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network: Add initial files and enet dependency
This commit is contained in:
parent
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commit
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15 changed files with 2898 additions and 0 deletions
3
.gitmodules
vendored
3
.gitmodules
vendored
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@ -1,3 +1,6 @@
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[submodule "enet"]
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path = externals/enet
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url = https://github.com/lsalzman/enet.git
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[submodule "inih"]
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path = externals/inih/inih
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url = https://github.com/benhoyt/inih.git
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4
externals/CMakeLists.txt
vendored
4
externals/CMakeLists.txt
vendored
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@ -73,6 +73,10 @@ if (YUZU_USE_EXTERNAL_SDL2)
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add_library(SDL2 ALIAS SDL2-static)
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endif()
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# ENet
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add_subdirectory(enet)
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target_include_directories(enet INTERFACE ./enet/include)
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# Cubeb
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if(ENABLE_CUBEB)
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set(BUILD_TESTS OFF CACHE BOOL "")
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1
externals/enet
vendored
Submodule
1
externals/enet
vendored
Submodule
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@ -0,0 +1 @@
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Subproject commit 39a72ab1990014eb399cee9d538fd529df99c6a0
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@ -156,6 +156,7 @@ add_subdirectory(common)
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add_subdirectory(core)
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add_subdirectory(audio_core)
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add_subdirectory(video_core)
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add_subdirectory(network)
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add_subdirectory(input_common)
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add_subdirectory(shader_recompiler)
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16
src/network/CMakeLists.txt
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16
src/network/CMakeLists.txt
Normal file
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@ -0,0 +1,16 @@
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add_library(network STATIC
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network.cpp
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network.h
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packet.cpp
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packet.h
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room.cpp
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room.h
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room_member.cpp
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room_member.h
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verify_user.cpp
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verify_user.h
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)
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create_target_directory_groups(network)
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target_link_libraries(network PRIVATE common enet Boost::boost)
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50
src/network/network.cpp
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50
src/network/network.cpp
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@ -0,0 +1,50 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/assert.h"
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#include "common/logging/log.h"
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#include "enet/enet.h"
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#include "network/network.h"
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namespace Network {
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static std::shared_ptr<RoomMember> g_room_member; ///< RoomMember (Client) for network games
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static std::shared_ptr<Room> g_room; ///< Room (Server) for network games
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// TODO(B3N30): Put these globals into a networking class
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bool Init() {
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if (enet_initialize() != 0) {
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LOG_ERROR(Network, "Error initalizing ENet");
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return false;
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}
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g_room = std::make_shared<Room>();
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g_room_member = std::make_shared<RoomMember>();
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LOG_DEBUG(Network, "initialized OK");
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return true;
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}
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std::weak_ptr<Room> GetRoom() {
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return g_room;
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}
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std::weak_ptr<RoomMember> GetRoomMember() {
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return g_room_member;
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}
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void Shutdown() {
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if (g_room_member) {
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if (g_room_member->IsConnected())
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g_room_member->Leave();
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g_room_member.reset();
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}
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if (g_room) {
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if (g_room->GetState() == Room::State::Open)
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g_room->Destroy();
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g_room.reset();
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}
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enet_deinitialize();
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LOG_DEBUG(Network, "shutdown OK");
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}
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} // namespace Network
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25
src/network/network.h
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25
src/network/network.h
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@ -0,0 +1,25 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include "network/room.h"
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#include "network/room_member.h"
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namespace Network {
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/// Initializes and registers the network device, the room, and the room member.
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bool Init();
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/// Returns a pointer to the room handle
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std::weak_ptr<Room> GetRoom();
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/// Returns a pointer to the room member handle
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std::weak_ptr<RoomMember> GetRoomMember();
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/// Unregisters the network device, the room, and the room member and shut them down.
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void Shutdown();
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} // namespace Network
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263
src/network/packet.cpp
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263
src/network/packet.cpp
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@ -0,0 +1,263 @@
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <winsock2.h>
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#else
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#include <arpa/inet.h>
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#endif
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#include <cstring>
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#include <string>
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#include "network/packet.h"
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namespace Network {
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#ifndef htonll
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u64 htonll(u64 x) {
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return ((1 == htonl(1)) ? (x) : ((uint64_t)htonl((x)&0xFFFFFFFF) << 32) | htonl((x) >> 32));
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}
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#endif
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#ifndef ntohll
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u64 ntohll(u64 x) {
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return ((1 == ntohl(1)) ? (x) : ((uint64_t)ntohl((x)&0xFFFFFFFF) << 32) | ntohl((x) >> 32));
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}
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#endif
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void Packet::Append(const void* in_data, std::size_t size_in_bytes) {
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if (in_data && (size_in_bytes > 0)) {
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std::size_t start = data.size();
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data.resize(start + size_in_bytes);
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std::memcpy(&data[start], in_data, size_in_bytes);
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}
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}
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void Packet::Read(void* out_data, std::size_t size_in_bytes) {
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if (out_data && CheckSize(size_in_bytes)) {
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std::memcpy(out_data, &data[read_pos], size_in_bytes);
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read_pos += size_in_bytes;
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}
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}
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void Packet::Clear() {
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data.clear();
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read_pos = 0;
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is_valid = true;
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}
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const void* Packet::GetData() const {
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return !data.empty() ? &data[0] : nullptr;
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}
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void Packet::IgnoreBytes(u32 length) {
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read_pos += length;
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}
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std::size_t Packet::GetDataSize() const {
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return data.size();
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}
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bool Packet::EndOfPacket() const {
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return read_pos >= data.size();
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}
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Packet::operator bool() const {
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return is_valid;
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}
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Packet& Packet::operator>>(bool& out_data) {
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u8 value;
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if (*this >> value) {
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out_data = (value != 0);
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}
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return *this;
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}
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Packet& Packet::operator>>(s8& out_data) {
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Read(&out_data, sizeof(out_data));
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return *this;
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}
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Packet& Packet::operator>>(u8& out_data) {
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Read(&out_data, sizeof(out_data));
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return *this;
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}
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Packet& Packet::operator>>(s16& out_data) {
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s16 value;
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Read(&value, sizeof(value));
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out_data = ntohs(value);
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return *this;
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}
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Packet& Packet::operator>>(u16& out_data) {
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u16 value;
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Read(&value, sizeof(value));
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out_data = ntohs(value);
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return *this;
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}
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Packet& Packet::operator>>(s32& out_data) {
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s32 value;
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Read(&value, sizeof(value));
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out_data = ntohl(value);
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return *this;
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}
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Packet& Packet::operator>>(u32& out_data) {
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u32 value;
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Read(&value, sizeof(value));
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out_data = ntohl(value);
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return *this;
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}
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Packet& Packet::operator>>(s64& out_data) {
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s64 value;
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Read(&value, sizeof(value));
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out_data = ntohll(value);
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return *this;
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}
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Packet& Packet::operator>>(u64& out_data) {
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u64 value;
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Read(&value, sizeof(value));
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out_data = ntohll(value);
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return *this;
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}
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Packet& Packet::operator>>(float& out_data) {
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Read(&out_data, sizeof(out_data));
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return *this;
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}
