mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-30 12:20:58 +01:00
Merge pull request #2583 from FernandoS27/core-timing-safe
Core_Timing: Make core_timing threadsafe by default.
This commit is contained in:
commit
d992909636
5 changed files with 25 additions and 60 deletions
|
@ -105,7 +105,7 @@ void Stream::PlayNextBuffer() {
|
||||||
|
|
||||||
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
|
sink_stream.EnqueueSamples(GetNumChannels(), active_buffer->GetSamples());
|
||||||
|
|
||||||
core_timing.ScheduleEventThreadsafe(GetBufferReleaseCycles(*active_buffer), release_event, {});
|
core_timing.ScheduleEvent(GetBufferReleaseCycles(*active_buffer), release_event, {});
|
||||||
}
|
}
|
||||||
|
|
||||||
void Stream::ReleaseActiveBuffer() {
|
void Stream::ReleaseActiveBuffer() {
|
||||||
|
|
|
@ -56,12 +56,12 @@ void CoreTiming::Initialize() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CoreTiming::Shutdown() {
|
void CoreTiming::Shutdown() {
|
||||||
MoveEvents();
|
|
||||||
ClearPendingEvents();
|
ClearPendingEvents();
|
||||||
UnregisterAllEvents();
|
UnregisterAllEvents();
|
||||||
}
|
}
|
||||||
|
|
||||||
EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
|
EventType* CoreTiming::RegisterEvent(const std::string& name, TimedCallback callback) {
|
||||||
|
std::lock_guard guard{inner_mutex};
|
||||||
// check for existing type with same name.
|
// check for existing type with same name.
|
||||||
// we want event type names to remain unique so that we can use them for serialization.
|
// we want event type names to remain unique so that we can use them for serialization.
|
||||||
ASSERT_MSG(event_types.find(name) == event_types.end(),
|
ASSERT_MSG(event_types.find(name) == event_types.end(),
|
||||||
|
@ -82,6 +82,7 @@ void CoreTiming::UnregisterAllEvents() {
|
||||||
|
|
||||||
void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
|
void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata) {
|
||||||
ASSERT(event_type != nullptr);
|
ASSERT(event_type != nullptr);
|
||||||
|
std::lock_guard guard{inner_mutex};
|
||||||
const s64 timeout = GetTicks() + cycles_into_future;
|
const s64 timeout = GetTicks() + cycles_into_future;
|
||||||
|
|
||||||
// If this event needs to be scheduled before the next advance(), force one early
|
// If this event needs to be scheduled before the next advance(), force one early
|
||||||
|
@ -93,12 +94,8 @@ void CoreTiming::ScheduleEvent(s64 cycles_into_future, const EventType* event_ty
|
||||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||||
}
|
}
|
||||||
|
|
||||||
void CoreTiming::ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
|
|
||||||
u64 userdata) {
|
|
||||||
ts_queue.Push(Event{global_timer + cycles_into_future, 0, userdata, event_type});
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
|
void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
|
||||||
|
std::lock_guard guard{inner_mutex};
|
||||||
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
|
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(), [&](const Event& e) {
|
||||||
return e.type == event_type && e.userdata == userdata;
|
return e.type == event_type && e.userdata == userdata;
|
||||||
});
|
});
|
||||||
|
@ -110,10 +107,6 @@ void CoreTiming::UnscheduleEvent(const EventType* event_type, u64 userdata) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CoreTiming::UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata) {
|
|
||||||
unschedule_queue.Push(std::make_pair(event_type, userdata));
|
|
||||||
}
|
|
||||||
