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Merge pull request #5288 from ReinUsesLisp/workaround-garbage
gl_texture_cache: Avoid format views on Intel and AMD
This commit is contained in:
commit
e8d40559d5
12 changed files with 148 additions and 120 deletions
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@ -10,9 +10,7 @@
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#include "video_core/surface.h"
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#include "video_core/surface.h"
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namespace VideoCore::Surface {
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namespace VideoCore::Surface {
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namespace {
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namespace {
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using Table = std::array<std::array<u64, 2>, MaxPixelFormat>;
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using Table = std::array<std::array<u64, 2>, MaxPixelFormat>;
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// Compatibility table taken from Table 3.X.2 in:
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// Compatibility table taken from Table 3.X.2 in:
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@ -233,10 +231,13 @@ constexpr Table MakeCopyTable() {
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EnableRange(copy, COPY_CLASS_64_BITS);
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EnableRange(copy, COPY_CLASS_64_BITS);
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return copy;
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return copy;
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}
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}
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} // Anonymous namespace
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} // Anonymous namespace
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b) {
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b, bool broken_views) {
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if (broken_views) {
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// If format views are broken, only accept formats that are identical.
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return format_a == format_b;
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}
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static constexpr Table TABLE = MakeViewTable();
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static constexpr Table TABLE = MakeViewTable();
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return IsSupported(TABLE, format_a, format_b);
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return IsSupported(TABLE, format_a, format_b);
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}
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}
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@ -8,7 +8,7 @@
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namespace VideoCore::Surface {
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namespace VideoCore::Surface {
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b);
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bool IsViewCompatible(PixelFormat format_a, PixelFormat format_b, bool broken_views);
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bool IsCopyCompatible(PixelFormat format_a, PixelFormat format_b);
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bool IsCopyCompatible(PixelFormat format_a, PixelFormat format_b);
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@ -208,6 +208,7 @@ Device::Device()
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_nvidia = vendor == "NVIDIA Corporation";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_amd = vendor == "ATI Technologies Inc.";
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const bool is_intel = vendor == "Intel";
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bool disable_fast_buffer_sub_data = false;
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bool disable_fast_buffer_sub_data = false;
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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if (is_nvidia && version == "4.6.0 NVIDIA 443.24") {
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@ -231,6 +232,7 @@ Device::Device()
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has_variable_aoffi = TestVariableAoffi();
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has_variable_aoffi = TestVariableAoffi();
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has_component_indexing_bug = is_amd;
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has_component_indexing_bug = is_amd;
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has_precise_bug = TestPreciseBug();
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has_precise_bug = TestPreciseBug();
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has_broken_texture_view_formats = is_amd || is_intel;
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_nv_viewport_array2 = GLAD_GL_NV_viewport_array2;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_vertex_buffer_unified_memory = GLAD_GL_NV_vertex_buffer_unified_memory;
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has_debugging_tool_attached = IsDebugToolAttached(extensions);
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has_debugging_tool_attached = IsDebugToolAttached(extensions);
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@ -248,6 +250,8 @@ Device::Device()
