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gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface
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1 changed files with 7 additions and 10 deletions
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@ -708,18 +708,18 @@ static void FastCopySurface(const Surface& src_surface, const Surface& dst_surfa
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MICROPROFILE_DEFINE(OpenGL_CopySurface, "OpenGL", "CopySurface", MP_RGB(128, 192, 64));
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static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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GLuint copy_pbo_handle, GLenum src_attachment = 0,
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GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
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const GLuint copy_pbo_handle, const GLenum src_attachment = 0,
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const GLenum dst_attachment = 0, const std::size_t cubemap_face = 0) {
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MICROPROFILE_SCOPE(OpenGL_CopySurface);
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ASSERT_MSG(dst_attachment == 0, "Unimplemented");
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const auto& src_params{src_surface->GetSurfaceParams()};
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const auto& dst_params{dst_surface->GetSurfaceParams()};
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auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
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auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
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const auto source_format = GetFormatTuple(src_params.pixel_format, src_params.component_type);
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const auto dest_format = GetFormatTuple(dst_params.pixel_format, dst_params.component_type);
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std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
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const std::size_t buffer_size = std::max(src_params.size_in_bytes, dst_params.size_in_bytes);
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glBindBuffer(GL_PIXEL_PACK_BUFFER, copy_pbo_handle);
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glBufferData(GL_PIXEL_PACK_BUFFER, buffer_size, nullptr, GL_STREAM_DRAW_ARB);
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@ -743,13 +743,10 @@ static void CopySurface(const Surface& src_surface, const Surface& dst_surface,
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LOG_DEBUG(HW_GPU, "Trying to upload extra texture data from the CPU during "
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"reinterpretation but the texture is tiled.");
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}
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std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
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std::vector<u8> data(remaining_size);
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std::memcpy(data.data(), Memory::GetPointer(dst_params.addr + src_params.size_in_bytes),
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data.size());
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const std::size_t remaining_size = dst_params.size_in_bytes - src_params.size_in_bytes;
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glBufferSubData(GL_PIXEL_PACK_BUFFER, src_params.size_in_bytes, remaining_size,
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data.data());
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Memory::GetPointer(dst_params.addr + src_params.size_in_bytes));
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}
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glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
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