|
|
||||||
u64 CoreTiming::GetTicks() const {
|
u64 CoreTiming::GetTicks() const {
|
||||||
u64 ticks = static_cast<u64>(global_timer);
|
u64 ticks = static_cast<u64>(global_timer);
|
||||||
if (!is_global_timer_sane) {
|
if (!is_global_timer_sane) {
|
||||||
|
@ -135,6 +128,7 @@ void CoreTiming::ClearPendingEvents() {
|
||||||
}
|
}
|
||||||
|
|
||||||
void CoreTiming::RemoveEvent(const EventType* event_type) {
|
void CoreTiming::RemoveEvent(const EventType* event_type) {
|
||||||
|
std::lock_guard guard{inner_mutex};
|
||||||
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
|
const auto itr = std::remove_if(event_queue.begin(), event_queue.end(),
|
||||||
[&](const Event& e) { return e.type == event_type; });
|
[&](const Event& e) { return e.type == event_type; });
|
||||||
|
|
||||||
|
@ -145,11 +139,6 @@ void CoreTiming::RemoveEvent(const EventType* event_type) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void CoreTiming::RemoveNormalAndThreadsafeEvent(const EventType* event_type) {
|
|
||||||
MoveEvents();
|
|
||||||
RemoveEvent(event_type);
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoreTiming::ForceExceptionCheck(s64 cycles) {
|
void CoreTiming::ForceExceptionCheck(s64 cycles) {
|
||||||
cycles = std::max<s64>(0, cycles);
|
cycles = std::max<s64>(0, cycles);
|
||||||
if (downcount <= cycles) {
|
if (downcount <= cycles) {
|
||||||
|
@ -162,19 +151,8 @@ void CoreTiming::ForceExceptionCheck(s64 cycles) {
|
||||||
downcount = static_cast<int>(cycles);
|
downcount = static_cast<int>(cycles);
|
||||||
}
|
}
|
||||||
|
|
||||||
void CoreTiming::MoveEvents() {
|
|
||||||
for (Event ev; ts_queue.Pop(ev);) {
|
|
||||||
ev.fifo_order = event_fifo_id++;
|
|
||||||
event_queue.emplace_back(std::move(ev));
|
|
||||||
std::push_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void CoreTiming::Advance() {
|
void CoreTiming::Advance() {
|
||||||
MoveEvents();
|
std::unique_lock<std::mutex> guard(inner_mutex);
|
||||||
for (std::pair<const EventType*, u64> ev; unschedule_queue.Pop(ev);) {
|
|
||||||
UnscheduleEvent(ev.first, ev.second);
|
|
||||||
}
|
|
||||||
|
|
||||||
const int cycles_executed = slice_length - downcount;
|
const int cycles_executed = slice_length - downcount;
|
||||||
global_timer += cycles_executed;
|
global_timer += cycles_executed;
|
||||||
|
@ -186,7 +164,9 @@ void CoreTiming::Advance() {
|
||||||
Event evt = std::move(event_queue.front());
|
Event evt = std::move(event_queue.front());
|
||||||
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
std::pop_heap(event_queue.begin(), event_queue.end(), std::greater<>());
|
||||||
event_queue.pop_back();
|
event_queue.pop_back();
|
||||||
|
inner_mutex.unlock();
|
||||||
evt.type->callback(evt.userdata, global_timer - evt.time);
|
evt.type->callback(evt.userdata, global_timer - evt.time);
|
||||||
|
inner_mutex.lock();
|
||||||
}
|
}
|
||||||
|
|
||||||
is_global_timer_sane = false;
|
is_global_timer_sane = false;
|
||||||
|
|
|
@ -6,6 +6,7 @@
|
||||||
|
|
||||||
#include <chrono>
|
#include <chrono>
|
||||||
#include <functional>
|
#include <functional>
|
||||||
|
#include <mutex>
|
||||||
#include <string>
|
#include <string>
|
||||||
#include <unordered_map>
|
#include <unordered_map>
|
||||||
#include <vector>
|
#include <vector>
|
||||||
|
@ -67,7 +68,7 @@ public:
|
||||||
///
|
///
|
||||||
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
|
EventType* RegisterEvent(const std::string& name, TimedCallback callback);
|
||||||
|
|
||||||
/// Unregisters all registered events thus far.