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_VariableAOFFI: {}", has_variable_aoffi);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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LOG_INFO(Render_OpenGL, "Renderer_ComponentIndexingBug: {}", has_component_indexing_bug);
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LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
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LOG_INFO(Render_OpenGL, "Renderer_PreciseBug: {}", has_precise_bug);
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LOG_INFO(Render_OpenGL, "Renderer_BrokenTextureViewFormats: {}",
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has_broken_texture_view_formats);
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if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
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if (Settings::values.use_assembly_shaders.GetValue() && !use_assembly_shaders) {
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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LOG_ERROR(Render_OpenGL, "Assembly shaders enabled but not supported");
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@ -96,6 +96,10 @@ public:
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return has_precise_bug;
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return has_precise_bug;
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}
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}
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bool HasBrokenTextureViewFormats() const {
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return has_broken_texture_view_formats;
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}
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bool HasFastBufferSubData() const {
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bool HasFastBufferSubData() const {
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return has_fast_buffer_sub_data;
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return has_fast_buffer_sub_data;
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}
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}
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@ -137,6 +141,7 @@ private:
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bool has_variable_aoffi{};
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bool has_variable_aoffi{};
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bool has_component_indexing_bug{};
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bool has_component_indexing_bug{};
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bool has_precise_bug{};
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bool has_precise_bug{};
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bool has_broken_texture_view_formats{};
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bool has_fast_buffer_sub_data{};
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bool has_fast_buffer_sub_data{};
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bool has_nv_viewport_array2{};
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bool has_nv_viewport_array2{};
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bool has_debugging_tool_attached{};
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bool has_debugging_tool_attached{};
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@ -61,100 +61,99 @@ struct FormatTuple {
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GLenum internal_format;
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GLenum internal_format;
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GLenum format = GL_NONE;
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GLenum format = GL_NONE;
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GLenum type = GL_NONE;
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GLenum type = GL_NONE;
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GLenum store_format = internal_format;
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};
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};
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constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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constexpr std::array<FormatTuple, MaxPixelFormat> FORMAT_TABLE = {{
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
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{GL_RGBA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_UNORM
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{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
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{GL_RGBA8_SNORM, GL_RGBA, GL_BYTE}, // A8B8G8R8_SNORM
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{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
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{GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE}, // A8B8G8R8_SINT
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{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
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{GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE}, // A8B8G8R8_UINT
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5}, // R5G6B5_UNORM
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
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{GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV}, // B5G6R5_UNORM
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
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{GL_RGB5_A1, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1R5G5B5_UNORM
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
