mirror of
https://git.suyu.dev/suyu/suyu.git
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Kernel: Refactor synchronization to better match RE
This commit is contained in:
parent
c5aefe42aa
commit
d23d504d77
23 changed files with 212 additions and 80 deletions
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@ -183,6 +183,8 @@ add_library(core STATIC
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hle/kernel/svc_wrap.h
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hle/kernel/synchronization_object.cpp
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hle/kernel/synchronization_object.h
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hle/kernel/synchronization.cpp
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hle/kernel/synchronization.h
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hle/kernel/thread.cpp
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hle/kernel/thread.h
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hle/kernel/transfer_memory.cpp
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@ -31,6 +31,11 @@ void ClientSession::Acquire(Thread* thread) {
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UNIMPLEMENTED();
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}
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bool ClientSession::IsSignaled() const {
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UNIMPLEMENTED();
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return true;
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}
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ResultVal<std::shared_ptr<ClientSession>> ClientSession::Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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std::string name) {
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@ -48,6 +48,8 @@ public:
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void Acquire(Thread* thread) override;
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bool IsSignaled() const override;
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private:
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static ResultVal<std::shared_ptr<ClientSession>> Create(KernelCore& kernel,
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std::shared_ptr<Session> parent,
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@ -23,6 +23,7 @@
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/resource_limit.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/lock.h"
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#include "core/hle/result.h"
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@ -96,7 +97,8 @@ static void ThreadWakeupCallback(u64 thread_handle, [[maybe_unused]] s64 cycles_
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}
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struct KernelCore::Impl {
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explicit Impl(Core::System& system) : system{system}, global_scheduler{system} {}
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explicit Impl(Core::System& system)
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: system{system}, global_scheduler{system}, synchronization{system} {}
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void Initialize(KernelCore& kernel) {
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Shutdown();
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@ -191,6 +193,7 @@ struct KernelCore::Impl {
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std::vector<std::shared_ptr<Process>> process_list;
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Process* current_process = nullptr;
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Kernel::GlobalScheduler global_scheduler;
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Kernel::Synchronization synchronization;
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std::shared_ptr<ResourceLimit> system_resource_limit;
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@ -270,6 +273,14 @@ const Kernel::PhysicalCore& KernelCore::PhysicalCore(std::size_t id) const {
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return impl->cores[id];
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}
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Kernel::Synchronization& KernelCore::Synchronization() {
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return impl->synchronization;
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}
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const Kernel::Synchronization& KernelCore::Synchronization() const {
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return impl->synchronization;
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}
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Core::ExclusiveMonitor& KernelCore::GetExclusiveMonitor() {
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return *impl->exclusive_monitor;
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}
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@ -29,6 +29,7 @@ class HandleTable;
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class PhysicalCore;
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class Process;
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class ResourceLimit;
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class Synchronization;
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class Thread;
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/// Represents a single instance of the kernel.
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@ -92,6 +93,12 @@ public:
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/// Gets the an instance of the respective physical CPU core.
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const Kernel::PhysicalCore& PhysicalCore(std::size_t id) const;
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/// Gets the an instance of the Synchronization Interface.
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Kernel::Synchronization& Synchronization();
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/// Gets the an instance of the Synchronization Interface.
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const Kernel::Synchronization& Synchronization() const;
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/// Stops execution of 'id' core, in order to reschedule a new thread.
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void PrepareReschedule(std::size_t id);
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@ -357,7 +357,7 @@ void Process::ChangeStatus(ProcessStatus new_status) {
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status = new_status;
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is_signaled = true;
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WakeupAllWaitingThreads();
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Signal();
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}
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void Process::AllocateMainThreadStack(u64 stack_size) {
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@ -359,10 +359,6 @@ private:
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/// specified by metadata provided to the process during loading.
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bool is_64bit_process = true;
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/// Whether or not this process is signaled. This occurs
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/// upon the process changing to a different state.
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bool is_signaled = false;
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/// Total running time for the process in ticks.
