mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-28 03:10:57 +01:00
gl_resource_manager: Sync latest version with Citra.
This commit is contained in:
parent
0e4b9cdde4
commit
db0cfb8e8b
1 changed files with 77 additions and 8 deletions
|
@ -36,7 +36,7 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::ResetTexture(handle);
|
||||
OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
@ -69,7 +69,7 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSamplers(1, &handle);
|
||||
OpenGLState::ResetSampler(handle);
|
||||
OpenGLState::GetCurState().ResetSampler(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
@ -91,10 +91,13 @@ public:
|
|||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create(const char* vert_shader, const char* frag_shader) {
|
||||
void Create(const char* vert_shader, const char* geo_shader, const char* frag_shader,
|
||||
const std::vector<const char*>& feedback_vars = {},
|
||||
bool separable_program = false) {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = GLShader::LoadProgram(vert_shader, frag_shader);
|
||||
handle = GLShader::LoadProgram(vert_shader, geo_shader, frag_shader, feedback_vars,
|
||||
separable_program);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
|
@ -102,7 +105,40 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgram(handle);
|
||||
OpenGLState::ResetProgram(handle);
|
||||
OpenGLState::GetCurState().ResetProgram(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLPipeline : private NonCopyable {
|
||||
public:
|
||||
OGLPipeline() = default;
|
||||
OGLPipeline(OGLPipeline&& o) {
|
||||
handle = std::exchange<GLuint>(o.handle, 0);
|
||||
}
|
||||
~OGLPipeline() {
|
||||
Release();
|
||||
}
|
||||
OGLPipeline& operator=(OGLPipeline&& o) {
|
||||
handle = std::exchange<GLuint>(o.handle, 0);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
glGenProgramPipelines(1, &handle);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteProgramPipelines(1, &handle);
|
||||
OpenGLState::GetCurState().ResetPipeline(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
@ -135,13 +171,46 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteBuffers(1, &handle);
|
||||
OpenGLState::ResetBuffer(handle);
|
||||
OpenGLState::GetCurState().ResetBuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLuint handle = 0;
|
||||
};
|
||||
|
||||
class OGLSync : private NonCopyable {
|
||||
public:
|
||||
OGLSync() = default;
|
||||
|
||||
OGLSync(OGLSync&& o) : handle(std::exchange(o.handle, nullptr)) {}
|
||||
|
||||
~OGLSync() {
|
||||
Release();
|
||||
}
|
||||
OGLSync& operator=(OGLSync&& o) {
|
||||
Release();
|
||||
handle = std::exchange(o.handle, nullptr);
|
||||
return *this;
|
||||
}
|
||||
|
||||
/// Creates a new internal OpenGL resource and stores the handle
|
||||
void Create() {
|
||||
if (handle != 0)
|
||||
return;
|
||||
handle = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
|
||||
}
|
||||
|
||||
/// Deletes the internal OpenGL resource
|
||||
void Release() {
|
||||
if (handle == 0)
|
||||
return;
|
||||
glDeleteSync(handle);
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
GLsync handle = 0;
|
||||
};
|
||||
|
||||
class OGLVertexArray : private NonCopyable {
|
||||
public:
|
||||
OGLVertexArray() = default;
|
||||
|
@ -168,7 +237,7 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteVertexArrays(1, &handle);
|
||||
OpenGLState::ResetVertexArray(handle);
|
||||
OpenGLState::GetCurState().ResetVertexArray(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
@ -201,7 +270,7 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteFramebuffers(1, &handle);
|
||||
OpenGLState::ResetFramebuffer(handle);
|
||||
OpenGLState::GetCurState().ResetFramebuffer(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue