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Fix debug build
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
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2 changed files with 3 additions and 5 deletions
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@ -1044,7 +1044,7 @@ static ResultCode CreateThread(Handle* out_handle, VAddr entry_point, u64 arg, V
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LOG_TRACE(Kernel_SVC,
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"called entrypoint=0x{:08X} ({}), arg=0x{:08X}, stacktop=0x{:08X}, "
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"threadpriority=0x{:08X}, processorid=0x{:08X} : created handle=0x{:08X}",
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entry_point, name, arg, stack_top, priority, processor_id, *out_handle);
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entry_point, arg, stack_top, priority, processor_id, *out_handle);
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if (priority > THREADPRIO_LOWEST) {
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LOG_ERROR(Kernel_SVC, "An invalid priority was specified, expected {} but got {}",
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@ -128,10 +128,8 @@ enum class BufferMethods {
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};
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void GPU::CallMethod(const MethodCall& method_call) {
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LOG_TRACE(HW_GPU,
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"Processing method {:08X} on subchannel {} value "
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"{:08X} remaining params {}",
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MethCall.method, MethCall.subchannel, value, remaining_params);
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LOG_TRACE(HW_GPU, "Processing method {:08X} on subchannel {}", method_call.method,
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method_call.subchannel);
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ASSERT(method_call.subchannel < bound_engines.size());
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