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renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()
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@ -315,7 +315,6 @@ private:
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constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
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constexpr std::array<const char*, INTERNAL_FLAGS_COUNT> names = {"zero", "sign", "carry",
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"overflow"};
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"overflow"};
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for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
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for (std::size_t flag = 0; flag < INTERNAL_FLAGS_COUNT; ++flag) {
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const auto flag_code = static_cast<InternalFlag>(flag);
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const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
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const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false);
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internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
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internal_flags[flag] = AddGlobalVariable(Name(id, names[flag]));
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}
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}
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