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{GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UNORM
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{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
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{GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV}, // A2B10G10R10_UINT
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
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{GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV}, // A1B5G5R5_UNORM
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
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{GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // R8_UNORM
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{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
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{GL_R8_SNORM, GL_RED, GL_BYTE}, // R8_SNORM
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{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
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{GL_R8I, GL_RED_INTEGER, GL_BYTE}, // R8_SINT
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
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{GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE}, // R8_UINT
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
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{GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16A16_FLOAT
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
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{GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // R16G16B16A16_UNORM
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{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
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{GL_RGBA16_SNORM, GL_RGBA, GL_SHORT}, // R16G16B16A16_SNORM
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{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
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{GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT}, // R16G16B16A16_SINT
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{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
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{GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT}, // R16G16B16A16_UINT
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
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{GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV}, // B10G11R11_FLOAT
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
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{GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT}, // R32G32B32A32_UINT
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{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT1_EXT}, // BC1_RGBA_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT3_EXT}, // BC2_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
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{GL_COMPRESSED_RGBA_S3TC_DXT5_EXT}, // BC3_UNORM
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{GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
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{GL_COMPRESSED_RED_RGTC1}, // BC4_UNORM
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{GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
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{GL_COMPRESSED_SIGNED_RED_RGTC1}, // BC4_SNORM
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{GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
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{GL_COMPRESSED_RG_RGTC2}, // BC5_UNORM
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{GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
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{GL_COMPRESSED_SIGNED_RG_RGTC2}, // BC5_SNORM
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{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
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{GL_COMPRESSED_RGBA_BPTC_UNORM}, // BC7_UNORM
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT}, // BC6H_UFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT}, // BC6H_SFLOAT
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_COMPRESSED_RGBA_ASTC_4x4_KHR}, // ASTC_2D_4X4_UNORM
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32F, GL_RGBA, GL_FLOAT}, // R32G32B32A32_FLOAT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RGBA32I, GL_RGBA_INTEGER, GL_INT}, // R32G32B32A32_SINT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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{GL_RG32F, GL_RG, GL_FLOAT}, // R32G32_FLOAT
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{GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
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{GL_RG32I, GL_RG_INTEGER, GL_INT}, // R32G32_SINT
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{GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
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{GL_R32F, GL_RED, GL_FLOAT}, // R32_FLOAT
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
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{GL_R16F, GL_RED, GL_HALF_FLOAT}, // R16_FLOAT
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
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{GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // R16_UNORM
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{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
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{GL_R16_SNORM, GL_RED, GL_SHORT}, // R16_SNORM
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
