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shader/shader_ir: Place implementations of constructor and destructor in cpp file
Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
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2 changed files with 9 additions and 5 deletions
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@ -21,6 +21,13 @@ using Tegra::Shader::PredCondition;
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using Tegra::Shader::PredOperation;
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using Tegra::Shader::PredOperation;
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using Tegra::Shader::Register;
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using Tegra::Shader::Register;
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ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset)
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: program_code{program_code}, main_offset{main_offset} {
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Decode();
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}
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ShaderIR::~ShaderIR() = default;
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Node ShaderIR::StoreNode(NodeData&& node_data) {
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Node ShaderIR::StoreNode(NodeData&& node_data) {
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auto store = std::make_unique<NodeData>(node_data);
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auto store = std::make_unique<NodeData>(node_data);
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const Node node = store.get();
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const Node node = store.get();
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@ -567,11 +567,8 @@ private:
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class ShaderIR final {
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class ShaderIR final {
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public:
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public:
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset)
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explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
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: program_code{program_code}, main_offset{main_offset} {
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~ShaderIR();
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Decode();
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}
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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const std::map<u32, NodeBlock>& GetBasicBlocks() const {
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return basic_blocks;
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return basic_blocks;
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