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u64 total_process_running_time_ticks = 0;
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@ -15,26 +15,26 @@ ReadableEvent::ReadableEvent(KernelCore& kernel) : SynchronizationObject{kernel}
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ReadableEvent::~ReadableEvent() = default;
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bool ReadableEvent::ShouldWait(const Thread* thread) const {
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return !signaled;
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return !is_signaled;
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}
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void ReadableEvent::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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ASSERT_MSG(IsSignaled(), "object unavailable!");
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}
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void ReadableEvent::Signal() {
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if (!signaled) {
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signaled = true;
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WakeupAllWaitingThreads();
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if (!is_signaled) {
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is_signaled = true;
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SynchronizationObject::Signal();
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};
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}
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void ReadableEvent::Clear() {
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signaled = false;
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is_signaled = false;
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}
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ResultCode ReadableEvent::Reset() {
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if (!signaled) {
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if (!is_signaled) {
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return ERR_INVALID_STATE;
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}
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@ -46,13 +46,11 @@ public:
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/// then ERR_INVALID_STATE will be returned.
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ResultCode Reset();
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void Signal() override;
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private:
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explicit ReadableEvent(KernelCore& kernel);
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void Signal();
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bool signaled{};
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std::string name; ///< Name of event (optional)
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};
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@ -39,6 +39,10 @@ void ServerPort::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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}
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bool ServerPort::IsSignaled() const {
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return !pending_sessions.empty();
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}
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ServerPort::PortPair ServerPort::CreatePortPair(KernelCore& kernel, u32 max_sessions,
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std::string name) {
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std::shared_ptr<ServerPort> server_port = std::make_shared<ServerPort>(kernel);
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@ -82,6 +82,8 @@ public:
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bool ShouldWait(const Thread* thread) const override;
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void Acquire(Thread* thread) override;
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bool IsSignaled() const override;
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private:
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/// ServerSessions waiting to be accepted by the port
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std::vector<std::shared_ptr<ServerSession>> pending_sessions;
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@ -50,6 +50,16 @@ bool ServerSession::ShouldWait(const Thread* thread) const {
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return pending_requesting_threads.empty() || currently_handling != nullptr;
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}
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bool ServerSession::IsSignaled() const {
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// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
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if (!parent->Client()) {
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return true;
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}
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// Wait if we have no pending requests, or if we're currently handling a request.
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return !(pending_requesting_threads.empty() || currently_handling != nullptr);
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}
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void ServerSession::Acquire(Thread* thread) {
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ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
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// We are now handling a request, pop it from the stack.
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@ -73,6 +73,8 @@ public:
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return parent.get();
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}
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bool IsSignaled() const override;
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/**
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* Sets the HLE handler for the session. This handler will be called to service IPC requests
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* instead of the regular IPC machinery. (The regular IPC machinery is currently not
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@ -29,6 +29,11 @@ bool Session::ShouldWait(const Thread* thread) const {
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return {};
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}
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bool Session::IsSignaled() const {
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UNIMPLEMENTED();
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return true;
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}
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void Session::Acquire(Thread* thread) {
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UNIMPLEMENTED();
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}
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@ -39,6 +39,8 @@ public:
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bool ShouldWait(const Thread* thread) const override;
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bool IsSignaled() const override;
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void Acquire(Thread* thread) override;
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std::shared_ptr<ClientSession> Client() {
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@ -32,6 +32,7 @@
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#include "core/hle/kernel/shared_memory.h"
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#include "core/hle/kernel/svc.h"
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#include "core/hle/kernel/svc_wrap.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/transfer_memory.h"
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#include "core/hle/kernel/writable_event.h"
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@ -433,23 +434,6 @@ static ResultCode GetProcessId(Core::System& system, u64* process_id, Handle han
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return ERR_INVALID_HANDLE;
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}
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/// Default thread wakeup callback for WaitSynchronization
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static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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return true;
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}
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ASSERT(reason == ThreadWakeupReason::Signal);
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
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return true;
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};
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/// Wait for the given handles to synchronize, timeout after the specified nanoseconds
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static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr handles_address,
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u64 handle_count, s64 nano_seconds) {
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@ -473,10 +457,10 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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}
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auto* const thread = system.CurrentScheduler().GetCurrentThread();
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auto& kernel = system.Kernel();
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using ObjectPtr = Thread::ThreadSynchronizationObjects::value_type;
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Thread::ThreadSynchronizationObjects objects(handle_count);
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const auto& handle_table = system.Kernel().CurrentProcess()->GetHandleTable();
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const auto& handle_table = kernel.CurrentProcess()->GetHandleTable();
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for (u64 i = 0; i < handle_count; ++i) {
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const Handle handle = memory.Read32(handles_address + i * sizeof(Handle));
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@ -489,47 +473,10 @@ static ResultCode WaitSynchronization(Core::System& system, Handle* index, VAddr
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objects[i] = object;
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}
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(objects.begin(), objects.end(), [thread](const ObjectPtr& object) {
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return !object->ShouldWait(thread);
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});
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if (itr != objects.end()) {
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// We found a ready object, acquire it and set the result value
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SynchronizationObject* object = itr->get();
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object->Acquire(thread);
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*index = static_cast<s32>(std::distance(objects.begin(), itr));
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return RESULT_SUCCESS;
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of
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// suspending the thread.
