Address comments

This commit is contained in:
german 2020-08-23 20:41:59 -05:00
parent 2d207ec609
commit e6fc3b5662
2 changed files with 65 additions and 85 deletions

View file

@ -2,43 +2,26 @@
namespace InputCommon {
MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd) : kp(new_kp), ki(new_ki), kd(new_kd) {
accel = {};
gyro = {};
gyro_drift = {};
gyro_threshold = 0;
rotations = {};
MotionInput::MotionInput(f32 new_kp, f32 new_ki, f32 new_kd)
: kp(new_kp), ki(new_ki), kd(new_kd), quat{{0, 0, -1}, 0} {}
quat.w = 0;
quat.xyz[0] = 0;
quat.xyz[1] = 0;
quat.xyz[2] = -1;
real_error = {};
integral_error = {};
derivative_error = {};
reset_counter = 0;
reset_enabled = true;
}
void MotionInput::SetAcceleration(Common::Vec3f acceleration) {
void MotionInput::SetAcceleration(const Common::Vec3f& acceleration) {
accel = acceleration;
}
void MotionInput::SetGyroscope(Common::Vec3f gyroscope) {
void MotionInput::SetGyroscope(const Common::Vec3f& gyroscope) {
gyro = gyroscope - gyro_drift;
if (gyro.Length2() < gyro_threshold) {
gyro = {};
}
}
void MotionInput::SetQuaternion(Common::Quaternion<f32> quaternion) {
void MotionInput::SetQuaternion(const Common::Quaternion<f32>& quaternion) {
quat = quaternion;
}
void MotionInput::SetGyroDrift(Common::Vec3f drift) {
drift = gyro_drift;
void MotionInput::SetGyroDrift(const Common::Vec3f& drift) {
gyro_drift = drift;
}
void MotionInput::SetGyroThreshold(f32 threshold) {
@ -53,11 +36,11 @@ void MotionInput::ResetRotations() {
rotations = {};
}
bool MotionInput::IsMoving(f32 sensitivity) {
bool MotionInput::IsMoving(f32 sensitivity) const {
return gyro.Length2() >= sensitivity || accel.Length() <= 0.9f || accel.Length() >= 1.1f;
}
bool MotionInput::IsCalibrated(f32 sensitivity) {
bool MotionInput::IsCalibrated(f32 sensitivity) const {
return real_error.Length() > sensitivity;
}
@ -67,30 +50,30 @@ void MotionInput::UpdateRotation(u64 elapsed_time) {
void MotionInput::UpdateOrientation(u64 elapsed_time) {
// Short name local variable for readability
f32 q1 = quat.w, q2 = quat.xyz[0], q3 = quat.xyz[1], q4 = quat.xyz[2];
f32 sample_period = elapsed_time / 1000000.0f;
f32 q1 = quat.w;
f32 q2 = quat.xyz[0];
f32 q3 = quat.xyz[1];
f32 q4 = quat.xyz[2];
const f32 sample_period = elapsed_time / 1000000.0f;
auto normal_accel = accel.Normalized();
const auto normal_accel = accel.Normalized();
auto rad_gyro = gyro * 3.1415926535f;
rad_gyro.z = -rad_gyro.z;
// Ignore drift correction if acceleration is not present
if (normal_accel.Length() == 1.0f) {
f32 ax = -normal_accel.x;
f32 ay = normal_accel.y;
f32 az = -normal_accel.z;
f32 vx, vy, vz;
Common::Vec3f new_real_error;
const f32 ax = -normal_accel.x;
const f32 ay = normal_accel.y;
const f32 az = -normal_accel.z;
// Estimated direction of gravity
vx = 2.0f * (q2 * q4 - q1 * q3);
vy = 2.0f * (q1 * q2 + q3 * q4);
vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
const f32 vx = 2.0f * (q2 * q4 - q1 * q3);
const f32 vy = 2.0f * (q1 * q2 + q3 * q4);
const f32 vz = q1 * q1 - q2 * q2 - q3 * q3 + q4 * q4;
// Error is cross product between estimated direction and measured direction of gravity
new_real_error.x = ay * vz - az * vy;
new_real_error.y = az * vx - ax * vz;
new_real_error.x = ax * vy - ay * vx;
const Common::Vec3f new_real_error = {ay * vz - az * vy, az * vx - ax * vz,
ax * vy - ay * vx};
derivative_error = new_real_error - real_error;
real_error = new_real_error;
@ -108,15 +91,14 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
rad_gyro += kd * derivative_error;
}
f32 gx = rad_gyro.y;
f32 gy = rad_gyro.x;
f32 gz = rad_gyro.z;
const f32 gx = rad_gyro.y;
const f32 gy = rad_gyro.x;
const f32 gz = rad_gyro.z;
// Integrate rate of change of quaternion
f32 pa, pb, pc;
pa = q2;
pb = q3;
pc = q4;
const f32 pa = q2;
const f32 pb = q3;
const f32 pc = q4;
q1 = q1 + (-q2 * gx - q3 * gy - q4 * gz) * (0.5f * sample_period);
q2 = pa + (q1 * gx + pb * gz - pc * gy) * (0.5f * sample_period);
q3 = pb + (q1 * gy - pa * gz + pc * gx) * (0.5f * sample_period);
@ -129,41 +111,33 @@ void MotionInput::UpdateOrientation(u64 elapsed_time) {
quat = quat.Normalized();
}
std::array<Common::Vec3f, 3> MotionInput::GetOrientation() {
std::array<Common::Vec3f, 3> orientation = {};
Common::Quaternion<float> quad;
std::array<Common::Vec3f, 3> MotionInput::GetOrientation() const {
const Common::Quaternion<float> quad{.xyz = {-quat.xyz[1], -quat.xyz[0], -quat.w},
.w = -quat.xyz[2]};
const std::array<float, 16> matrix4x4 = quad.ToMatrix();
quad.w = -quat.xyz[2];
quad.xyz[0] = -quat.xyz[1];
quad.xyz[1] = -quat.xyz[0];
quad.xyz[2] = -quat.w;
std::array<float, 16> matrix4x4 = quad.ToMatrix();
orientation[0] = Common::Vec3f(matrix4x4[0], matrix4x4[1], matrix4x4[2]);
orientation[1] = Common::Vec3f(matrix4x4[4], matrix4x4[5], matrix4x4[6]);
orientation[2] = Common::Vec3f(matrix4x4[8], matrix4x4[9], matrix4x4[10]);
return orientation;
return {Common::Vec3f(matrix4x4[0], matrix4x4[1], matrix4x4[2]),
Common::Vec3f(matrix4x4[4], matrix4x4[5], matrix4x4[6]),
Common::Vec3f(matrix4x4[8], matrix4x4[9], matrix4x4[10])};
}
Common::Vec3f MotionInput::GetAcceleration() {
Common::Vec3f MotionInput::GetAcceleration() const {
return accel;
}
Common::Vec3f MotionInput::GetGyroscope() {
Common::Vec3f MotionInput::GetGyroscope() const {
return gyro;
}
Common::Quaternion<f32> MotionInput::GetQuaternion() {
Common::Quaternion<f32> MotionInput::GetQuaternion() const {
return quat;
}
Common::Vec3f MotionInput::GetRotations() {
Common::Vec3f MotionInput::GetRotations() const {
return rotations;
}
void MotionInput::resetOrientation() {
void MotionInput::ResetOrientation() {
if (!reset_enabled) {
return;
}
@ -182,4 +156,4 @@ void MotionInput::resetOrientation() {
reset_counter = 0;
}
}
} // namespace InputCommon
} // namespace InputCommon

View file

@ -14,10 +14,16 @@ class MotionInput {
public:
MotionInput(f32 new_kp, f32 new_ki, f32 new_kd);
void SetAcceleration(Common::Vec3f acceleration);
void SetGyroscope(Common::Vec3f acceleration);
void SetQuaternion(Common::Quaternion<f32> quaternion);
void SetGyroDrift(Common::Vec3f drift);
MotionInput(const MotionInput&) = default;
MotionInput& operator=(const MotionInput&) = default;
MotionInput(MotionInput&&) = default;
MotionInput& operator=(MotionInput&&) = default;
void SetAcceleration(const Common::Vec3f& acceleration);
void SetGyroscope(const Common::Vec3f& acceleration);
void SetQuaternion(const Common::Quaternion<f32>& quaternion);
void SetGyroDrift(const Common::Vec3f& drift);
void SetGyroThreshold(f32 threshold);
void EnableReset(bool reset);
@ -26,23 +32,23 @@ public:
void UpdateRotation(u64 elapsed_time);
void UpdateOrientation(u64 elapsed_time);
std::array<Common::Vec3f, 3> GetOrientation();
Common::Vec3f GetAcceleration();
Common::Vec3f GetGyroscope();
Common::Vec3f GetRotations();
Common::Quaternion<f32> GetQuaternion();
std::array<Common::Vec3f, 3> GetOrientation() const;
Common::Vec3f GetAcceleration() const;
Common::Vec3f GetGyroscope() const;
Common::Vec3f GetRotations() const;
Common::Quaternion<f32> GetQuaternion() const;
bool IsMoving(f32 sensitivity);
bool IsCalibrated(f32 sensitivity);
bool IsMoving(f32 sensitivity) const;
bool IsCalibrated(f32 sensitivity) const;
private:
void ResetOrientation();
// PID constants
const f32 kp;
const f32 ki;
const f32 kd;
private:
void resetOrientation();
// PID errors
Common::Vec3f real_error;
Common::Vec3f integral_error;
@ -54,9 +60,9 @@ private:
Common::Vec3f gyro;
Common::Vec3f gyro_drift;
f32 gyro_threshold;
f32 reset_counter;
bool reset_enabled;
f32 gyro_threshold = 0.0f;
f32 reset_counter = 0.0f;
bool reset_enabled = true;
};
} // namespace InputCommon