From aea9a91100e4b80edc8c70d610c102eb2d76dd1f Mon Sep 17 00:00:00 2001 From: Subv Date: Tue, 29 Nov 2016 16:51:53 -0500 Subject: [PATCH] Build: Fixed a few warnings. --- src/common/key_map.cpp | 8 ++++---- src/video_core/rasterizer.cpp | 6 +++--- src/video_core/renderer_opengl/gl_rasterizer.cpp | 8 ++++---- 3 files changed, 11 insertions(+), 11 deletions(-) diff --git a/src/common/key_map.cpp b/src/common/key_map.cpp index 79b3fcb18e..97cafe9c92 100644 --- a/src/common/key_map.cpp +++ b/src/common/key_map.cpp @@ -49,7 +49,7 @@ static bool circle_pad_right = false; static bool circle_pad_modifier = false; static void UpdateCirclePad(EmuWindow& emu_window) { - constexpr float SQRT_HALF = 0.707106781; + constexpr float SQRT_HALF = 0.707106781f; int x = 0, y = 0; if (circle_pad_right) @@ -61,9 +61,9 @@ static void UpdateCirclePad(EmuWindow& emu_window) { if (circle_pad_down) --y; - float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0; - emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0 : SQRT_HALF), - y * modifier * (x == 0 ? 1.0 : SQRT_HALF)); + float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f; + emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF), + y * modifier * (x == 0 ? 1.0f : SQRT_HALF)); } int NewDeviceId() { diff --git a/src/video_core/rasterizer.cpp b/src/video_core/rasterizer.cpp index 6c4bbed33e..f81f529b69 100644 --- a/src/video_core/rasterizer.cpp +++ b/src/video_core/rasterizer.cpp @@ -562,9 +562,9 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader }; if ((texture.config.wrap_s == Regs::TextureConfig::ClampToBorder && - (s < 0 || s >= texture.config.width)) || + (s < 0 || static_cast(s) >= texture.config.width)) || (texture.config.wrap_t == Regs::TextureConfig::ClampToBorder && - (t < 0 || t >= texture.config.height))) { + (t < 0 || static_cast(t) >= texture.config.height))) { auto border_color = texture.config.border_color; texture_color[i] = {border_color.r, border_color.g, border_color.b, border_color.a}; @@ -947,7 +947,7 @@ static void ProcessTriangleInternal(const Shader::OutputVertex& v0, const Shader // Blend the fog for (unsigned i = 0; i < 3; i++) { combiner_output[i] = - fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]; + static_cast(fog_factor * combiner_output[i] + (1.0f - fog_factor) * fog_color[i]); } } diff --git a/src/video_core/renderer_opengl/gl_rasterizer.cpp b/src/video_core/renderer_opengl/gl_rasterizer.cpp index d4d5903ced..e5f4366c1b 100644 --- a/src/video_core/renderer_opengl/gl_rasterizer.cpp +++ b/src/video_core/renderer_opengl/gl_rasterizer.cpp @@ -213,12 +213,12 @@ void RasterizerOpenGL::DrawTriangles() { // Scissor checks are window-, not viewport-relative, which means that if the cached texture // sub-rect changes, the scissor bounds also need to be updated. - GLint scissor_x1 = rect.left + regs.scissor_test.x1 * color_surface->res_scale_width; - GLint scissor_y1 = rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height; + GLint scissor_x1 = static_cast(rect.left + regs.scissor_test.x1 * color_surface->res_scale_width); + GLint scissor_y1 = static_cast(rect.bottom + regs.scissor_test.y1 * color_surface->res_scale_height); // x2, y2 have +1 added to cover the entire pixel area, otherwise you might get cracks when // scaling or doing multisampling. - GLint scissor_x2 = rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width; - GLint scissor_y2 = rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height; + GLint scissor_x2 = static_cast(rect.left + (regs.scissor_test.x2 + 1) * color_surface->res_scale_width); + GLint scissor_y2 = static_cast(rect.bottom + (regs.scissor_test.y2 + 1) * color_surface->res_scale_height); if (uniform_block_data.data.scissor_x1 != scissor_x1 || uniform_block_data.data.scissor_x2 != scissor_x2 ||