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if (nano_seconds == 0) {
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return RESULT_TIMEOUT;
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}
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if (thread->IsSyncCancelled()) {
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thread->SetSyncCancelled(false);
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return ERR_SYNCHRONIZATION_CANCELED;
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}
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for (auto& object : objects) {
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object->AddWaitingThread(SharedFrom(thread));
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}
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thread->SetSynchronizationObjects(std::move(objects));
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thread->SetStatus(ThreadStatus::WaitSynch);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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thread->SetWakeupCallback(DefaultThreadWakeupCallback);
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system.PrepareReschedule(thread->GetProcessorID());
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return RESULT_TIMEOUT;
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auto& synchronization = kernel.Synchronization();
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auto [result, handle_result] = synchronization.WaitFor(objects, nano_seconds);
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*index = handle_result;
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return result;
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}
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/// Resumes a thread waiting on WaitSynchronization
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86
src/core/hle/kernel/synchronization.cpp
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86
src/core/hle/kernel/synchronization.cpp
Normal file
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@ -0,0 +1,86 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "core/core.h"
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#include "core/hle/kernel/errors.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/kernel/thread.h"
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namespace Kernel {
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/// Default thread wakeup callback for WaitSynchronization
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static bool DefaultThreadWakeupCallback(ThreadWakeupReason reason, std::shared_ptr<Thread> thread,
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std::shared_ptr<SynchronizationObject> object,
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std::size_t index) {
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ASSERT(thread->GetStatus() == ThreadStatus::WaitSynch);
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if (reason == ThreadWakeupReason::Timeout) {
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thread->SetWaitSynchronizationResult(RESULT_TIMEOUT);
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return true;
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}
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ASSERT(reason == ThreadWakeupReason::Signal);
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thread->SetWaitSynchronizationResult(RESULT_SUCCESS);
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thread->SetWaitSynchronizationOutput(static_cast<u32>(index));
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return true;
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};
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Synchronization::Synchronization(Core::System& system) : system{system} {}
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void Synchronization::SignalObject(SynchronizationObject& obj) const {
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if (obj.IsSignaled()) {
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obj.WakeupAllWaitingThreads();
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};
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}
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std::pair<ResultCode, Handle> Synchronization::WaitFor(
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std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds) {
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auto* const thread = system.CurrentScheduler().GetCurrentThread();
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// Find the first object that is acquirable in the provided list of objects
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auto itr = std::find_if(sync_objects.begin(), sync_objects.end(),
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[thread](const std::shared_ptr<SynchronizationObject>& object) {
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return object->IsSignaled();
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});
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if (itr != sync_objects.end()) {
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// We found a ready object, acquire it and set the result value
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SynchronizationObject* object = itr->get();
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object->Acquire(thread);
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u32 index = static_cast<s32>(std::distance(sync_objects.begin(), itr));
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return {RESULT_SUCCESS, index};
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}
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// No objects were ready to be acquired, prepare to suspend the thread.
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// If a timeout value of 0 was provided, just return the Timeout error code instead of
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// suspending the thread.