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{GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT}, // R16_UINT
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{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
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{GL_R16I, GL_RED_INTEGER, GL_SHORT}, // R16_SINT
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
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{GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // R16G16_UNORM
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{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
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{GL_RG16F, GL_RG, GL_HALF_FLOAT}, // R16G16_FLOAT
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
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{GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT}, // R16G16_UINT
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
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{GL_RG16I, GL_RG_INTEGER, GL_SHORT}, // R16G16_SINT
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{GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
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{GL_RG16_SNORM, GL_RG, GL_SHORT}, // R16G16_SNORM
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{GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
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{GL_RGB32F, GL_RGB, GL_FLOAT}, // R32G32B32_FLOAT
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV, GL_RGBA8}, // A8B8G8R8_SRGB
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{GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_INT_8_8_8_8_REV}, // A8B8G8R8_SRGB
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
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{GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // R8G8_UNORM
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
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{GL_RG8_SNORM, GL_RG, GL_BYTE}, // R8G8_SNORM
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{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
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{GL_RG8I, GL_RG_INTEGER, GL_BYTE}, // R8G8_SINT
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{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
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{GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE}, // R8G8_UINT
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
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{GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT}, // R32G32_UINT
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
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{GL_RGB16F, GL_RGBA, GL_HALF_FLOAT}, // R16G16B16X16_FLOAT
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
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{GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT}, // R32_UINT
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{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
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{GL_R32I, GL_RED_INTEGER, GL_INT}, // R32_SINT
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x8_KHR}, // ASTC_2D_8X8_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_8x5_KHR}, // ASTC_2D_8X5_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_COMPRESSED_RGBA_ASTC_5x4_KHR}, // ASTC_2D_5X4_UNORM
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE, GL_RGBA8}, // B8G8R8A8_UNORM
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{GL_SRGB8_ALPHA8, GL_BGRA, GL_UNSIGNED_BYTE}, // B8G8R8A8_UNORM
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT}, // BC1_RGBA_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT}, // BC2_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT}, // BC3_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
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{GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM}, // BC7_SRGB
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
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{GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4_REV}, // A4B4G4R4_UNORM
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR}, // ASTC_2D_4X4_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR}, // ASTC_2D_8X8_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR}, // ASTC_2D_8X5_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
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{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR}, // ASTC_2D_5X4_SRGB
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{GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_5x5_KHR}, // ASTC_2D_5X5_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR}, // ASTC_2D_5X5_SRGB
|
||||||
{GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_10x8_KHR}, // ASTC_2D_10X8_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR}, // ASTC_2D_10X8_SRGB
|
||||||
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_6x6_KHR}, // ASTC_2D_6X6_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR}, // ASTC_2D_6X6_SRGB
|
||||||
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_10x10_KHR}, // ASTC_2D_10X10_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR}, // ASTC_2D_10X10_SRGB
|
||||||
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_12x12_KHR}, // ASTC_2D_12X12_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR}, // ASTC_2D_12X12_SRGB
|
||||||
{GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_8x6_KHR}, // ASTC_2D_8X6_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR}, // ASTC_2D_8X6_SRGB
|
||||||
{GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
|
{GL_COMPRESSED_RGBA_ASTC_6x5_KHR}, // ASTC_2D_6X5_UNORM
|
||||||
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
|
{GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR}, // ASTC_2D_6X5_SRGB
|
||||||
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
|
{GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV}, // E5B9G9R9_FLOAT
|
||||||
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
|
{GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT}, // D32_FLOAT
|
||||||
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
|
{GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT}, // D16_UNORM
|
||||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
|
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // D24_UNORM_S8_UINT
|
||||||
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
|
{GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8}, // S8_UINT_D24_UNORM
|
||||||
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
|
{GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL,
|
||||||
GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
|
GL_FLOAT_32_UNSIGNED_INT_24_8_REV}, // D32_FLOAT_S8_UINT
|
||||||
}};
|
}};
|
||||||
|
@ -431,6 +430,8 @@ TextureCacheRuntime::TextureCacheRuntime(const Device& device_, ProgramManager&
|
||||||
format_properties[i].emplace(format, properties);
|
format_properties[i].emplace(format, properties);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
has_broken_texture_view_formats = device.HasBrokenTextureViewFormats();
|
||||||
|
|
||||||
null_image_1d_array.Create(GL_TEXTURE_1D_ARRAY);
|
null_image_1d_array.Create(GL_TEXTURE_1D_ARRAY);
|
||||||
null_image_cube_array.Create(GL_TEXTURE_CUBE_MAP_ARRAY);
|
null_image_cube_array.Create(GL_TEXTURE_CUBE_MAP_ARRAY);
|
||||||
null_image_3d.Create(GL_TEXTURE_3D);
|
null_image_3d.Create(GL_TEXTURE_3D);
|
||||||
|
@ -651,13 +652,11 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
|
||||||
if (IsConverted(runtime.device, info.format, info.type)) {
|
if (IsConverted(runtime.device, info.format, info.type)) {
|
||||||
flags |= ImageFlagBits::Converted;
|
flags |= ImageFlagBits::Converted;
|
||||||
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
|
gl_internal_format = IsPixelFormatSRGB(info.format) ? GL_SRGB8_ALPHA8 : GL_RGBA8;
|
||||||
gl_store_format = GL_RGBA8;
|
|
||||||
gl_format = GL_RGBA;
|
gl_format = GL_RGBA;
|
||||||
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||||
} else {
|
} else {
|
||||||
const auto& tuple = GetFormatTuple(info.format);
|
const auto& tuple = GetFormatTuple(info.format);
|
||||||
gl_internal_format = tuple.internal_format;
|
gl_internal_format = tuple.internal_format;
|
||||||
gl_store_format = tuple.store_format;
|
|
||||||
gl_format = tuple.format;
|
gl_format = tuple.format;
|
||||||
gl_type = tuple.type;
|
gl_type = tuple.type;
|
||||||
}
|
}
|
||||||
|
@ -677,23 +676,23 @@ Image::Image(TextureCacheRuntime& runtime, const VideoCommon::ImageInfo& info_,
|
||||||
}
|
}
|
||||||
switch (target) {
|
switch (target) {
|
||||||
case GL_TEXTURE_1D_ARRAY:
|
case GL_TEXTURE_1D_ARRAY:
|
||||||
glTextureStorage2D(handle, num_levels, gl_store_format, width, num_layers);
|
glTextureStorage2D(handle, num_levels, gl_internal_format, width, num_layers);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_2D_ARRAY:
|
case GL_TEXTURE_2D_ARRAY:
|
||||||
glTextureStorage3D(handle, num_levels, gl_store_format, width, height, num_layers);
|
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, num_layers);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
|
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: {
|
||||||
// TODO: Where should 'fixedsamplelocations' come from?
|
// TODO: Where should 'fixedsamplelocations' come from?
|
||||||
const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
|
const auto [samples_x, samples_y] = SamplesLog2(info.num_samples);
|
||||||
glTextureStorage3DMultisample(handle, num_samples, gl_store_format, width >> samples_x,
|
glTextureStorage3DMultisample(handle, num_samples, gl_internal_format, width >> samples_x,
|
||||||
height >> samples_y, num_layers, GL_FALSE);
|
height >> samples_y, num_layers, GL_FALSE);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
case GL_TEXTURE_RECTANGLE:
|
case GL_TEXTURE_RECTANGLE:
|
||||||
glTextureStorage2D(handle, num_levels, gl_store_format, width, height);
|
glTextureStorage2D(handle, num_levels, gl_internal_format, width, height);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_3D:
|
case GL_TEXTURE_3D:
|
||||||
glTextureStorage3D(handle, num_levels, gl_store_format, width, height, depth);
|
glTextureStorage3D(handle, num_levels, gl_internal_format, width, height, depth);
|
||||||
break;
|
break;
|
||||||
case GL_TEXTURE_BUFFER:
|
case GL_TEXTURE_BUFFER:
|
||||||
buffer.Create();
|
buffer.Create();
|
||||||
|
|
|
@ -96,6 +96,10 @@ public:
|
||||||
|
|
||||||
FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
|
FormatProperties FormatInfo(VideoCommon::ImageType type, GLenum internal_format) const;
|
||||||
|
|
||||||
|
bool HasBrokenTextureViewFormats() const noexcept {
|
||||||
|
return has_broken_texture_view_formats;
|
||||||
|
}
|
||||||
|
|
||||||
private:
|
private:
|
||||||
struct StagingBuffers {
|
struct StagingBuffers {
|
||||||
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
|
explicit StagingBuffers(GLenum storage_flags_, GLenum map_flags_);
|
||||||
|
@ -120,6 +124,7 @@ private:
|
||||||
UtilShaders util_shaders;
|
UtilShaders util_shaders;
|
||||||
|
|
||||||
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
|
std::array<std::unordered_map<GLenum, FormatProperties>, 3> format_properties;
