hle: nvflinger: Add implementation for BufferSlot class.

This commit is contained in:
bunnei 2021-11-11 18:39:29 -08:00
parent c723db39c7
commit d25cb12bff
2 changed files with 40 additions and 0 deletions

View file

@ -540,6 +540,7 @@ add_library(core STATIC
hle/service/nvflinger/binder.h
hle/service/nvflinger/buffer_item.h
hle/service/nvflinger/buffer_queue_defs.h
hle/service/nvflinger/buffer_slot.h
hle/service/nvflinger/buffer_transform_flags.h
hle/service/nvflinger/consumer_listener.h
hle/service/nvflinger/nvflinger.cpp

View file

@ -0,0 +1,39 @@
// SPDX-License-Identifier: GPL-3.0-or-later
// Copyright 2021 yuzu Emulator Project
// Copyright 2014 The Android Open Source Project
// Parts of this implementation were base on:
// https://cs.android.com/android/platform/superproject/+/android-5.1.1_r38:frameworks/native/include/gui/BufferSlot.h
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/hle/service/nvflinger/ui/fence.h"
namespace android {
class GraphicBuffer;
enum class BufferState : u32 {
Free = 0,
Dequeued = 1,
Queued = 2,
Acquired = 3,
};
struct BufferSlot final {
constexpr BufferSlot() = default;
std::shared_ptr<GraphicBuffer> graphic_buffer;
BufferState buffer_state{BufferState::Free};
bool request_buffer_called{};
u64 frame_number{};
Fence fence;
bool acquire_called{};
bool needs_cleanup_on_release{};
bool attached_by_consumer{};
bool is_preallocated{};
};
} // namespace android