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Packet& Packet::operator>>(double& out_data) {
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Read(&out_data, sizeof(out_data));
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return *this;
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}
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Packet& Packet::operator>>(char* out_data) {
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// First extract string length
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u32 length = 0;
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*this >> length;
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if ((length > 0) && CheckSize(length)) {
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// Then extract characters
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std::memcpy(out_data, &data[read_pos], length);
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out_data[length] = '\0';
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// Update reading position
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read_pos += length;
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}
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return *this;
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}
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Packet& Packet::operator>>(std::string& out_data) {
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// First extract string length
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u32 length = 0;
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*this >> length;
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out_data.clear();
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if ((length > 0) && CheckSize(length)) {
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// Then extract characters
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out_data.assign(&data[read_pos], length);
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// Update reading position
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read_pos += length;
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}
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return *this;
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}
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Packet& Packet::operator<<(bool in_data) {
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*this << static_cast<u8>(in_data);
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return *this;
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}
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Packet& Packet::operator<<(s8 in_data) {
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Append(&in_data, sizeof(in_data));
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return *this;
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}
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Packet& Packet::operator<<(u8 in_data) {
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Append(&in_data, sizeof(in_data));
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return *this;
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}
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Packet& Packet::operator<<(s16 in_data) {
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s16 toWrite = htons(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(u16 in_data) {
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u16 toWrite = htons(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(s32 in_data) {
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s32 toWrite = htonl(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(u32 in_data) {
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u32 toWrite = htonl(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(s64 in_data) {
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s64 toWrite = htonll(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(u64 in_data) {
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u64 toWrite = htonll(in_data);
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Append(&toWrite, sizeof(toWrite));
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return *this;
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}
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Packet& Packet::operator<<(float in_data) {
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Append(&in_data, sizeof(in_data));
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return *this;
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}
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Packet& Packet::operator<<(double in_data) {
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Append(&in_data, sizeof(in_data));
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return *this;
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}
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Packet& Packet::operator<<(const char* in_data) {
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// First insert string length
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u32 length = static_cast<u32>(std::strlen(in_data));
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*this << length;
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// Then insert characters
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Append(in_data, length * sizeof(char));
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return *this;
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}
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Packet& Packet::operator<<(const std::string& in_data) {
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// First insert string length
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u32 length = static_cast<u32>(in_data.size());
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*this << length;
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// Then insert characters
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if (length > 0)
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Append(in_data.c_str(), length * sizeof(std::string::value_type));
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return *this;
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}
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bool Packet::CheckSize(std::size_t size) {
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is_valid = is_valid && (read_pos + size <= data.size());
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return is_valid;
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}
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} // namespace Network
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166
src/network/packet.h
Normal file
166
src/network/packet.h
Normal file
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// Copyright 2017 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <vector>
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#include "common/common_types.h"
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namespace Network {
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/// A class that serializes data for network transfer. It also handles endianess
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class Packet {
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public:
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Packet() = default;
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~Packet() = default;
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/**
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* Append data to the end of the packet
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* @param data Pointer to the sequence of bytes to append
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* @param size_in_bytes Number of bytes to append
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*/
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void Append(const void* data, std::size_t size_in_bytes);
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/**
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* Reads data from the current read position of the packet
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* @param out_data Pointer where the data should get written to
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* @param size_in_bytes Number of bytes to read
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*/
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void Read(void* out_data, std::size_t size_in_bytes);
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/**
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* Clear the packet
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* After calling Clear, the packet is empty.
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*/
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void Clear();
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/**
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* Ignores bytes while reading
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* @param length THe number of bytes to ignore
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*/
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void IgnoreBytes(u32 length);
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/**
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* Get a pointer to the data contained in the packet
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* @return Pointer to the data
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*/
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const void* GetData() const;
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/**
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* This function returns the number of bytes pointed to by
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* what getData returns.
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* @return Data size, in bytes
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*/
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std::size_t GetDataSize() const;
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/**
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* This function is useful to know if there is some data
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* left to be read, without actually reading it.
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* @return True if all data was read, false otherwise
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*/
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bool EndOfPacket() const;
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explicit operator bool() const;
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/// Overloads of operator >> to read data from the packet
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Packet& operator>>(bool& out_data);
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Packet& operator>>(s8& out_data);
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Packet& operator>>(u8& out_data);
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Packet& operator>>(s16& out_data);
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Packet& operator>>(u16& out_data);
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Packet& operator>>(s32& out_data);
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Packet& operator>>(u32& out_data);
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Packet& operator>>(s64& out_data);
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Packet& operator>>(u64& out_data);
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Packet& operator>>(float& out_data);
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Packet& operator>>(double& out_data);
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Packet& operator>>(char* out_data);
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Packet& operator>>(std::string& out_data);
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template <typename T>
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Packet& operator>>(std::vector<T>& out_data);
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template <typename T, std::size_t S>
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Packet& operator>>(std::array<T, S>& out_data);
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/// Overloads of operator << to write data into the packet
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Packet& operator<<(bool in_data);
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Packet& operator<<(s8 in_data);
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Packet& operator<<(u8 in_data);
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Packet& operator<<(s16 in_data);
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Packet& operator<<(u16 in_data);
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Packet& operator<<(s32 in_data);
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Packet& operator<<(u32 in_data);
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Packet& operator<<(s64 in_data);
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Packet& operator<<(u64 in_data);
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Packet& operator<<(float in_data);
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Packet& operator<<(double in_data);
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Packet& operator<<(const char* in_data);
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Packet& operator<<(const std::string& in_data);
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template <typename T>
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Packet& operator<<(const std::vector<T>& in_data);
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template <typename T, std::size_t S>
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||||
Packet& operator<<(const std::array<T, S>& data);
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private:
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/**
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||||
* Check if the packet can extract a given number of bytes
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||||
* This function updates accordingly the state of the packet.
|
||||
* @param size Size to check
|
||||
* @return True if size bytes can be read from the packet
|
||||
*/
|
||||
bool CheckSize(std::size_t size);
|
||||
|
||||
// Member data
|
||||
std::vector<char> data; ///< Data stored in the packet
|
||||
std::size_t read_pos = 0; ///< Current reading position in the packet
|
||||
bool is_valid = true; ///< Reading state of the packet
|
||||
};
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::operator>>(std::vector<T>& out_data) {
|
||||
// First extract the size
|
||||
u32 size = 0;
|
||||
*this >> size;
|
||||
out_data.resize(size);
|
||||
|
||||
// Then extract the data
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character;
|
||||
*this >> character;
|
||||
out_data[i] = character;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::operator>>(std::array<T, S>& out_data) {
|
||||
for (std::size_t i = 0; i < out_data.size(); ++i) {
|
||||
T character;
|
||||
*this >> character;
|
||||
out_data[i] = character;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
Packet& Packet::operator<<(const std::vector<T>& in_data) {
|
||||
// First insert the size
|
||||
*this << static_cast<u32>(in_data.size());
|
||||
|
||||
// Then insert the data
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
*this << in_data[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
template <typename T, std::size_t S>
|
||||
Packet& Packet::operator<<(const std::array<T, S>& in_data) {
|
||||
for (std::size_t i = 0; i < in_data.size(); ++i) {
|
||||
*this << in_data[i];
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace Network
|
1111
src/network/room.cpp
Normal file
1111
src/network/room.cpp
Normal file
File diff suppressed because it is too large
Load diff
173
src/network/room.h
Normal file
173
src/network/room.h
Normal file
|
@ -0,0 +1,173 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <array>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include "common/common_types.h"
|
||||
#include "network/verify_user.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
constexpr u32 network_version = 4; ///< The version of this Room and RoomMember
|
||||
|
||||
constexpr u16 DefaultRoomPort = 24872;
|
||||
|
||||
constexpr u32 MaxMessageSize = 500;
|
||||
|
||||
/// Maximum number of concurrent connections allowed to this room.
|
||||
static constexpr u32 MaxConcurrentConnections = 254;
|
||||
|
||||
constexpr std::size_t NumChannels = 1; // Number of channels used for the connection
|
||||
|
||||
struct RoomInformation {
|
||||
std::string name; ///< Name of the server
|
||||
std::string description; ///< Server description
|
||||
u32 member_slots; ///< Maximum number of members in this room
|
||||
u16 port; ///< The port of this room
|
||||
std::string preferred_game; ///< Game to advertise that you want to play
|
||||
u64 preferred_game_id; ///< Title ID for the advertised game
|
||||
std::string host_username; ///< Forum username of the host
|
||||
bool enable_citra_mods; ///< Allow Citra Moderators to moderate on this room
|
||||
};
|
||||
|
||||
struct GameInfo {
|
||||
std::string name{""};
|
||||
u64 id{0};
|
||||
};
|
||||
|
||||
using MacAddress = std::array<u8, 6>;
|
||||
/// A special MAC address that tells the room we're joining to assign us a MAC address
|
||||
/// automatically.
|
||||
constexpr MacAddress NoPreferredMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
// 802.11 broadcast MAC address
|
||||
constexpr MacAddress BroadcastMac = {0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF};
|
||||
|
||||
// The different types of messages that can be sent. The first byte of each packet defines the type
|
||||
enum RoomMessageTypes : u8 {
|
||||
IdJoinRequest = 1,
|
||||
IdJoinSuccess,
|
||||
IdRoomInformation,
|
||||
IdSetGameInfo,
|
||||
IdWifiPacket,
|
||||
IdChatMessage,
|
||||
IdNameCollision,
|
||||
IdMacCollision,
|
||||
IdVersionMismatch,
|
||||
IdWrongPassword,
|
||||
IdCloseRoom,
|
||||
IdRoomIsFull,
|
||||
IdConsoleIdCollision,
|
||||
IdStatusMessage,
|
||||
IdHostKicked,
|
||||
IdHostBanned,
|
||||
/// Moderation requests
|
||||
IdModKick,
|
||||
IdModBan,
|
||||
IdModUnban,
|
||||
IdModGetBanList,
|
||||
// Moderation responses
|
||||
IdModBanListResponse,
|
||||
IdModPermissionDenied,
|
||||
IdModNoSuchUser,
|
||||
IdJoinSuccessAsMod,
|
||||
};
|
||||
|
||||
/// Types of system status messages
|
||||
enum StatusMessageTypes : u8 {
|
||||
IdMemberJoin = 1, ///< Member joining
|
||||
IdMemberLeave, ///< Member leaving
|
||||
IdMemberKicked, ///< A member is kicked from the room
|
||||
IdMemberBanned, ///< A member is banned from the room
|
||||
IdAddressUnbanned, ///< A username / ip address is unbanned from the room
|
||||
};
|
||||
|
||||
/// This is what a server [person creating a server] would use.
|
||||
class Room final {
|
||||
public:
|
||||
enum class State : u8 {
|
||||
Open, ///< The room is open and ready to accept connections.
|
||||
Closed, ///< The room is not opened and can not accept connections.
|
||||
};
|
||||
|
||||
struct Member {
|
||||
std::string nickname; ///< The nickname of the member.
|
||||
std::string username; ///< The web services username of the member. Can be empty.
|
||||
std::string display_name; ///< The web services display name of the member. Can be empty.
|
||||
std::string avatar_url; ///< Url to the member's avatar. Can be empty.
|
||||
GameInfo game_info; ///< The current game of the member
|
||||
MacAddress mac_address; ///< The assigned mac address of the member.
|
||||
};
|
||||
|
||||
Room();
|
||||
~Room();
|
||||
|
||||
/**
|
||||
* Gets the current state of the room.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Gets the room information of the room.
|
||||
*/
|
||||
const RoomInformation& GetRoomInformation() const;
|
||||
|
||||
/**
|
||||
* Gets the verify UID of this room.
|
||||
*/
|
||||
std::string GetVerifyUID() const;
|
||||
|
||||
/**
|
||||
* Gets a list of the mbmers connected to the room.
|
||||
*/
|
||||
std::vector<Member> GetRoomMemberList() const;
|
||||
|
||||
/**
|
||||
* Checks if the room is password protected
|
||||
*/
|
||||
bool HasPassword() const;
|
||||
|
||||
using UsernameBanList = std::vector<std::string>;
|
||||
using IPBanList = std::vector<std::string>;
|
||||
|
||||
using BanList = std::pair<UsernameBanList, IPBanList>;
|
||||
|
||||
/**
|
||||
* Creates the socket for this room. Will bind to default address if
|
||||
* server is empty string.
|
||||
*/
|
||||
bool Create(const std::string& name, const std::string& description = "",
|
||||
const std::string& server = "", u16 server_port = DefaultRoomPort,
|
||||
const std::string& password = "",
|
||||
const u32 max_connections = MaxConcurrentConnections,
|
||||
const std::string& host_username = "", const std::string& preferred_game = "",
|
||||
u64 preferred_game_id = 0,
|
||||
std::unique_ptr<VerifyUser::Backend> verify_backend = nullptr,
|
||||
const BanList& ban_list = {}, bool enable_citra_mods = false);
|
||||
|
||||
/**
|
||||
* Sets the verification GUID of the room.
|
||||
*/
|
||||
void SetVerifyUID(const std::string& uid);
|
||||
|
||||
/**
|
||||
* Gets the ban list (including banned forum usernames and IPs) of the room.
|
||||
*/
|
||||
BanList GetBanList() const;
|
||||
|
||||
/**
|
||||
* Destroys the socket
|
||||
*/
|
||||
void Destroy();
|
||||
|
||||
private:
|
||||
class RoomImpl;
|
||||
std::unique_ptr<RoomImpl> room_impl;
|
||||
};
|
||||
|
||||
} // namespace Network
|
694
src/network/room_member.cpp
Normal file
694
src/network/room_member.cpp
Normal file
|
@ -0,0 +1,694 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include <atomic>
|
||||
#include <list>
|
||||
#include <mutex>
|
||||
#include <set>
|
||||
#include <thread>
|
||||
#include "common/assert.h"
|
||||
#include "enet/enet.h"
|
||||
#include "network/packet.h"
|
||||
#include "network/room_member.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
constexpr u32 ConnectionTimeoutMs = 5000;
|
||||
|
||||
class RoomMember::RoomMemberImpl {
|
||||
public:
|
||||
ENetHost* client = nullptr; ///< ENet network interface.
|
||||
ENetPeer* server = nullptr; ///< The server peer the client is connected to
|
||||
|
||||
/// Information about the clients connected to the same room as us.
|
||||
MemberList member_information;
|
||||
/// Information about the room we're connected to.
|
||||
RoomInformation room_information;
|
||||
|
||||
/// The current game name, id and version
|
||||
GameInfo current_game_info;
|
||||
|
||||
std::atomic<State> state{State::Idle}; ///< Current state of the RoomMember.
|
||||
void SetState(const State new_state);
|
||||
void SetError(const Error new_error);
|
||||
bool IsConnected() const;
|
||||
|
||||
std::string nickname; ///< The nickname of this member.
|
||||
|
||||
std::string username; ///< The username of this member.
|
||||
mutable std::mutex username_mutex; ///< Mutex for locking username.
|
||||
|
||||
MacAddress mac_address; ///< The mac_address of this member.
|
||||
|
||||
std::mutex network_mutex; ///< Mutex that controls access to the `client` variable.
|
||||
/// Thread that receives and dispatches network packets
|
||||
std::unique_ptr<std::thread> loop_thread;
|
||||
std::mutex send_list_mutex; ///< Mutex that controls access to the `send_list` variable.
|
||||
std::list<Packet> send_list; ///< A list that stores all packets to send the async
|
||||
|
||||
template <typename T>
|
||||
using CallbackSet = std::set<CallbackHandle<T>>;
|
||||
std::mutex callback_mutex; ///< The mutex used for handling callbacks
|
||||
|
||||
class Callbacks {
|
||||
public:
|
||||
template <typename T>
|
||||
CallbackSet<T>& Get();
|
||||
|
||||
private:
|
||||
CallbackSet<WifiPacket> callback_set_wifi_packet;
|
||||
CallbackSet<ChatEntry> callback_set_chat_messages;
|
||||
CallbackSet<StatusMessageEntry> callback_set_status_messages;
|
||||
CallbackSet<RoomInformation> callback_set_room_information;
|
||||
CallbackSet<State> callback_set_state;
|
||||
CallbackSet<Error> callback_set_error;
|
||||
CallbackSet<Room::BanList> callback_set_ban_list;
|
||||
};
|
||||
Callbacks callbacks; ///< All CallbackSets to all events
|
||||
|
||||
void MemberLoop();
|
||||
|
||||
void StartLoop();
|
||||
|
||||
/**
|
||||
* Sends data to the room. It will be send on channel 0 with flag RELIABLE
|
||||
* @param packet The data to send
|
||||
*/
|
||||
void Send(Packet&& packet);
|
||||
|
||||
/**
|
||||
* Sends a request to the server, asking for permission to join a room with the specified
|
||||
* nickname and preferred mac.
|
||||
* @params nickname The desired nickname.
|
||||
* @params console_id_hash A hash of the Console ID.
|
||||
* @params preferred_mac The preferred MAC address to use in the room, the NoPreferredMac tells
|
||||
* @params password The password for the room
|
||||
* the server to assign one for us.
|
||||
*/
|
||||
void SendJoinRequest(const std::string& nickname, const std::string& console_id_hash,
|
||||
const MacAddress& preferred_mac = NoPreferredMac,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Extracts a MAC Address from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleJoinPacket(const ENetEvent* event);
|
||||
/**
|
||||
* Extracts RoomInformation and MemberInformation from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleRoomInformationPacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts a WifiPacket from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleWifiPackets(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts a chat entry from a received ENet packet and adds it to the chat queue.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleChatPacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts a system message entry from a received ENet packet and adds it to the system message
|
||||
* queue.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleStatusMessagePacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Extracts a ban list request response from a received ENet packet.
|
||||
* @param event The ENet event that was received.
|
||||
*/
|
||||
void HandleModBanListResponsePacket(const ENetEvent* event);
|
||||
|
||||
/**
|
||||
* Disconnects the RoomMember from the Room
|
||||
*/
|
||||
void Disconnect();
|
||||
|
||||
template <typename T>
|
||||
void Invoke(const T& data);
|
||||
|
||||
template <typename T>
|
||||
CallbackHandle<T> Bind(std::function<void(const T&)> callback);
|
||||
};
|
||||
|
||||
// RoomMemberImpl
|
||||
void RoomMember::RoomMemberImpl::SetState(const State new_state) {
|
||||
if (state != new_state) {
|
||||
state = new_state;
|
||||
Invoke<State>(state);
|
||||
}
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::SetError(const Error new_error) {
|
||||
Invoke<Error>(new_error);
|
||||
}
|
||||
|
||||
bool RoomMember::RoomMemberImpl::IsConnected() const {
|
||||
return state == State::Joining || state == State::Joined || state == State::Moderator;
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::MemberLoop() {
|
||||
// Receive packets while the connection is open
|
||||
while (IsConnected()) {
|
||||
std::lock_guard lock(network_mutex);
|
||||
ENetEvent event;
|
||||
if (enet_host_service(client, &event, 100) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
switch (event.packet->data[0]) {
|
||||
case IdWifiPacket:
|
||||
HandleWifiPackets(&event);
|
||||
break;
|
||||
case IdChatMessage:
|
||||
HandleChatPacket(&event);
|
||||
break;
|
||||
case IdStatusMessage:
|
||||
HandleStatusMessagePacket(&event);
|
||||
break;
|
||||
case IdRoomInformation:
|
||||
HandleRoomInformationPacket(&event);
|
||||
break;
|
||||
case IdJoinSuccess:
|
||||
case IdJoinSuccessAsMod:
|
||||
// The join request was successful, we are now in the room.
|
||||
// If we joined successfully, there must be at least one client in the room: us.
|
||||
ASSERT_MSG(member_information.size() > 0,
|
||||
"We have not yet received member information.");
|
||||
HandleJoinPacket(&event); // Get the MAC Address for the client
|
||||
if (event.packet->data[0] == IdJoinSuccessAsMod) {
|
||||
SetState(State::Moderator);
|
||||
} else {
|
||||
SetState(State::Joined);
|
||||
}
|
||||
break;
|
||||
case IdModBanListResponse:
|
||||
HandleModBanListResponsePacket(&event);
|
||||
break;
|
||||
case IdRoomIsFull:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::RoomIsFull);
|
||||
break;
|
||||
case IdNameCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::NameCollision);
|
||||
break;
|
||||
case IdMacCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::MacCollision);
|
||||
break;
|
||||
case IdConsoleIdCollision:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::ConsoleIdCollision);
|
||||
break;
|
||||
case IdVersionMismatch:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongVersion);
|
||||
break;
|
||||
case IdWrongPassword:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::WrongPassword);
|
||||
break;
|
||||
case IdCloseRoom:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
break;
|
||||
case IdHostKicked:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostKicked);
|
||||
break;
|
||||
case IdHostBanned:
|
||||
SetState(State::Idle);
|
||||
SetError(Error::HostBanned);
|
||||
break;
|
||||
case IdModPermissionDenied:
|
||||
SetError(Error::PermissionDenied);
|
||||
break;
|
||||
case IdModNoSuchUser:
|
||||
SetError(Error::NoSuchUser);
|
||||
break;
|
||||
}
|
||||
enet_packet_destroy(event.packet);
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
if (state == State::Joined || state == State::Moderator) {
|
||||
SetState(State::Idle);
|
||||
SetError(Error::LostConnection);
|
||||
}
|
||||
break;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
break;
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
// The ENET_EVENT_TYPE_CONNECT event can not possibly happen here because we're
|
||||
// already connected
|
||||
ASSERT_MSG(false, "Received unexpected connect event while already connected");
|
||||
break;
|
||||
}
|
||||
}
|
||||
{
|
||||
std::lock_guard lock(send_list_mutex);
|
||||
for (const auto& packet : send_list) {
|
||||
ENetPacket* enetPacket = enet_packet_create(packet.GetData(), packet.GetDataSize(),
|
||||
ENET_PACKET_FLAG_RELIABLE);
|
||||
enet_peer_send(server, 0, enetPacket);
|
||||
}
|
||||
enet_host_flush(client);
|
||||
send_list.clear();
|
||||
}
|
||||
}
|
||||
Disconnect();
|
||||
};
|
||||
|
||||
void RoomMember::RoomMemberImpl::StartLoop() {
|
||||
loop_thread = std::make_unique<std::thread>(&RoomMember::RoomMemberImpl::MemberLoop, this);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Send(Packet&& packet) {
|
||||
std::lock_guard lock(send_list_mutex);
|
||||
send_list.push_back(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::SendJoinRequest(const std::string& nickname,
|
||||
const std::string& console_id_hash,
|
||||
const MacAddress& preferred_mac,
|
||||
const std::string& password,
|
||||
const std::string& token) {
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdJoinRequest);
|
||||
packet << nickname;
|
||||
packet << console_id_hash;
|
||||
packet << preferred_mac;
|
||||
packet << network_version;
|
||||
packet << password;
|
||||
packet << token;
|
||||
Send(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleRoomInformationPacket(const ENetEvent* event) {
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
|
||||
|
||||
RoomInformation info{};
|
||||
packet >> info.name;
|
||||
packet >> info.description;
|
||||
packet >> info.member_slots;
|
||||
packet >> info.port;
|
||||
packet >> info.preferred_game;
|
||||
packet >> info.host_username;
|
||||
room_information.name = info.name;
|
||||
room_information.description = info.description;
|
||||
room_information.member_slots = info.member_slots;
|
||||
room_information.port = info.port;
|
||||
room_information.preferred_game = info.preferred_game;
|
||||
room_information.host_username = info.host_username;
|
||||
|
||||
u32 num_members;
|
||||
packet >> num_members;
|
||||
member_information.resize(num_members);
|
||||
|
||||
for (auto& member : member_information) {
|
||||
packet >> member.nickname;
|
||||
packet >> member.mac_address;
|
||||
packet >> member.game_info.name;
|
||||
packet >> member.game_info.id;
|
||||
packet >> member.username;
|
||||
packet >> member.display_name;
|
||||
packet >> member.avatar_url;
|
||||
|
||||
{
|
||||
std::lock_guard lock(username_mutex);
|
||||
if (member.nickname == nickname) {
|
||||
username = member.username;
|
||||
}
|
||||
}
|
||||
}
|
||||
Invoke(room_information);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleJoinPacket(const ENetEvent* event) {
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
|
||||
|
||||
// Parse the MAC Address from the packet
|
||||
packet >> mac_address;
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleWifiPackets(const ENetEvent* event) {
|
||||
WifiPacket wifi_packet{};
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8)); // Ignore the message type
|
||||
|
||||
// Parse the WifiPacket from the packet
|
||||
u8 frame_type;
|
||||
packet >> frame_type;
|
||||
WifiPacket::PacketType type = static_cast<WifiPacket::PacketType>(frame_type);
|
||||
|
||||
wifi_packet.type = type;
|
||||
packet >> wifi_packet.channel;
|
||||
packet >> wifi_packet.transmitter_address;
|
||||
packet >> wifi_packet.destination_address;
|
||||
packet >> wifi_packet.data;
|
||||
|
||||
Invoke<WifiPacket>(wifi_packet);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleChatPacket(const ENetEvent* event) {
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8));
|
||||
|
||||
ChatEntry chat_entry{};
|
||||
packet >> chat_entry.nickname;
|
||||
packet >> chat_entry.username;
|
||||
packet >> chat_entry.message;
|
||||
Invoke<ChatEntry>(chat_entry);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleStatusMessagePacket(const ENetEvent* event) {
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8));
|
||||
|
||||
StatusMessageEntry status_message_entry{};
|
||||
u8 type{};
|
||||
packet >> type;
|
||||
status_message_entry.type = static_cast<StatusMessageTypes>(type);
|
||||
packet >> status_message_entry.nickname;
|
||||
packet >> status_message_entry.username;
|
||||
Invoke<StatusMessageEntry>(status_message_entry);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::HandleModBanListResponsePacket(const ENetEvent* event) {
|
||||
Packet packet;
|
||||
packet.Append(event->packet->data, event->packet->dataLength);
|
||||
|
||||
// Ignore the first byte, which is the message id.
|
||||
packet.IgnoreBytes(sizeof(u8));
|
||||
|
||||
Room::BanList ban_list = {};
|
||||
packet >> ban_list.first;
|
||||
packet >> ban_list.second;
|
||||
Invoke<Room::BanList>(ban_list);
|
||||
}
|
||||
|
||||
void RoomMember::RoomMemberImpl::Disconnect() {
|
||||
member_information.clear();
|
||||
room_information.member_slots = 0;
|
||||
room_information.name.clear();
|
||||
|
||||
if (!server)
|
||||
return;
|
||||
enet_peer_disconnect(server, 0);
|
||||
|
||||
ENetEvent event;
|
||||
while (enet_host_service(client, &event, ConnectionTimeoutMs) > 0) {
|
||||
switch (event.type) {
|
||||
case ENET_EVENT_TYPE_RECEIVE:
|
||||
enet_packet_destroy(event.packet); // Ignore all incoming data
|
||||
break;
|
||||
case ENET_EVENT_TYPE_DISCONNECT:
|
||||
server = nullptr;
|
||||
return;
|
||||
case ENET_EVENT_TYPE_NONE:
|
||||
case ENET_EVENT_TYPE_CONNECT:
|
||||
break;
|
||||
}
|
||||
}
|
||||
// didn't disconnect gracefully force disconnect
|
||||
enet_peer_reset(server);
|
||||
server = nullptr;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<WifiPacket>& RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_wifi_packet;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<RoomMember::State>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_state;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<RoomMember::Error>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_error;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<RoomInformation>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_room_information;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<ChatEntry>& RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_chat_messages;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<StatusMessageEntry>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_status_messages;