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if (nano_seconds == 0) {
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return {RESULT_TIMEOUT, 0};
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}
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if (thread->IsSyncCancelled()) {
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thread->SetSyncCancelled(false);
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return {ERR_SYNCHRONIZATION_CANCELED, 0};
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}
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for (auto& object : sync_objects) {
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object->AddWaitingThread(SharedFrom(thread));
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}
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thread->SetSynchronizationObjects(std::move(sync_objects));
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thread->SetStatus(ThreadStatus::WaitSynch);
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// Create an event to wake the thread up after the specified nanosecond delay has passed
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thread->WakeAfterDelay(nano_seconds);
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thread->SetWakeupCallback(DefaultThreadWakeupCallback);
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system.PrepareReschedule(thread->GetProcessorID());
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return {RESULT_TIMEOUT, 0};
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}
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} // namespace Kernel
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34
src/core/hle/kernel/synchronization.h
Normal file
34
src/core/hle/kernel/synchronization.h
Normal file
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@ -0,0 +1,34 @@
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// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <utility>
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#include "core/hle/kernel/object.h"
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#include "core/hle/result.h"
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namespace Core {
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class System;
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} // namespace Core
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namespace Kernel {
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class KernelCore;
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class SynchronizationObject;
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class Synchronization {
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public:
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Synchronization(Core::System& system);
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void SignalObject(SynchronizationObject& obj) const;
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std::pair<ResultCode, Handle> WaitFor(
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std::vector<std::shared_ptr<SynchronizationObject>>& sync_objects, s64 nano_seconds);
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private:
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Core::System& system;
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};
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} // namespace Kernel
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@ -10,6 +10,7 @@
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/object.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/kernel/synchronization.h"
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#include "core/hle/kernel/synchronization_object.h"
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#include "core/hle/kernel/thread.h"
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@ -18,6 +19,10 @@ namespace Kernel {
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SynchronizationObject::SynchronizationObject(KernelCore& kernel) : Object{kernel} {}
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SynchronizationObject::~SynchronizationObject() = default;
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void SynchronizationObject::Signal() {
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kernel.Synchronization().SignalObject(*this);
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}
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|
||||
void SynchronizationObject::AddWaitingThread(std::shared_ptr<Thread> thread) {
|
||||
auto itr = std::find(waiting_threads.begin(), waiting_threads.end(), thread);
|
||||
if (itr == waiting_threads.end())
|
||||
|
|
|
@ -30,6 +30,13 @@ public:
|
|||
/// Acquire/lock the object for the specified thread if it is available
|
||||
virtual void Acquire(Thread* thread) = 0;
|
||||
|
||||
/// Signal this object
|
||||
virtual void Signal();
|
||||
|
||||
virtual bool IsSignaled() const {
|
||||
return is_signaled;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a thread to wait on this object
|
||||
* @param thread Pointer to thread to add
|
||||
|
@ -60,6 +67,9 @@ public:
|
|||
/// Get a const reference to the waiting threads list for debug use
|
||||
const std::vector<std::shared_ptr<Thread>>& GetWaitingThreads() const;
|
||||
|
||||
protected:
|
||||
bool is_signaled{}; // Tells if this sync object is signalled;
|
||||
|
||||
private:
|
||||
/// Threads waiting for this object to become available
|
||||
std::vector<std::shared_ptr<Thread>> waiting_threads;
|
||||
|
|
|
@ -31,6 +31,10 @@ bool Thread::ShouldWait(const Thread* thread) const {
|
|||
return status != ThreadStatus::Dead;
|
||||
}
|
||||
|
||||
bool Thread::IsSignaled() const {
|
||||
return status == ThreadStatus::Dead;
|
||||
}
|
||||
|
||||
void Thread::Acquire(Thread* thread) {
|
||||
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
||||
}
|
||||
|
@ -45,7 +49,7 @@ void Thread::Stop() {
|
|||
kernel.ThreadWakeupCallbackHandleTable().Close(callback_handle);
|
||||
callback_handle = 0;
|
||||
SetStatus(ThreadStatus::Dead);
|
||||
WakeupAllWaitingThreads();
|
||||
Signal();
|
||||
|
||||
// Clean up any dangling references in objects that this thread was waiting for
|
||||
for (auto& wait_object : wait_objects) {
|
||||
|
|
|
@ -146,6 +146,7 @@ public:
|
|||
|
||||
bool ShouldWait(const Thread* thread) const override;
|
||||
void Acquire(Thread* thread) override;
|
||||
bool IsSignaled() const override;
|
||||
|
||||
/**
|
||||
* Gets the thread's current priority
|
||||
|
|
|
@ -22,7 +22,6 @@ EventPair WritableEvent::CreateEventPair(KernelCore& kernel, std::string name) {
|
|||
writable_event->name = name + ":Writable";
|
||||
writable_event->readable = readable_event;
|
||||
readable_event->name = name + ":Readable";
|
||||
readable_event->signaled = false;
|
||||
|
||||
return {std::move(readable_event), std::move(writable_event)};
|
||||
}
|
||||
|
@ -40,7 +39,7 @@ void WritableEvent::Clear() {
|
|||
}
|
||||
|
||||
bool WritableEvent::IsSignaled() const {
|
||||
return readable->signaled;
|
||||
return readable->IsSignaled();
|
||||
}
|
||||
|
||||
} // namespace Kernel
|
||||
|
|
Loading…
Reference in a new issue