|
/// Unregisters all registered events thus far. Note: not thread unsafe
|
||||||
void UnregisterAllEvents();
|
void UnregisterAllEvents();
|
||||||
|
|
||||||
/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
|
/// After the first Advance, the slice lengths and the downcount will be reduced whenever an
|
||||||
|
@ -76,20 +77,10 @@ public:
|
||||||
/// Scheduling from a callback will not update the downcount until the Advance() completes.
|
/// Scheduling from a callback will not update the downcount until the Advance() completes.
|
||||||
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
|
void ScheduleEvent(s64 cycles_into_future, const EventType* event_type, u64 userdata = 0);
|
||||||
|
|
||||||
/// This is to be called when outside of hle threads, such as the graphics thread, wants to
|
|
||||||
/// schedule things to be executed on the main thread.
|
|
||||||
///
|
|
||||||
/// @note This doesn't change slice_length and thus events scheduled by this might be
|
|
||||||
/// called with a delay of up to MAX_SLICE_LENGTH
|
|
||||||
void ScheduleEventThreadsafe(s64 cycles_into_future, const EventType* event_type,
|
|
||||||
u64 userdata = 0);
|
|
||||||
|
|
||||||
void UnscheduleEvent(const EventType* event_type, u64 userdata);
|
void UnscheduleEvent(const EventType* event_type, u64 userdata);
|
||||||
void UnscheduleEventThreadsafe(const EventType* event_type, u64 userdata);
|
|
||||||
|
|
||||||
/// We only permit one event of each type in the queue at a time.
|
/// We only permit one event of each type in the queue at a time.
|
||||||
void RemoveEvent(const EventType* event_type);
|
void RemoveEvent(const EventType* event_type);
|
||||||
void RemoveNormalAndThreadsafeEvent(const EventType* event_type);
|
|
||||||
|
|
||||||
void ForceExceptionCheck(s64 cycles);
|
void ForceExceptionCheck(s64 cycles);
|
||||||
|
|
||||||
|
@ -120,7 +111,6 @@ private:
|
||||||
|
|
||||||
/// Clear all pending events. This should ONLY be done on exit.
|
/// Clear all pending events. This should ONLY be done on exit.
|
||||||
void ClearPendingEvents();
|
void ClearPendingEvents();
|
||||||
void MoveEvents();
|
|
||||||
|
|
||||||
s64 global_timer = 0;
|
s64 global_timer = 0;
|
||||||
s64 idled_cycles = 0;
|
s64 idled_cycles = 0;
|
||||||
|
@ -143,14 +133,9 @@ private:
|
||||||
// remain stable regardless of rehashes/resizing.
|
// remain stable regardless of rehashes/resizing.
|
||||||
std::unordered_map<std::string, EventType> event_types;
|
std::unordered_map<std::string, EventType> event_types;
|
||||||
|
|
||||||
// The queue for storing the events from other threads threadsafe until they will be added
|
|
||||||
// to the event_queue by the emu thread
|
|
||||||
Common::MPSCQueue<Event> ts_queue;
|
|
||||||
|
|
||||||
// The queue for unscheduling the events from other threads threadsafe
|
|
||||||
Common::MPSCQueue<std::pair<const EventType*, u64>> unschedule_queue;
|
|
||||||
|
|
||||||
EventType* ev_lost = nullptr;
|
EventType* ev_lost = nullptr;
|
||||||
|
|
||||||
|
std::mutex inner_mutex;
|
||||||
};
|
};
|
||||||
|
|
||||||
} // namespace Core::Timing
|
} // namespace Core::Timing
|
||||||
|
|
|
@ -76,13 +76,13 @@ void Thread::WakeAfterDelay(s64 nanoseconds) {
|
||||||
// This function might be called from any thread so we have to be cautious and use the
|
// This function might be called from any thread so we have to be cautious and use the
|
||||||
// thread-safe version of ScheduleEvent.
|
// thread-safe version of ScheduleEvent.
