mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-30 10:42:47 +01:00
Merge pull request #593 from bunnei/fix-swizzle
gl_state: Fix state management for texture swizzle.
This commit is contained in:
commit
dfac394e60
5 changed files with 20 additions and 12 deletions
|
@ -437,7 +437,7 @@ void RasterizerOpenGL::DrawArrays() {
|
|||
|
||||
// Unbind textures for potential future use as framebuffer attachments
|
||||
for (auto& texture_unit : state.texture_units) {
|
||||
texture_unit.texture_2d = 0;
|
||||
texture_unit.Unbind();
|
||||
}
|
||||
state.Apply();
|
||||
|
||||
|
|
|
@ -645,7 +645,7 @@ void CachedSurface::DownloadGLTexture(const MathUtil::Rectangle<u32>& rect, GLui
|
|||
glActiveTexture(GL_TEXTURE0);
|
||||
glGetTexImage(GL_TEXTURE_2D, 0, tuple.format, tuple.type, &gl_buffer[buffer_offset]);
|
||||
} else {
|
||||
state.ResetTexture(texture.handle);
|
||||
state.UnbindTexture(texture.handle);
|
||||
state.draw.read_framebuffer = read_fb_handle;
|
||||
state.Apply();
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ public:
|
|||
if (handle == 0)
|
||||
return;
|
||||
glDeleteTextures(1, &handle);
|
||||
OpenGLState::GetCurState().ResetTexture(handle).Apply();
|
||||
OpenGLState::GetCurState().UnbindTexture(handle).Apply();
|
||||
handle = 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -48,12 +48,7 @@ OpenGLState::OpenGLState() {
|
|||
logic_op = GL_COPY;
|
||||
|
||||
for (auto& texture_unit : texture_units) {
|
||||
texture_unit.texture_2d = 0;
|
||||
texture_unit.sampler = 0;
|
||||
texture_unit.swizzle.r = GL_RED;
|
||||
texture_unit.swizzle.g = GL_GREEN;
|
||||
texture_unit.swizzle.b = GL_BLUE;
|
||||
texture_unit.swizzle.a = GL_ALPHA;
|
||||
texture_unit.Reset();
|
||||
}
|
||||
|
||||
draw.read_framebuffer = 0;
|
||||
|
@ -286,10 +281,10 @@ void OpenGLState::Apply() const {
|
|||
cur_state = *this;
|
||||
}
|
||||
|
||||
OpenGLState& OpenGLState::ResetTexture(GLuint handle) {
|
||||
OpenGLState& OpenGLState::UnbindTexture(GLuint handle) {
|
||||
for (auto& unit : texture_units) {
|
||||
if (unit.texture_2d == handle) {
|
||||
unit.texture_2d = 0;
|
||||
unit.Unbind();
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
|
|
|
@ -91,6 +91,19 @@ public:
|
|||
GLint b; // GL_TEXTURE_SWIZZLE_B
|
||||
GLint a; // GL_TEXTURE_SWIZZLE_A
|
||||
} swizzle;
|
||||
|
||||
void Unbind() {
|
||||
texture_2d = 0;
|
||||
swizzle.r = GL_RED;
|
||||
swizzle.g = GL_GREEN;
|
||||
swizzle.b = GL_BLUE;
|
||||
swizzle.a = GL_ALPHA;
|
||||
}
|
||||
|
||||
void Reset() {
|
||||
Unbind();
|
||||
sampler = 0;
|
||||
}
|
||||
} texture_units[32];
|
||||
|
||||
struct {
|
||||
|
@ -137,7 +150,7 @@ public:
|
|||
void Apply() const;
|
||||
|
||||
/// Resets any references to the given resource
|
||||
OpenGLState& ResetTexture(GLuint handle);
|
||||
OpenGLState& UnbindTexture(GLuint handle);
|
||||
OpenGLState& ResetSampler(GLuint handle);
|
||||
OpenGLState& ResetProgram(GLuint handle);
|
||||
OpenGLState& ResetPipeline(GLuint handle);
|
||||
|
|
Loading…
Reference in a new issue