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fsp_srv: Respect write length in Write()
Previously we were just copying the data whole-sale, even if the length was less than the total data size. This effectively makes the actual_data vector useless, which is likely not intended. Instead, amend this to only copy the given length amount of data. At the same time, we can avoid zeroing out the data before using it by passing iterators to the constructor instead of a size.
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1 changed files with 5 additions and 4 deletions
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@ -3,6 +3,8 @@
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <utility>
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#include "common/logging/log.h"
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#include "common/string_util.h"
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#include "core/core.h"
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@ -133,17 +135,16 @@ private:
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return;
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}
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std::vector<u8> data = ctx.ReadBuffer();
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std::vector<u8> actual_data(length);
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const std::vector<u8> data = ctx.ReadBuffer();
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ASSERT_MSG(
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data.size() <= length,
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"Attempting to write more data than requested (requested={:016X}, actual={:016X}).",
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length, data.size());
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std::copy(data.begin(), data.end(), actual_data.begin());
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// Write the data to the Storage backend
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auto written = backend->WriteBytes(data, offset);
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std::vector<u8> actual_data(data.begin(), data.begin() + length);
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const auto written = backend->WriteBytes(std::move(actual_data), offset);
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ASSERT_MSG(written == length,
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"Could not write all bytes to file (requested={:016X}, actual={:016X}).", length,
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