|
||||||
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
|
const s64 cycles = Core::Timing::nsToCycles(std::chrono::nanoseconds{nanoseconds});
|
||||||
Core::System::GetInstance().CoreTiming().ScheduleEventThreadsafe(
|
Core::System::GetInstance().CoreTiming().ScheduleEvent(
|
||||||
cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
|
cycles, kernel.ThreadWakeupCallbackEventType(), callback_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Thread::CancelWakeupTimer() {
|
void Thread::CancelWakeupTimer() {
|
||||||
Core::System::GetInstance().CoreTiming().UnscheduleEventThreadsafe(
|
Core::System::GetInstance().CoreTiming().UnscheduleEvent(kernel.ThreadWakeupCallbackEventType(),
|
||||||
kernel.ThreadWakeupCallbackEventType(), callback_handle);
|
callback_handle);
|
||||||
}
|
}
|
||||||
|
|
||||||
static std::optional<s32> GetNextProcessorId(u64 mask) {
|
static std::optional<s32> GetNextProcessorId(u64 mask) {
|
||||||
|
|
|
@ -99,24 +99,24 @@ TEST_CASE("CoreTiming[Threadsave]", "[core]") {
|
||||||
core_timing.Advance();
|
core_timing.Advance();
|
||||||
|
|
||||||
// D -> B -> C -> A -> E
|
// D -> B -> C -> A -> E
|
||||||
core_timing.ScheduleEventThreadsafe(1000, cb_a, CB_IDS[0]);
|
core_timing.ScheduleEvent(1000, cb_a, CB_IDS[0]);
|
||||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
// Manually force since ScheduleEvent doesn't call it
|
||||||
core_timing.ForceExceptionCheck(1000);
|
core_timing.ForceExceptionCheck(1000);
|
||||||
REQUIRE(1000 == core_timing.GetDowncount());
|
REQUIRE(1000 == core_timing.GetDowncount());
|
||||||
core_timing.ScheduleEventThreadsafe(500, cb_b, CB_IDS[1]);
|
core_timing.ScheduleEvent(500, cb_b, CB_IDS[1]);
|
||||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
// Manually force since ScheduleEvent doesn't call it
|
||||||
core_timing.ForceExceptionCheck(500);
|
core_timing.ForceExceptionCheck(500);
|
||||||
REQUIRE(500 == core_timing.GetDowncount());
|
REQUIRE(500 == core_timing.GetDowncount());
|
||||||
core_timing.ScheduleEventThreadsafe(800, cb_c, CB_IDS[2]);
|
core_timing.ScheduleEvent(800, cb_c, CB_IDS[2]);
|
||||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
// Manually force since ScheduleEvent doesn't call it
|
||||||
core_timing.ForceExceptionCheck(800);
|
core_timing.ForceExceptionCheck(800);
|
||||||
REQUIRE(500 == core_timing.GetDowncount());
|
REQUIRE(500 == core_timing.GetDowncount());
|
||||||
core_timing.ScheduleEventThreadsafe(100, cb_d, CB_IDS[3]);
|
core_timing.ScheduleEvent(100, cb_d, CB_IDS[3]);
|
||||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
// Manually force since ScheduleEvent doesn't call it
|
||||||
core_timing.ForceExceptionCheck(100);
|
core_timing.ForceExceptionCheck(100);
|
||||||
REQUIRE(100 == core_timing.GetDowncount());
|
REQUIRE(100 == core_timing.GetDowncount());
|
||||||
core_timing.ScheduleEventThreadsafe(1200, cb_e, CB_IDS[4]);
|
core_timing.ScheduleEvent(1200, cb_e, CB_IDS[4]);
|
||||||
// Manually force since ScheduleEventThreadsafe doesn't call it
|
// Manually force since ScheduleEvent doesn't call it
|
||||||
core_timing.ForceExceptionCheck(1200);
|
core_timing.ForceExceptionCheck(1200);
|
||||||
REQUIRE(100 == core_timing.GetDowncount());
|
REQUIRE(100 == core_timing.GetDowncount());
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue