mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-05 06:22:45 +01:00
Merge pull request #2093 from FreddyFunk/disk-cache-better-compression
Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
This commit is contained in:
commit
d6374b2522
7 changed files with 152 additions and 49 deletions
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@ -91,6 +91,8 @@ add_library(common STATIC
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logging/log.h
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logging/log.h
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logging/text_formatter.cpp
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logging/text_formatter.cpp
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logging/text_formatter.h
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logging/text_formatter.h
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lz4_compression.cpp
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lz4_compression.h
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math_util.h
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math_util.h
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memory_hook.cpp
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memory_hook.cpp
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memory_hook.h
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memory_hook.h
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@ -136,3 +138,4 @@ endif()
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create_target_directory_groups(common)
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create_target_directory_groups(common)
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target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
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target_link_libraries(common PUBLIC Boost::boost fmt microprofile)
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target_link_libraries(common PRIVATE lz4_static)
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78
src/common/lz4_compression.cpp
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78
src/common/lz4_compression.cpp
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@ -0,0 +1,78 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <algorithm>
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#include <lz4hc.h>
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#include "common/assert.h"
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#include "common/lz4_compression.h"
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namespace Common::Compression {
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size) {
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ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
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reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size);
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if (compressed_size <= 0) {
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// Compression failed
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return {};
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}
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compressed.resize(compressed_size);
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return compressed;
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}
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std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size,
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s32 compression_level) {
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ASSERT_MSG(source_size <= LZ4_MAX_INPUT_SIZE, "Source size exceeds LZ4 maximum input size");
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compression_level = std::clamp(compression_level, LZ4HC_CLEVEL_MIN, LZ4HC_CLEVEL_MAX);
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_HC(
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reinterpret_cast<const char*>(source), reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size, compression_level);
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if (compressed_size <= 0) {
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// Compression failed
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return {};
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}
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compressed.resize(compressed_size);
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return compressed;
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}
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std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size) {
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return CompressDataLZ4HC(source, source_size, LZ4HC_CLEVEL_MAX);
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}
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed,
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std::size_t uncompressed_size) {
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std::vector<u8> uncompressed(uncompressed_size);
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const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
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reinterpret_cast<char*>(uncompressed.data()),
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static_cast<int>(compressed.size()),
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static_cast<int>(uncompressed.size()));
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if (static_cast<int>(uncompressed_size) != size_check) {
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// Decompression failed
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return {};
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}
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return uncompressed;
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}
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} // namespace Common::Compression
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55
src/common/lz4_compression.h
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55
src/common/lz4_compression.h
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@ -0,0 +1,55 @@
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// Copyright 2019 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <vector>
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#include "common/common_types.h"
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namespace Common::Compression {
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/**
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* Compresses a source memory region with LZ4 and returns the compressed data in a vector.
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*
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* @param source the uncompressed source memory region.
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* @param source_size the size in bytes of the uncompressed source memory region.
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*
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* @return the compressed data.
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*/
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std::vector<u8> CompressDataLZ4(const u8* source, std::size_t source_size);
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/**
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* Utilizes the LZ4 subalgorithm LZ4HC with the specified compression level. Higher compression
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* levels result in a smaller compressed size, but require more CPU time for compression. The
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* compression level has almost no impact on decompression speed. Data compressed with LZ4HC can
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* also be decompressed with the default LZ4 decompression.
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*
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* @param source the uncompressed source memory region.
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* @param source_size the size in bytes of the uncompressed source memory region.
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* @param compression_level the used compression level. Should be between 3 and 12.
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*
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* @return the compressed data.
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*/
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std::vector<u8> CompressDataLZ4HC(const u8* source, std::size_t source_size, s32 compression_level);
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/**
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* Utilizes the LZ4 subalgorithm LZ4HC with the highest possible compression level.
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*
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* @param source the uncompressed source memory region.
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* @param source_size the size in bytes of the uncompressed source memory region.
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*
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* @return the compressed data.
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*/
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std::vector<u8> CompressDataLZ4HCMax(const u8* source, std::size_t source_size);
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/**
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* Decompresses a source memory region with LZ4 and returns the uncompressed data in a vector.
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*
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* @param compressed the compressed source memory region.
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* @param uncompressed_size the size in bytes of the uncompressed data.
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*
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* @return the decompressed data.
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*/
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std::vector<u8> DecompressDataLZ4(const std::vector<u8>& compressed, std::size_t uncompressed_size);
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} // namespace Common::Compression
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@ -458,7 +458,7 @@ add_library(core STATIC
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create_target_directory_groups(core)
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create_target_directory_groups(core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC common PRIVATE audio_core video_core)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt lz4_static mbedtls opus unicorn open_source_archives)
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target_link_libraries(core PUBLIC Boost::boost PRIVATE fmt mbedtls opus unicorn open_source_archives)
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if (ENABLE_WEB_SERVICE)
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE)
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target_compile_definitions(core PRIVATE -DENABLE_WEB_SERVICE)
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target_link_libraries(core PRIVATE web_service)
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target_link_libraries(core PRIVATE web_service)
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@ -4,11 +4,12 @@
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#include <cinttypes>
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#include <cinttypes>
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#include <vector>
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#include <vector>
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#include <lz4.h>
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#include "common/common_funcs.h"
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#include "common/common_funcs.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "common/hex_util.h"
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#include "common/hex_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/lz4_compression.h"
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#include "common/swap.h"
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#include "common/swap.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/patch_manager.h"
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@ -35,15 +36,11 @@ static_assert(sizeof(MODHeader) == 0x1c, "MODHeader has incorrect size.");
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std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
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std::vector<u8> DecompressSegment(const std::vector<u8>& compressed_data,
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const NSOSegmentHeader& header) {
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const NSOSegmentHeader& header) {
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std::vector<u8> uncompressed_data(header.size);
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const std::vector<u8> uncompressed_data =
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const int bytes_uncompressed =
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Common::Compression::DecompressDataLZ4(compressed_data, header.size);
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LZ4_decompress_safe(reinterpret_cast<const char*>(compressed_data.data()),
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reinterpret_cast<char*>(uncompressed_data.data()),
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static_cast<int>(compressed_data.size()), header.size);
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ASSERT_MSG(bytes_uncompressed == static_cast<int>(header.size) &&
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ASSERT_MSG(uncompressed_data.size() == static_cast<int>(header.size), "{} != {}", header.size,
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bytes_uncompressed == static_cast<int>(uncompressed_data.size()),
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uncompressed_data.size());
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"{} != {} != {}", bytes_uncompressed, header.size, uncompressed_data.size());
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return uncompressed_data;
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return uncompressed_data;
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}
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}
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@ -139,4 +139,4 @@ endif()
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create_target_directory_groups(video_core)
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create_target_directory_groups(video_core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PUBLIC common core)
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target_link_libraries(video_core PRIVATE glad lz4_static)
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target_link_libraries(video_core PRIVATE glad)
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@ -4,13 +4,13 @@
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#include <cstring>
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#include <cstring>
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#include <fmt/format.h>
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#include <fmt/format.h>
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#include <lz4.h>
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#include "common/assert.h"
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#include "common/assert.h"
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#include "common/common_paths.h"
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#include "common/common_paths.h"
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#include "common/common_types.h"
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "common/file_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/lz4_compression.h"
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#include "common/scm_rev.h"
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#include "common/scm_rev.h"
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#include "core/core.h"
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#include "core/core.h"
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@ -49,39 +49,6 @@ ShaderCacheVersionHash GetShaderCacheVersionHash() {
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return hash;
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return hash;
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}
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}
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template <typename T>
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std::vector<u8> CompressData(const T* source, std::size_t source_size) {
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if (source_size > LZ4_MAX_INPUT_SIZE) {
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// Source size exceeds LZ4 maximum input size
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return {};
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}
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const auto source_size_int = static_cast<int>(source_size);
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const int max_compressed_size = LZ4_compressBound(source_size_int);
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std::vector<u8> compressed(max_compressed_size);
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const int compressed_size = LZ4_compress_default(reinterpret_cast<const char*>(source),
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reinterpret_cast<char*>(compressed.data()),
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source_size_int, max_compressed_size);
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if (compressed_size <= 0) {
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// Compression failed
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return {};
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}
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compressed.resize(compressed_size);
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return compressed;
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}
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std::vector<u8> DecompressData(const std::vector<u8>& compressed, std::size_t uncompressed_size) {
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std::vector<u8> uncompressed(uncompressed_size);
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const int size_check = LZ4_decompress_safe(reinterpret_cast<const char*>(compressed.data()),
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reinterpret_cast<char*>(uncompressed.data()),
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static_cast<int>(compressed.size()),
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static_cast<int>(uncompressed.size()));
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if (static_cast<int>(uncompressed_size) != size_check) {
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// Decompression failed
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return {};
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}
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return uncompressed;
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}
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} // namespace
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} // namespace
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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ShaderDiskCacheRaw::ShaderDiskCacheRaw(u64 unique_identifier, Maxwell::ShaderProgram program_type,
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@ -292,7 +259,7 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
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return {};
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return {};
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}
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}
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dump.binary = DecompressData(compressed_binary, binary_length);
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dump.binary = Common::Compression::DecompressDataLZ4(compressed_binary, binary_length);
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if (dump.binary.empty()) {
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if (dump.binary.empty()) {
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return {};
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return {};
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}
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}
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@ -321,7 +288,7 @@ std::optional<ShaderDiskCacheDecompiled> ShaderDiskCacheOpenGL::LoadDecompiledEn
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return {};
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return {};
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}
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}
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const std::vector<u8> code = DecompressData(compressed_code, code_size);
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const std::vector<u8> code = Common::Compression::DecompressDataLZ4(compressed_code, code_size);
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if (code.empty()) {
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if (code.empty()) {
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return {};
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return {};
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}
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}
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@ -507,7 +474,8 @@ void ShaderDiskCacheOpenGL::SaveDecompiled(u64 unique_identifier, const std::str
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if (!IsUsable())
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if (!IsUsable())
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return;
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return;
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const std::vector<u8> compressed_code{CompressData(code.data(), code.size())};
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const std::vector<u8> compressed_code{Common::Compression::CompressDataLZ4HC(
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reinterpret_cast<const u8*>(code.data()), code.size(), 9)};
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if (compressed_code.empty()) {
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if (compressed_code.empty()) {
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LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
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LOG_ERROR(Render_OpenGL, "Failed to compress GLSL code - skipping shader {:016x}",
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unique_identifier);
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unique_identifier);
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@ -537,7 +505,9 @@ void ShaderDiskCacheOpenGL::SaveDump(const ShaderDiskCacheUsage& usage, GLuint p
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std::vector<u8> binary(binary_length);
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std::vector<u8> binary(binary_length);
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glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
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glGetProgramBinary(program, binary_length, nullptr, &binary_format, binary.data());
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const std::vector<u8> compressed_binary = CompressData(binary.data(), binary.size());
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const std::vector<u8> compressed_binary =
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Common::Compression::CompressDataLZ4HC(binary.data(), binary.size(), 9);
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if (compressed_binary.empty()) {
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if (compressed_binary.empty()) {
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LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
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LOG_ERROR(Render_OpenGL, "Failed to compress binary program in shader={:016x}",
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usage.unique_identifier);
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usage.unique_identifier);
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