mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 15:22:45 +01:00
shader_decode: Implement EXIT
This commit is contained in:
parent
0c049e0a21
commit
cacb934f21
1 changed files with 32 additions and 1 deletions
|
@ -16,7 +16,38 @@ u32 ShaderIR::DecodeOther(BasicBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
UNIMPLEMENTED();
|
switch (opcode->get().GetId()) {
|
||||||
|
case OpCode::Id::EXIT: {
|
||||||
|
const Tegra::Shader::ConditionCode cc = instr.flow_condition_code;
|
||||||
|
UNIMPLEMENTED_IF_MSG(cc != Tegra::Shader::ConditionCode::T, "EXIT condition code used: {}",
|
||||||
|
static_cast<u32>(cc));
|
||||||
|
|
||||||
|
switch (instr.flow.cond) {
|
||||||
|
case Tegra::Shader::FlowCondition::Always:
|
||||||
|
bb.push_back(Operation(OperationCode::Exit));
|
||||||
|
if (instr.pred.pred_index == static_cast<u64>(Tegra::Shader::Pred::UnusedIndex)) {
|
||||||
|
// If this is an unconditional exit then just end processing here,
|
||||||
|
// otherwise we have to account for the possibility of the condition
|
||||||
|
// not being met, so continue processing the next instruction.
|
||||||
|
pc = MAX_PROGRAM_LENGTH - 1;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
|
||||||
|
case Tegra::Shader::FlowCondition::Fcsm_Tr:
|
||||||
|
// TODO(bunnei): What is this used for? If we assume this conditon is not
|
||||||
|
// satisifed, dual vertex shaders in Farming Simulator make more sense
|
||||||
|
UNIMPLEMENTED_MSG("Skipping unknown FlowCondition::Fcsm_Tr");
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unhandled flow condition: {}",
|
||||||
|
static_cast<u32>(instr.flow.cond.Value()));
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default:
|
||||||
|
UNIMPLEMENTED_MSG("Unhandled instruction: {}", opcode->get().GetName());
|
||||||
|
}
|
||||||
|
|
||||||
return pc;
|
return pc;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue