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game_list: Make containsAllWords a const member function
This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference.
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2 changed files with 6 additions and 4 deletions
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@ -141,10 +141,12 @@ GameList::SearchField::SearchField(GameList* parent) : QWidget{parent} {
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* @param userinput String containing all words getting checked
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* @param userinput String containing all words getting checked
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* @return true if the haystack contains all words of userinput
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* @return true if the haystack contains all words of userinput
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*/
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*/
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bool GameList::containsAllWords(QString haystack, QString userinput) {
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bool GameList::containsAllWords(const QString& haystack, const QString& userinput) const {
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QStringList userinput_split = userinput.split(" ", QString::SplitBehavior::SkipEmptyParts);
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const QStringList userinput_split =
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userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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return std::all_of(userinput_split.begin(), userinput_split.end(),
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[haystack](QString s) { return haystack.contains(s); });
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[&haystack](const QString& s) { return haystack.contains(s); });
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}
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}
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// Event in order to filter the gamelist after editing the searchfield
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// Event in order to filter the gamelist after editing the searchfield
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@ -89,7 +89,7 @@ private:
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void PopupContextMenu(const QPoint& menu_location);
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void PopupContextMenu(const QPoint& menu_location);
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void RefreshGameDirectory();
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void RefreshGameDirectory();
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bool containsAllWords(QString haystack, QString userinput);
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bool containsAllWords(const QString& haystack, const QString& userinput) const;
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SearchField* search_field;
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SearchField* search_field;
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GMainWindow* main_window = nullptr;
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GMainWindow* main_window = nullptr;
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