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android: settings: Add scaling filter & anti-aliasing options. (#66)
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commit
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4 changed files with 75 additions and 0 deletions
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@ -194,6 +194,10 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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val rendererBackend = rendererSection!!.getSetting(SettingsFile.KEY_RENDERER_BACKEND)
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val rendererAccuracy = rendererSection.getSetting(SettingsFile.KEY_RENDERER_ACCURACY)
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val rendererResolution = rendererSection.getSetting(SettingsFile.KEY_RENDERER_RESOLUTION)
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val rendererScalingFilter =
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rendererSection.getSetting(SettingsFile.KEY_RENDERER_SCALING_FILTER)
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val rendererAntiAliasing =
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rendererSection.getSetting(SettingsFile.KEY_RENDERER_ANTI_ALIASING)
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val rendererAspectRatio =
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rendererSection.getSetting(SettingsFile.KEY_RENDERER_ASPECT_RATIO)
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val rendererUseDiskShaderCache =
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@ -240,6 +244,30 @@ class SettingsFragmentPresenter(private val fragmentView: SettingsFragmentView)
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2
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)
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)
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add(
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SingleChoiceSetting(
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SettingsFile.KEY_RENDERER_SCALING_FILTER,
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Settings.SECTION_RENDERER,
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rendererScalingFilter,
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R.string.renderer_scaling_filter,
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0,
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R.array.rendererScalingFilterNames,
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R.array.rendererScalingFilterValues,
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1
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)
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)
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add(
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SingleChoiceSetting(
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SettingsFile.KEY_RENDERER_ANTI_ALIASING,
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Settings.SECTION_RENDERER,
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rendererAntiAliasing,
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R.string.renderer_anti_aliasing,
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0,
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R.array.rendererAntiAliasingNames,
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R.array.rendererAntiAliasingValues,
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0
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)
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)
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add(
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SingleChoiceSetting(
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SettingsFile.KEY_RENDERER_ASPECT_RATIO,
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@ -34,6 +34,8 @@ object SettingsFile {
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// Renderer
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const val KEY_RENDERER_RESOLUTION = "resolution_setup"
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const val KEY_RENDERER_SCALING_FILTER = "scaling_filter"
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const val KEY_RENDERER_ANTI_ALIASING = "anti_aliasing"
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const val KEY_RENDERER_ASPECT_RATIO = "aspect_ratio"
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const val KEY_RENDERER_ACCURACY = "gpu_accuracy"
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const val KEY_RENDERER_USE_DISK_SHADER_CACHE = "use_disk_shader_cache"
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@ -121,6 +121,36 @@
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<item>4</item>
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</integer-array>
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<string-array name="rendererScalingFilterNames">
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<item>@string/scaling_filter_nearest_neighbor</item>
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<item>@string/scaling_filter_bilinear</item>
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<item>@string/scaling_filter_bicubic</item>
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<item>@string/scaling_filter_gaussian</item>
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<item>@string/scaling_filter_scale_force</item>
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<item>@string/scaling_filter_fsr</item>
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</string-array>
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<integer-array name="rendererScalingFilterValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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<item>3</item>
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<item>4</item>
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<item>5</item>
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</integer-array>
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<string-array name="rendererAntiAliasingNames">
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<item>@string/anti_aliasing_none</item>
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<item>@string/anti_aliasing_fxaa</item>
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<item>@string/anti_aliasing_smaa</item>
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</string-array>
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<integer-array name="rendererAntiAliasingValues">
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<item>0</item>
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<item>1</item>
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<item>2</item>
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</integer-array>
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<string-array name="cpuAccuracyNames">
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<item>@string/cpu_accuracy_auto</item>
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<item>@string/cpu_accuracy_accurate</item>
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@ -29,6 +29,8 @@
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<string name="renderer_accuracy">Accuracy level</string>
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<string name="renderer_resolution">Resolution</string>
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<string name="renderer_aspect_ratio">Aspect Ratio</string>
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<string name="renderer_scaling_filter">Window Adapting Filter</string>
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<string name="renderer_anti_aliasing">Anti-Aliasing Method</string>
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<string name="renderer_force_max_clock">Force maximum clocks (Adreno only)</string>
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<string name="renderer_force_max_clock_description">Forces the GPU to run at the maximum possible clocks (thermal constraints will still be applied).</string>
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<string name="renderer_asynchronous_shaders">Use asynchronous shaders</string>
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@ -166,6 +168,19 @@
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<string name="resolution_three">3X (2160p/3240p) (Slow)</string>
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<string name="resolution_four">4X (2880p/4320p) (Slow)</string>
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<!-- Scaling Filters -->
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<string name="scaling_filter_nearest_neighbor">Nearest Neighbor</string>
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<string name="scaling_filter_bilinear">Bilinear</string>
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<string name="scaling_filter_bicubic">Bicubic</string>
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<string name="scaling_filter_gaussian">Gaussian</string>
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<string name="scaling_filter_scale_force">ScaleForce</string>
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<string name="scaling_filter_fsr">AMD FidelityFX™ Super Resolution</string>
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<!-- Anti-Aliasing -->
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<string name="anti_aliasing_none">None</string>
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<string name="anti_aliasing_fxaa">FXAA</string>
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<string name="anti_aliasing_smaa">SMAA</string>
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<!-- Aspect Ratios -->
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<string name="ratio_default">Default (16:9)</string>
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<string name="ratio_force_four_three">Force 4:3</string>
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