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core: Keep instance of APM Controller
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2 changed files with 20 additions and 0 deletions
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@ -25,6 +25,7 @@
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/scheduler.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/am/applets/applets.h"
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#include "core/hle/service/apm/controller.h"
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/glue/manager.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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#include "core/hle/service/sm/sm.h"
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@ -304,6 +305,9 @@ struct System::Impl {
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/// Frontend applets
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/// Frontend applets
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Service::AM::Applets::AppletManager applet_manager;
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Service::AM::Applets::AppletManager applet_manager;
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/// APM (Performance) services
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Service::APM::Controller apm_controller{core_timing};
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/// Glue services
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/// Glue services
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Service::Glue::ARPManager arp_manager;
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Service::Glue::ARPManager arp_manager;
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@ -566,6 +570,14 @@ const Service::Glue::ARPManager& System::GetARPManager() const {
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return impl->arp_manager;
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return impl->arp_manager;
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}
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}
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Service::APM::Controller& System::GetAPMController() {
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return impl->apm_controller;
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}
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const Service::APM::Controller& System::GetAPMController() const {
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return impl->apm_controller;
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}
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
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return impl->Init(*this, emu_window);
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return impl->Init(*this, emu_window);
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}
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}
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@ -43,6 +43,10 @@ struct AppletFrontendSet;
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class AppletManager;
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class AppletManager;
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} // namespace AM::Applets
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} // namespace AM::Applets
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namespace APM {
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class Controller;
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}
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namespace Glue {
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namespace Glue {
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class ARPManager;
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class ARPManager;
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}
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}
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@ -296,6 +300,10 @@ public:
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const Service::Glue::ARPManager& GetARPManager() const;
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const Service::Glue::ARPManager& GetARPManager() const;
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Service::APM::Controller& GetAPMController();
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const Service::APM::Controller& GetAPMController() const;
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private:
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private:
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System();
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System();
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