|
||||||
|
bool has_broken_texture_view_formats = false;
|
||||||
|
|
||||||
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
|
StagingBuffers upload_buffers{GL_MAP_WRITE_BIT, GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT};
|
||||||
StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
|
StagingBuffers download_buffers{GL_MAP_READ_BIT, GL_MAP_READ_BIT};
|
||||||
|
@ -165,7 +170,6 @@ private:
|
||||||
OGLTextureView store_view;
|
OGLTextureView store_view;
|
||||||
OGLBuffer buffer;
|
OGLBuffer buffer;
|
||||||
GLenum gl_internal_format = GL_NONE;
|
GLenum gl_internal_format = GL_NONE;
|
||||||
GLenum gl_store_format = GL_NONE;
|
|
||||||
GLenum gl_format = GL_NONE;
|
GLenum gl_format = GL_NONE;
|
||||||
GLenum gl_type = GL_NONE;
|
GLenum gl_type = GL_NONE;
|
||||||
};
|
};
|
||||||
|
|
|
@ -104,6 +104,11 @@ struct TextureCacheRuntime {
|
||||||
}
|
}
|
||||||
|
|
||||||
void InsertUploadMemoryBarrier() {}
|
void InsertUploadMemoryBarrier() {}
|
||||||
|
|
||||||
|
bool HasBrokenTextureViewFormats() const noexcept {
|
||||||
|
// No known Vulkan driver has broken image views
|
||||||
|
return false;
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
class Image : public VideoCommon::ImageBase {
|
class Image : public VideoCommon::ImageBase {
|
||||||
|
|
|
@ -120,7 +120,9 @@ void AddImageAlias(ImageBase& lhs, ImageBase& rhs, ImageId lhs_id, ImageId rhs_i
|
||||||
if (lhs.info.type == ImageType::Linear) {
|
if (lhs.info.type == ImageType::Linear) {
|
||||||
base = SubresourceBase{.level = 0, .layer = 0};
|
base = SubresourceBase{.level = 0, .layer = 0};
|
||||||
} else {
|
} else {
|
||||||
base = FindSubresource(rhs.info, lhs, rhs.gpu_addr, OPTIONS);
|
// We are passing relaxed formats as an option, having broken views or not won't matter
|
||||||
|
static constexpr bool broken_views = false;
|
||||||
|
base = FindSubresource(rhs.info, lhs, rhs.gpu_addr, OPTIONS, broken_views);
|
||||||
}
|
}
|
||||||
if (!base) {
|
if (!base) {
|
||||||
LOG_ERROR(HW_GPU, "Image alias should have been flipped");
|
LOG_ERROR(HW_GPU, "Image alias should have been flipped");
|
||||||
|
|
|
@ -24,7 +24,7 @@ ImageViewBase::ImageViewBase(const ImageViewInfo& info, const ImageInfo& image_i
|
||||||
.height = std::max(image_info.size.height >> range.base.level, 1u),
|
.height = std::max(image_info.size.height >> range.base.level, 1u),
|
||||||
.depth = std::max(image_info.size.depth >> range.base.level, 1u),
|
.depth = std::max(image_info.size.depth >> range.base.level, 1u),
|
||||||
} {
|
} {
|
||||||
ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format),
|
ASSERT_MSG(VideoCore::Surface::IsViewCompatible(image_info.format, info.format, false),
|
||||||
"Image view format {} is incompatible with image format {}", info.format,
|
"Image view format {} is incompatible with image format {}", info.format,
|
||||||
image_info.format);
|
image_info.format);
|
||||||
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
|
const bool is_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
|
||||||
|
|
|
@ -883,6 +883,7 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
if (!cpu_addr) {
|
if (!cpu_addr) {
|
||||||
return ImageId{};
|
return ImageId{};
|
||||||
}
|
}
|
||||||
|
const bool broken_views = runtime.HasBrokenTextureViewFormats();
|
||||||
ImageId image_id;
|
ImageId image_id;
|
||||||
const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
|
const auto lambda = [&](ImageId existing_image_id, ImageBase& existing_image) {
|
||||||
if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
|
if (info.type == ImageType::Linear || existing_image.info.type == ImageType::Linear) {
|
||||||
|
@ -892,11 +893,11 @@ ImageId TextureCache<P>::FindImage(const ImageInfo& info, GPUVAddr gpu_addr,
|
||||||
if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
|
if (existing_image.gpu_addr == gpu_addr && existing.type == info.type &&
|
||||||
existing.pitch == info.pitch &&
|
existing.pitch == info.pitch &&
|
||||||
IsPitchLinearSameSize(existing, info, strict_size) &&
|
IsPitchLinearSameSize(existing, info, strict_size) &&
|
||||||
IsViewCompatible(existing.format, info.format)) {
|
IsViewCompatible(existing.format, info.format, broken_views)) {
|
||||||
image_id = existing_image_id;
|
image_id = existing_image_id;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
} else if (IsSubresource(info, existing_image, gpu_addr, options)) {
|
} else if (IsSubresource(info, existing_image, gpu_addr, options, broken_views)) {
|
||||||
image_id = existing_image_id;
|
image_id = existing_image_id;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -926,6 +927,7 @@ template <class P>
|
||||||
ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
|
ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VAddr cpu_addr) {
|
||||||
ImageInfo new_info = info;
|
ImageInfo new_info = info;
|
||||||
const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
|
const size_t size_bytes = CalculateGuestSizeInBytes(new_info);
|
||||||
|
const bool broken_views = runtime.HasBrokenTextureViewFormats();
|
||||||
std::vector<ImageId> overlap_ids;
|
std::vector<ImageId> overlap_ids;
|
||||||
std::vector<ImageId> left_aliased_ids;
|
std::vector<ImageId> left_aliased_ids;
|
||||||
std::vector<ImageId> right_aliased_ids;
|
std::vector<ImageId> right_aliased_ids;
|
||||||
|
@ -940,7 +942,9 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
||||||
}
|
}
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
const auto solution = ResolveOverlap(new_info, gpu_addr, cpu_addr, overlap, true);
|
static constexpr bool strict_size = true;
|
||||||
|
const std::optional<OverlapResult> solution =
|
||||||
|
ResolveOverlap(new_info, gpu_addr, cpu_addr, overlap, strict_size, broken_views);
|
||||||
if (solution) {
|
if (solution) {
|
||||||
gpu_addr = solution->gpu_addr;
|
gpu_addr = solution->gpu_addr;
|
||||||
cpu_addr = solution->cpu_addr;
|
cpu_addr = solution->cpu_addr;
|
||||||
|
@ -950,9 +954,10 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
||||||
}
|
}
|
||||||
static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
|
static constexpr auto options = RelaxedOptions::Size | RelaxedOptions::Format;
|
||||||
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
|
const ImageBase new_image_base(new_info, gpu_addr, cpu_addr);
|
||||||
if (IsSubresource(new_info, overlap, gpu_addr, options)) {
|
if (IsSubresource(new_info, overlap, gpu_addr, options, broken_views)) {
|
||||||
left_aliased_ids.push_back(overlap_id);
|
left_aliased_ids.push_back(overlap_id);
|
||||||
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options)) {
|
} else if (IsSubresource(overlap.info, new_image_base, overlap.gpu_addr, options,
|
||||||
|
broken_views)) {
|
||||||
right_aliased_ids.push_back(overlap_id);
|
right_aliased_ids.push_back(overlap_id);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
|
@ -1069,13 +1069,13 @@ bool IsPitchLinearSameSize(const ImageInfo& lhs, const ImageInfo& rhs, bool stri
|
||||||
|
|
||||||
std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info, GPUVAddr gpu_addr,
|
std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info, GPUVAddr gpu_addr,
|
||||||
VAddr cpu_addr, const ImageBase& overlap,
|
VAddr cpu_addr, const ImageBase& overlap,
|
||||||
bool strict_size) {
|
bool strict_size, bool broken_views) {
|
||||||
ASSERT(new_info.type != ImageType::Linear);
|
ASSERT(new_info.type != ImageType::Linear);
|
||||||
ASSERT(overlap.info.type != ImageType::Linear);
|
ASSERT(overlap.info.type != ImageType::Linear);
|
||||||
if (!IsLayerStrideCompatible(new_info, overlap.info)) {
|
if (!IsLayerStrideCompatible(new_info, overlap.info)) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
if (!IsViewCompatible(overlap.info.format, new_info.format)) {
|
if (!IsViewCompatible(overlap.info.format, new_info.format, broken_views)) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
if (gpu_addr == overlap.gpu_addr) {
|
if (gpu_addr == overlap.gpu_addr) {
|
||||||
|
@ -1118,14 +1118,15 @@ bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs) {
|
||||||
}
|
}
|
||||||
|
|
||||||
std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const ImageBase& image,
|
std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const ImageBase& image,
|
||||||
GPUVAddr candidate_addr, RelaxedOptions options) {
|
GPUVAddr candidate_addr, RelaxedOptions options,
|
||||||
|
bool broken_views) {
|
||||||
const std::optional<SubresourceBase> base = image.TryFindBase(candidate_addr);
|
const std::optional<SubresourceBase> base = image.TryFindBase(candidate_addr);
|
||||||
if (!base) {
|
if (!base) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
const ImageInfo& existing = image.info;
|
const ImageInfo& existing = image.info;
|
||||||
if (False(options & RelaxedOptions::Format)) {
|
if (False(options & RelaxedOptions::Format)) {
|
||||||
if (!IsViewCompatible(existing.format, candidate.format)) {
|
if (!IsViewCompatible(existing.format, candidate.format, broken_views)) {
|
||||||
return std::nullopt;
|
return std::nullopt;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1162,8 +1163,8 @@ std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate, const
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr candidate_addr,
|
bool IsSubresource(const ImageInfo& candidate, const ImageBase& image, GPUVAddr candidate_addr,
|
||||||
RelaxedOptions options) {
|
RelaxedOptions options, bool broken_views) {
|
||||||
return FindSubresource(candidate, image, candidate_addr, options).has_value();
|
return FindSubresource(candidate, image, candidate_addr, options, broken_views).has_value();
|
||||||
}
|
}
|
||||||
|
|
||||||
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
||||||
|
|
|
@ -87,17 +87,19 @@ void SwizzleImage(Tegra::MemoryManager& gpu_memory, GPUVAddr gpu_addr, const Ima
|
||||||
[[nodiscard]] std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info,
|
[[nodiscard]] std::optional<OverlapResult> ResolveOverlap(const ImageInfo& new_info,
|
||||||
GPUVAddr gpu_addr, VAddr cpu_addr,
|
GPUVAddr gpu_addr, VAddr cpu_addr,
|
||||||
const ImageBase& overlap,
|
const ImageBase& overlap,
|
||||||
bool strict_size);
|
bool strict_size, bool broken_views);
|
||||||
|
|
||||||
[[nodiscard]] bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs);
|
[[nodiscard]] bool IsLayerStrideCompatible(const ImageInfo& lhs, const ImageInfo& rhs);
|
||||||
|
|
||||||
[[nodiscard]] std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate,
|
[[nodiscard]] std::optional<SubresourceBase> FindSubresource(const ImageInfo& candidate,
|
||||||
const ImageBase& image,
|
const ImageBase& image,
|
||||||
GPUVAddr candidate_addr,
|
GPUVAddr candidate_addr,
|
||||||
RelaxedOptions options);
|
RelaxedOptions options,
|
||||||
|
bool broken_views);
|
||||||
|
|
||||||
[[nodiscard]] bool IsSubresource(const ImageInfo& candidate, const ImageBase& image,
|
[[nodiscard]] bool IsSubresource(const ImageInfo& candidate, const ImageBase& image,
|
||||||
GPUVAddr candidate_addr, RelaxedOptions options);
|
GPUVAddr candidate_addr, RelaxedOptions options,
|
||||||
|
bool broken_views);
|
||||||
|
|
||||||
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
void DeduceBlitImages(ImageInfo& dst_info, ImageInfo& src_info, const ImageBase* dst,
|
||||||
const ImageBase* src);
|
const ImageBase* src);
|
||||||
|
|
Loading…
Reference in a new issue