From e018a2875c70483a0c0571802e49f1593ed4fc97 Mon Sep 17 00:00:00 2001 From: "Crunch (Chaz9)" Date: Sun, 29 Sep 2024 22:41:13 +0100 Subject: [PATCH] ok --- src/nintendo_library/nintendo_library.cpp | 72 +++++++++++++++++++++++ src/nintendo_library/nintendo_library.h | 31 ++++++++++ 2 files changed, 103 insertions(+) create mode 100644 src/nintendo_library/nintendo_library.cpp create mode 100644 src/nintendo_library/nintendo_library.h diff --git a/src/nintendo_library/nintendo_library.cpp b/src/nintendo_library/nintendo_library.cpp new file mode 100644 index 0000000000..8199c24470 --- /dev/null +++ b/src/nintendo_library/nintendo_library.cpp @@ -0,0 +1,72 @@ +#include "nintendo_library.h" +#include + +namespace Nintendo { + +Library::Library() : initialized(false) {} + +Library::~Library() { + if (initialized) { + Shutdown(); + } +} + +bool Library::Initialize() { + if (initialized) { + return true; + } + + // Add initialization code here + // For example, setting up emulation environment, loading system files, etc. + + std::cout << "Nintendo Library initialized" << std::endl; + initialized = true; + return true; +} + +void Library::Shutdown() { + if (!initialized) { + return; + } + + // Add cleanup code here + + std::cout << "Nintendo Library shut down" << std::endl; + initialized = false; +} + +bool Library::LoadROM(const std::string& rom_path) { + if (!initialized) { + std::cerr << "Nintendo Library not initialized" << std::endl; + return false; + } + + // Add code to load and validate the ROM file + current_rom = rom_path; + std::cout << "ROM loaded: " << rom_path << std::endl; + return true; +} + +bool Library::RunFrame() { + if (!initialized || current_rom.empty()) { + std::cerr << "Cannot run frame: Library not initialized or no ROM loaded" << std::endl; + return false; + } + + // Add code to emulate one frame of the game + // This is where the core emulation logic would go + + return true; +} + +void Library::SetVideoBuffer(void* buffer, int width, int height) { + // Add code to set up the video buffer for rendering + std::cout << "Video buffer set: " << width << "x" << height << std::endl; +} + +void Library::SetAudioBuffer(void* buffer, int size) { + // Add code to set up the audio buffer for sound output + std::cout << "Audio buffer set: " << size << " bytes" << std::endl; +} + +} // namespace Nintendo \ No newline at end of file diff --git a/src/nintendo_library/nintendo_library.h b/src/nintendo_library/nintendo_library.h new file mode 100644 index 0000000000..9b801b63e5 --- /dev/null +++ b/src/nintendo_library/nintendo_library.h @@ -0,0 +1,31 @@ +#pragma once + +#include +#include + +namespace Nintendo { + +class Library { +public: + Library(); + ~Library(); + + bool Initialize(); + void Shutdown(); + + // Add methods for Nintendo-specific functionality + bool LoadROM(const std::string& rom_path); + bool RunFrame(); + void SetVideoBuffer(void* buffer, int width, int height); + void SetAudioBuffer(void* buffer, int size); + + // Add more methods as needed + +private: + // Add private members for internal state + bool initialized; + std::string current_rom; + // Add more members as needed +}; + +} // namespace Nintendo \ No newline at end of file