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};
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static_assert(std::has_unique_object_representations_v<GraphicsPipelineCacheKey>);
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static_assert(std::is_trivially_copyable_v<GraphicsPipelineCacheKey>);
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static_assert(std::is_trivially_constructible_v<GraphicsPipelineCacheKey>);
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} // namespace Metal
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namespace std {
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template <>
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struct hash<Metal::GraphicsPipelineCacheKey> {
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size_t operator()(const Metal::GraphicsPipelineCacheKey& k) const noexcept {
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return k.Hash();
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}
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};
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} // namespace std
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namespace Metal {
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class Device;
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class CommandRecorder;
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class GraphicsPipeline {
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static constexpr size_t NUM_STAGES = Tegra::Engines::Maxwell3D::Regs::MaxShaderStage;
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public:
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// TODO: accept render pass cache as an argument to provide info on color and depth attachments
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explicit GraphicsPipeline(const Device& device_, CommandRecorder& command_recorder_,
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const GraphicsPipelineCacheKey& key_, BufferCache& buffer_cache_,
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TextureCache& texture_cache_, VideoCore::ShaderNotify* shader_notify,
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std::array<MTL::Function*, NUM_STAGES> functions_,
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const std::array<const Shader::Info*, NUM_STAGES>& infos);
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GraphicsPipeline& operator=(GraphicsPipeline&&) noexcept = delete;
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GraphicsPipeline(GraphicsPipeline&&) noexcept = delete;
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GraphicsPipeline& operator=(const GraphicsPipeline&) = delete;
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GraphicsPipeline(const GraphicsPipeline&) = delete;
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// TODO: implement
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void AddTransition(GraphicsPipeline* transition) {}
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void Configure(bool is_indexed) {
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// configure_func(this, is_indexed);
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}
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[[nodiscard]] GraphicsPipeline* Next(const GraphicsPipelineCacheKey& current_key) noexcept {
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// TODO: implement
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return nullptr;
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}
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[[nodiscard]] bool IsBuilt() const noexcept {
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return true;
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}
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template <typename Spec>
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static auto MakeConfigureSpecFunc() {
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return [](GraphicsPipeline* pl, bool is_indexed) { pl->ConfigureImpl<Spec>(is_indexed); };
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}
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void SetEngine(Tegra::Engines::Maxwell3D* maxwell3d_, Tegra::MemoryManager* gpu_memory_) {
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maxwell3d = maxwell3d_;
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gpu_memory = gpu_memory_;
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}
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private:
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template <typename Spec>
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void ConfigureImpl(bool is_indexed);
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void ConfigureDraw();
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void MakePipeline(MTL::RenderPassDescriptor* render_pass);
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void Validate();
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const Device& device;
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CommandRecorder& command_recorder;
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const GraphicsPipelineCacheKey key;
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Tegra::Engines::Maxwell3D* maxwell3d;
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Tegra::MemoryManager* gpu_memory;
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BufferCache& buffer_cache;
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TextureCache& texture_cache;
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void (*configure_func)(GraphicsPipeline*, bool){};
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std::array<MTL::Function*, NUM_STAGES> functions;
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std::array<Shader::Info, NUM_STAGES> stage_infos;
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// VideoCommon::UniformBufferSizes uniform_buffer_sizes{};
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// u32 num_textures{};
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MTL::RenderPipelineState* pipeline_state{nullptr};
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};
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} // namespace Metal
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