mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-23 00:40:58 +01:00
Merge pull request #4627 from Morph1984/fix-dinput-controller-disconnect
sdl_impl: Erase the SDLJoystick entry after removing a controller
This commit is contained in:
commit
e03dc4d569
1 changed files with 12 additions and 14 deletions
|
@ -273,21 +273,19 @@ void SDLState::InitJoystick(int joystick_index) {
|
||||||
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
void SDLState::CloseJoystick(SDL_Joystick* sdl_joystick) {
|
||||||
const std::string guid = GetGUID(sdl_joystick);
|
const std::string guid = GetGUID(sdl_joystick);
|
||||||
|
|
||||||
std::shared_ptr<SDLJoystick> found_joystick;
|
|
||||||
{
|
|
||||||
std::lock_guard lock{joystick_map_mutex};
|
std::lock_guard lock{joystick_map_mutex};
|
||||||
// This call to guid is safe since the joystick is guaranteed to be in the map
|
auto& joystick_guid_list = joystick_map[guid];
|
||||||
const auto& joystick_guid_list = joystick_map[guid];
|
auto joystick_it = std::find_if(
|
||||||
const auto joystick_it = std::find_if(joystick_guid_list.begin(), joystick_guid_list.end(),
|
joystick_guid_list.begin(), joystick_guid_list.end(),
|
||||||
[&sdl_joystick](const auto& joystick) {
|
[&sdl_joystick](auto& joystick) { return joystick->GetSDLJoystick() == sdl_joystick; });
|
||||||
return joystick->GetSDLJoystick() == sdl_joystick;
|
|
||||||
});
|
|
||||||
found_joystick = *joystick_it;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Destruct SDL_Joystick outside the lock guard because SDL can internally call the
|
if (joystick_it != joystick_guid_list.end()) {
|
||||||
// event callback which locks the mutex again.
|
(*joystick_it)->SetSDLJoystick(nullptr, nullptr);
|
||||||
found_joystick->SetSDLJoystick(nullptr, nullptr);
|
joystick_guid_list.erase(joystick_it);
|
||||||
|
if (joystick_guid_list.empty()) {
|
||||||
|
joystick_map.erase(guid);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
void SDLState::HandleGameControllerEvent(const SDL_Event& event) {
|
||||||
|
|
Loading…
Reference in a new issue