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video_core/memory_manager: Add GPU address based flush method
Allow flushing rasterizer contents based on a GPU address.
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2 changed files with 17 additions and 0 deletions
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@ -314,6 +314,21 @@ void MemoryManager::WriteBlockUnsafe(GPUVAddr gpu_dest_addr, const void* src_buf
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}
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}
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void MemoryManager::FlushRegion(GPUVAddr gpu_addr, size_t size) const {
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size_t remaining_size{size};
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size_t page_index{gpu_addr >> page_bits};
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size_t page_offset{gpu_addr & page_mask};
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while (remaining_size > 0) {
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const size_t num_bytes{std::min(page_size - page_offset, remaining_size)};
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if (const auto page_addr{GpuToCpuAddress(page_index << page_bits)}; page_addr) {
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rasterizer->FlushRegion(*page_addr + page_offset, num_bytes);
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}
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++page_index;
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page_offset = 0;
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remaining_size -= num_bytes;
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}
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}
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void MemoryManager::CopyBlock(GPUVAddr gpu_dest_addr, GPUVAddr gpu_src_addr, std::size_t size) {
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std::vector<u8> tmp_buffer(size);
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ReadBlock(gpu_src_addr, tmp_buffer.data(), size);
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@ -131,6 +131,8 @@ private:
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void TryLockPage(PageEntry page_entry, std::size_t size);
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void TryUnlockPage(PageEntry page_entry, std::size_t size);
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void FlushRegion(GPUVAddr gpu_addr, size_t size) const;
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[[nodiscard]] static constexpr std::size_t PageEntryIndex(GPUVAddr gpu_addr) {
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return (gpu_addr >> page_bits) & page_table_mask;
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}
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