|
||||
}
|
||||
|
||||
template <>
|
||||
RoomMember::RoomMemberImpl::CallbackSet<Room::BanList>&
|
||||
RoomMember::RoomMemberImpl::Callbacks::Get() {
|
||||
return callback_set_ban_list;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void RoomMember::RoomMemberImpl::Invoke(const T& data) {
|
||||
std::lock_guard lock(callback_mutex);
|
||||
CallbackSet<T> callback_set = callbacks.Get<T>();
|
||||
for (auto const& callback : callback_set)
|
||||
(*callback)(data);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
RoomMember::CallbackHandle<T> RoomMember::RoomMemberImpl::Bind(
|
||||
std::function<void(const T&)> callback) {
|
||||
std::lock_guard lock(callback_mutex);
|
||||
CallbackHandle<T> handle;
|
||||
handle = std::make_shared<std::function<void(const T&)>>(callback);
|
||||
callbacks.Get<T>().insert(handle);
|
||||
return handle;
|
||||
}
|
||||
|
||||
// RoomMember
|
||||
RoomMember::RoomMember() : room_member_impl{std::make_unique<RoomMemberImpl>()} {}
|
||||
|
||||
RoomMember::~RoomMember() {
|
||||
ASSERT_MSG(!IsConnected(), "RoomMember is being destroyed while connected");
|
||||
if (room_member_impl->loop_thread) {
|
||||
Leave();
|
||||
}
|
||||
}
|
||||
|
||||
RoomMember::State RoomMember::GetState() const {
|
||||
return room_member_impl->state;
|
||||
}
|
||||
|
||||
const RoomMember::MemberList& RoomMember::GetMemberInformation() const {
|
||||
return room_member_impl->member_information;
|
||||
}
|
||||
|
||||
const std::string& RoomMember::GetNickname() const {
|
||||
return room_member_impl->nickname;
|
||||
}
|
||||
|
||||
const std::string& RoomMember::GetUsername() const {
|
||||
std::lock_guard lock(room_member_impl->username_mutex);
|
||||
return room_member_impl->username;
|
||||
}
|
||||
|
||||
const MacAddress& RoomMember::GetMacAddress() const {
|
||||
ASSERT_MSG(IsConnected(), "Tried to get MAC address while not connected");
|
||||
return room_member_impl->mac_address;
|
||||
}
|
||||
|
||||
RoomInformation RoomMember::GetRoomInformation() const {
|
||||
return room_member_impl->room_information;
|
||||
}
|
||||
|
||||
void RoomMember::Join(const std::string& nick, const std::string& console_id_hash,
|
||||
const char* server_addr, u16 server_port, u16 client_port,
|
||||
const MacAddress& preferred_mac, const std::string& password,
|
||||
const std::string& token) {
|
||||
// If the member is connected, kill the connection first
|
||||
if (room_member_impl->loop_thread && room_member_impl->loop_thread->joinable()) {
|
||||
Leave();
|
||||
}
|
||||
// If the thread isn't running but the ptr still exists, reset it
|
||||
else if (room_member_impl->loop_thread) {
|
||||
room_member_impl->loop_thread.reset();
|
||||
}
|
||||
|
||||
if (!room_member_impl->client) {
|
||||
room_member_impl->client = enet_host_create(nullptr, 1, NumChannels, 0, 0);
|
||||
ASSERT_MSG(room_member_impl->client != nullptr, "Could not create client");
|
||||
}
|
||||
|
||||
room_member_impl->SetState(State::Joining);
|
||||
|
||||
ENetAddress address{};
|
||||
enet_address_set_host(&address, server_addr);
|
||||
address.port = server_port;
|
||||
room_member_impl->server =
|
||||
enet_host_connect(room_member_impl->client, &address, NumChannels, 0);
|
||||
|
||||
if (!room_member_impl->server) {
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->SetError(Error::UnknownError);
|
||||
return;
|
||||
}
|
||||
|
||||
ENetEvent event{};
|
||||
int net = enet_host_service(room_member_impl->client, &event, ConnectionTimeoutMs);
|
||||
if (net > 0 && event.type == ENET_EVENT_TYPE_CONNECT) {
|
||||
room_member_impl->nickname = nick;
|
||||
room_member_impl->StartLoop();
|
||||
room_member_impl->SendJoinRequest(nick, console_id_hash, preferred_mac, password, token);
|
||||
SendGameInfo(room_member_impl->current_game_info);
|
||||
} else {
|
||||
enet_peer_disconnect(room_member_impl->server, 0);
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->SetError(Error::CouldNotConnect);
|
||||
}
|
||||
}
|
||||
|
||||
bool RoomMember::IsConnected() const {
|
||||
return room_member_impl->IsConnected();
|
||||
}
|
||||
|
||||
void RoomMember::SendWifiPacket(const WifiPacket& wifi_packet) {
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdWifiPacket);
|
||||
packet << static_cast<u8>(wifi_packet.type);
|
||||
packet << wifi_packet.channel;
|
||||
packet << wifi_packet.transmitter_address;
|
||||
packet << wifi_packet.destination_address;
|
||||
packet << wifi_packet.data;
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::SendChatMessage(const std::string& message) {
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdChatMessage);
|
||||
packet << message;
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::SendGameInfo(const GameInfo& game_info) {
|
||||
room_member_impl->current_game_info = game_info;
|
||||
if (!IsConnected())
|
||||
return;
|
||||
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdSetGameInfo);
|
||||
packet << game_info.name;
|
||||
packet << game_info.id;
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::SendModerationRequest(RoomMessageTypes type, const std::string& nickname) {
|
||||
ASSERT_MSG(type == IdModKick || type == IdModBan || type == IdModUnban,
|
||||
"type is not a moderation request");
|
||||
if (!IsConnected())
|
||||
return;
|
||||
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(type);
|
||||
packet << nickname;
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
void RoomMember::RequestBanList() {
|
||||
if (!IsConnected())
|
||||
return;
|
||||
|
||||
Packet packet;
|
||||
packet << static_cast<u8>(IdModGetBanList);
|
||||
room_member_impl->Send(std::move(packet));
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<RoomMember::State> RoomMember::BindOnStateChanged(
|
||||
std::function<void(const RoomMember::State&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<RoomMember::Error> RoomMember::BindOnError(
|
||||
std::function<void(const RoomMember::Error&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<WifiPacket> RoomMember::BindOnWifiPacketReceived(
|
||||
std::function<void(const WifiPacket&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<RoomInformation> RoomMember::BindOnRoomInformationChanged(
|
||||
std::function<void(const RoomInformation&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<ChatEntry> RoomMember::BindOnChatMessageRecieved(
|
||||
std::function<void(const ChatEntry&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<StatusMessageEntry> RoomMember::BindOnStatusMessageReceived(
|
||||
std::function<void(const StatusMessageEntry&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
RoomMember::CallbackHandle<Room::BanList> RoomMember::BindOnBanListReceived(
|
||||
std::function<void(const Room::BanList&)> callback) {
|
||||
return room_member_impl->Bind(callback);
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
void RoomMember::Unbind(CallbackHandle<T> handle) {
|
||||
std::lock_guard lock(room_member_impl->callback_mutex);
|
||||
room_member_impl->callbacks.Get<T>().erase(handle);
|
||||
}
|
||||
|
||||
void RoomMember::Leave() {
|
||||
room_member_impl->SetState(State::Idle);
|
||||
room_member_impl->loop_thread->join();
|
||||
room_member_impl->loop_thread.reset();
|
||||
|
||||
enet_host_destroy(room_member_impl->client);
|
||||
room_member_impl->client = nullptr;
|
||||
}
|
||||
|
||||
template void RoomMember::Unbind(CallbackHandle<WifiPacket>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomMember::State>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomMember::Error>);
|
||||
template void RoomMember::Unbind(CallbackHandle<RoomInformation>);
|
||||
template void RoomMember::Unbind(CallbackHandle<ChatEntry>);
|
||||
template void RoomMember::Unbind(CallbackHandle<StatusMessageEntry>);
|
||||
template void RoomMember::Unbind(CallbackHandle<Room::BanList>);
|
||||
|
||||
} // namespace Network
|
327
src/network/room_member.h
Normal file
327
src/network/room_member.h
Normal file
|
@ -0,0 +1,327 @@
|
|||
// Copyright 2017 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <functional>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <boost/serialization/vector.hpp>
|
||||
#include "common/common_types.h"
|
||||
#include "network/room.h"
|
||||
|
||||
namespace Network {
|
||||
|
||||
/// Information about the received WiFi packets.
|
||||
/// Acts as our own 802.11 header.
|
||||
struct WifiPacket {
|
||||
enum class PacketType : u8 {
|
||||
Beacon,
|
||||
Data,
|
||||
Authentication,
|
||||
AssociationResponse,
|
||||
Deauthentication,
|
||||
NodeMap
|
||||
};
|
||||
PacketType type; ///< The type of 802.11 frame.
|
||||
std::vector<u8> data; ///< Raw 802.11 frame data, starting at the management frame header
|
||||
/// for management frames.
|
||||
MacAddress transmitter_address; ///< Mac address of the transmitter.
|
||||
MacAddress destination_address; ///< Mac address of the receiver.
|
||||
u8 channel; ///< WiFi channel where this frame was transmitted.
|
||||
|
||||
private:
|
||||
template <class Archive>
|
||||
void serialize(Archive& ar, const unsigned int) {
|
||||
ar& type;
|
||||
ar& data;
|
||||
ar& transmitter_address;
|
||||
ar& destination_address;
|
||||
ar& channel;
|
||||
}
|
||||
friend class boost::serialization::access;
|
||||
};
|
||||
|
||||
/// Represents a chat message.
|
||||
struct ChatEntry {
|
||||
std::string nickname; ///< Nickname of the client who sent this message.
|
||||
/// Web services username of the client who sent this message, can be empty.
|
||||
std::string username;
|
||||
std::string message; ///< Body of the message.
|
||||
};
|
||||
|
||||
/// Represents a system status message.
|
||||
struct StatusMessageEntry {
|
||||
StatusMessageTypes type; ///< Type of the message
|
||||
/// Subject of the message. i.e. the user who is joining/leaving/being banned, etc.
|
||||
std::string nickname;
|
||||
std::string username;
|
||||
};
|
||||
|
||||
/**
|
||||
* This is what a client [person joining a server] would use.
|
||||
* It also has to be used if you host a game yourself (You'd create both, a Room and a
|
||||
* RoomMembership for yourself)
|
||||
*/
|
||||
class RoomMember final {
|
||||
public:
|
||||
enum class State : u8 {
|
||||
Uninitialized, ///< Not initialized
|
||||
Idle, ///< Default state (i.e. not connected)
|
||||
Joining, ///< The client is attempting to join a room.
|
||||
Joined, ///< The client is connected to the room and is ready to send/receive packets.
|
||||
Moderator, ///< The client is connnected to the room and is granted mod permissions.
|
||||
};
|
||||
|
||||
enum class Error : u8 {
|
||||
// Reasons why connection was closed
|
||||
LostConnection, ///< Connection closed
|
||||
HostKicked, ///< Kicked by the host
|
||||
|
||||
// Reasons why connection was rejected
|
||||
UnknownError, ///< Some error [permissions to network device missing or something]
|
||||
NameCollision, ///< Somebody is already using this name
|
||||
MacCollision, ///< Somebody is already using that mac-address
|
||||
ConsoleIdCollision, ///< Somebody in the room has the same Console ID
|
||||
WrongVersion, ///< The room version is not the same as for this RoomMember
|
||||
WrongPassword, ///< The password doesn't match the one from the Room
|
||||
CouldNotConnect, ///< The room is not responding to a connection attempt
|
||||
RoomIsFull, ///< Room is already at the maximum number of players
|
||||
HostBanned, ///< The user is banned by the host
|
||||
|
||||
// Reasons why moderation request failed
|
||||
PermissionDenied, ///< The user does not have mod permissions
|
||||
NoSuchUser, ///< The nickname the user attempts to kick/ban does not exist
|
||||
};
|
||||
|
||||
struct MemberInformation {
|
||||
std::string nickname; ///< Nickname of the member.
|
||||
std::string username; ///< The web services username of the member. Can be empty.
|
||||
std::string display_name; ///< The web services display name of the member. Can be empty.
|
||||
std::string avatar_url; ///< Url to the member's avatar. Can be empty.
|
||||
GameInfo game_info; ///< Name of the game they're currently playing, or empty if they're
|
||||
/// not playing anything.
|
||||
MacAddress mac_address; ///< MAC address associated with this member.
|
||||
};
|
||||
using MemberList = std::vector<MemberInformation>;
|
||||
|
||||
// The handle for the callback functions
|
||||
template <typename T>
|
||||
using CallbackHandle = std::shared_ptr<std::function<void(const T&)>>;
|
||||
|
||||
/**
|
||||
* Unbinds a callback function from the events.
|
||||
* @param handle The connection handle to disconnect
|
||||
*/
|
||||
template <typename T>
|
||||
void Unbind(CallbackHandle<T> handle);
|
||||
|
||||
RoomMember();
|
||||
~RoomMember();
|
||||
|
||||
/**
|
||||
* Returns the status of our connection to the room.
|
||||
*/
|
||||
State GetState() const;
|
||||
|
||||
/**
|
||||
* Returns information about the members in the room we're currently connected to.
|
||||
*/
|
||||
const MemberList& GetMemberInformation() const;
|
||||
|
||||
/**
|
||||
* Returns the nickname of the RoomMember.
|
||||
*/
|
||||
const std::string& GetNickname() const;
|
||||
|
||||
/**
|
||||
* Returns the username of the RoomMember.
|
||||
*/
|
||||
const std::string& GetUsername() const;
|
||||
|
||||
/**
|
||||
* Returns the MAC address of the RoomMember.
|
||||
*/
|
||||
const MacAddress& GetMacAddress() const;
|
||||
|
||||
/**
|
||||
* Returns information about the room we're currently connected to.
|
||||
*/
|
||||
RoomInformation GetRoomInformation() const;
|
||||
|
||||
/**
|
||||
* Returns whether we're connected to a server or not.
|
||||
*/
|
||||
bool IsConnected() const;
|
||||
|
||||
/**
|
||||
* Attempts to join a room at the specified address and port, using the specified nickname.
|
||||
* A console ID hash is passed in to check console ID conflicts.
|
||||
* This may fail if the username or console ID is already taken.
|
||||
*/
|
||||
void Join(const std::string& nickname, const std::string& console_id_hash,
|
||||
const char* server_addr = "127.0.0.1", u16 server_port = DefaultRoomPort,
|
||||
u16 client_port = 0, const MacAddress& preferred_mac = NoPreferredMac,
|
||||
const std::string& password = "", const std::string& token = "");
|
||||
|
||||
/**
|
||||
* Sends a WiFi packet to the room.
|
||||
* @param packet The WiFi packet to send.
|
||||
*/
|
||||
void SendWifiPacket(const WifiPacket& packet);
|
||||
|
||||
/**
|
||||
* Sends a chat message to the room.
|
||||
* @param message The contents of the message.
|
||||
*/
|
||||
void SendChatMessage(const std::string& message);
|
||||
|
||||
/**
|
||||
* Sends the current game info to the room.
|
||||
* @param game_info The game information.
|
||||
*/
|
||||
void SendGameInfo(const GameInfo& game_info);
|
||||
|
||||
/**
|
||||
* Sends a moderation request to the room.
|
||||
* @param type Moderation request type.
|
||||
* @param nickname The subject of the request. (i.e. the user you want to kick/ban)
|
||||
*/
|
||||
void SendModerationRequest(RoomMessageTypes type, const std::string& nickname);
|
||||
|
||||
/**
|
||||
* Attempts to retrieve ban list from the room.
|
||||
* If success, the ban list callback would be called. Otherwise an error would be emitted.
|
||||
*/
|
||||
void RequestBanList();
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the State of the member
|
||||
* changed. The function wil be called every time the event is triggered. The callback function
|
||||
* must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<State> BindOnStateChanged(std::function<void(const State&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time an error happened. The
|
||||
* function wil be called every time the event is triggered. The callback function must not bind
|
||||
* or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<Error> BindOnError(std::function<void(const Error&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a WifiPacket is received.
|
||||
* The function wil be called everytime the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<WifiPacket> BindOnWifiPacketReceived(
|
||||
std::function<void(const WifiPacket&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time the RoomInformation changes.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<RoomInformation> BindOnRoomInformationChanged(
|
||||
std::function<void(const RoomInformation&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a ChatMessage is received.
|
||||
* The function wil be called every time the event is triggered.
|
||||
* The callback function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<ChatEntry> BindOnChatMessageRecieved(
|
||||
std::function<void(const ChatEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a StatusMessage is
|
||||
* received. The function will be called every time the event is triggered. The callback
|
||||
* function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<StatusMessageEntry> BindOnStatusMessageReceived(
|
||||
std::function<void(const StatusMessageEntry&)> callback);
|
||||
|
||||
/**
|
||||
* Binds a function to an event that will be triggered every time a requested ban list
|
||||
* received. The function will be called every time the event is triggered. The callback
|
||||
* function must not bind or unbind a function. Doing so will cause a deadlock
|
||||
* @param callback The function to call
|
||||
* @return A handle used for removing the function from the registered list
|
||||
*/
|
||||
CallbackHandle<Room::BanList> BindOnBanListReceived(
|
||||
std::function<void(const Room::BanList&)> callback);
|
||||
|
||||
/**
|
||||
* Leaves the current room.
|
||||
*/
|
||||
void Leave();
|
||||
|
||||
private:
|
||||
class RoomMemberImpl;
|
||||
std::unique_ptr<RoomMemberImpl> room_member_impl;
|
||||
};
|
||||
|
||||
inline const char* GetStateStr(const RoomMember::State& s) {
|
||||
switch (s) {
|
||||
case RoomMember::State::Uninitialized:
|
||||
return "Uninitialized";
|
||||
case RoomMember::State::Idle:
|
||||
return "Idle";
|
||||
case RoomMember::State::Joining:
|
||||
return "Joining";
|
||||
case RoomMember::State::Joined:
|
||||
return "Joined";
|
||||
case RoomMember::State::Moderator:
|
||||
return "Moderator";
|
||||
}
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
inline const char* GetErrorStr(const RoomMember::Error& e) {
|
||||
switch (e) {
|
||||
case RoomMember::Error::LostConnection:
|
||||
return "LostConnection";
|
||||
case RoomMember::Error::HostKicked:
|
||||
return "HostKicked";
|
||||
case RoomMember::Error::UnknownError:
|
||||
return "UnknownError";
|
||||
case RoomMember::Error::NameCollision:
|
||||
return "NameCollision";
|
||||
case RoomMember::Error::MacCollision:
|
||||
return "MaxCollision";
|
||||
case RoomMember::Error::ConsoleIdCollision:
|
||||
return "ConsoleIdCollision";
|
||||
case RoomMember::Error::WrongVersion:
|
||||
return "WrongVersion";
|
||||
case RoomMember::Error::WrongPassword:
|
||||
return "WrongPassword";
|
||||
case RoomMember::Error::CouldNotConnect:
|
||||
return "CouldNotConnect";
|
||||
case RoomMember::Error::RoomIsFull:
|
||||
return "RoomIsFull";
|
||||
case RoomMember::Error::HostBanned:
|
||||
return "HostBanned";
|
||||
case RoomMember::Error::PermissionDenied:
|
||||
return "PermissionDenied";
|
||||
case RoomMember::Error::NoSuchUser:
|
||||
return "NoSuchUser";
|
||||
default:
|
||||
return "Unknown";
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace Network
|
18
src/network/verify_user.cpp
Normal file
18
src/network/verify_user.cpp
Normal file
|
@ -0,0 +1,18 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "network/verify_user.h"
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
|
||||
Backend::~Backend() = default;
|
||||
|
||||
NullBackend::~NullBackend() = default;
|
||||
|
||||
UserData NullBackend::LoadUserData([[maybe_unused]] const std::string& verify_UID,
|
||||
[[maybe_unused]] const std::string& token) {
|
||||
return {};
|
||||
}
|
||||
|
||||
} // namespace Network::VerifyUser
|
46
src/network/verify_user.h
Normal file
46
src/network/verify_user.h
Normal file
|
@ -0,0 +1,46 @@
|
|||
// Copyright 2018 Citra Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <string>
|
||||
#include "common/logging/log.h"
|
||||
|
||||
namespace Network::VerifyUser {
|
||||
|
||||
struct UserData {
|
||||
std::string username;
|
||||
std::string display_name;
|
||||
std::string avatar_url;
|
||||
bool moderator = false; ///< Whether the user is a Citra Moderator.
|
||||
};
|
||||
|
||||
/**
|
||||
* A backend used for verifying users and loading user data.
|
||||
*/
|
||||
class Backend {
|
||||
public:
|
||||
virtual ~Backend();
|
||||
|
||||
/**
|
||||
* Verifies the given token and loads the information into a UserData struct.
|
||||
* @param verify_UID A GUID that may be used for verification.
|
||||
* @param token A token that contains user data and verification data. The format and content is
|
||||
* decided by backends.
|
||||
*/
|
||||
virtual UserData LoadUserData(const std::string& verify_UID, const std::string& token) = 0;
|
||||
};
|
||||
|
||||
/**
|
||||
* A null backend where the token is ignored.
|
||||
* No verification is performed here and the function returns an empty UserData.
|
||||
*/
|
||||
class NullBackend final : public Backend {
|
||||
public:
|
||||
~NullBackend();
|
||||
|
||||
UserData LoadUserData(const std::string& verify_UID, const std::string& token) override;
|
||||
};
|
||||
|
||||
} // namespace Network::VerifyUser
|
Loading…
Reference in a new issue