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texture_cache: Always prepare image views on render targets
Images used as render targets were not being "prepared", causing desynchronizations on the texture cache. Needs #6669 to avoid performance regressions on certain cooking titles. - Fixes black shadows on Age of Calamity.
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1 changed files with 6 additions and 0 deletions
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@ -599,6 +599,12 @@ void TextureCache<P>::UpdateRenderTargets(bool is_clear) {
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using namespace VideoCommon::Dirty;
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using namespace VideoCommon::Dirty;
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auto& flags = maxwell3d.dirty.flags;
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auto& flags = maxwell3d.dirty.flags;
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if (!flags[Dirty::RenderTargets]) {
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if (!flags[Dirty::RenderTargets]) {
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for (size_t index = 0; index < NUM_RT; ++index) {
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ImageViewId& color_buffer_id = render_targets.color_buffer_ids[index];
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PrepareImageView(color_buffer_id, true, is_clear && IsFullClear(color_buffer_id));
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}
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const ImageViewId depth_buffer_id = render_targets.depth_buffer_id;
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PrepareImageView(depth_buffer_id, true, is_clear && IsFullClear(depth_buffer_id));
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return;
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return;
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}
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}
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flags[Dirty::RenderTargets] = false;
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flags[Dirty::RenderTargets] = false;
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