mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 15:22:45 +01:00
Merge pull request #3241 from ReinUsesLisp/gl-shader-cache
gl_shader_cache: Style changes
This commit is contained in:
commit
e976d0e924
1 changed files with 14 additions and 19 deletions
|
@ -112,25 +112,25 @@ constexpr GLenum GetGLShaderType(ShaderType shader_type) {
|
|||
}
|
||||
|
||||
/// Describes primitive behavior on geometry shaders
|
||||
constexpr std::tuple<const char*, const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
|
||||
constexpr std::pair<const char*, u32> GetPrimitiveDescription(GLenum primitive_mode) {
|
||||
switch (primitive_mode) {
|
||||
case GL_POINTS:
|
||||
return {"points", "Points", 1};
|
||||
return {"points", 1};
|
||||
case GL_LINES:
|
||||
case GL_LINE_STRIP:
|
||||
return {"lines", "Lines", 2};
|
||||
return {"lines", 2};
|
||||
case GL_LINES_ADJACENCY:
|
||||
case GL_LINE_STRIP_ADJACENCY:
|
||||
return {"lines_adjacency", "LinesAdj", 4};
|
||||
return {"lines_adjacency", 4};
|
||||
case GL_TRIANGLES:
|
||||
case GL_TRIANGLE_STRIP:
|
||||
case GL_TRIANGLE_FAN:
|
||||
return {"triangles", "Triangles", 3};
|
||||
return {"triangles", 3};
|
||||
case GL_TRIANGLES_ADJACENCY:
|
||||
case GL_TRIANGLE_STRIP_ADJACENCY:
|
||||
return {"triangles_adjacency", "TrianglesAdj", 6};
|
||||
return {"triangles_adjacency", 6};
|
||||
default:
|
||||
return {"points", "Invalid", 1};
|
||||
return {"points", 1};
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -264,30 +264,25 @@ CachedProgram BuildShader(const Device& device, u64 unique_identifier, ShaderTyp
|
|||
"#extension GL_NV_shader_thread_group : require\n"
|
||||
"#extension GL_NV_shader_thread_shuffle : require\n";
|
||||
}
|
||||
source += '\n';
|
||||
|
||||
if (shader_type == ShaderType::Geometry) {
|
||||
const auto [glsl_topology, debug_name, max_vertices] =
|
||||
GetPrimitiveDescription(variant.primitive_mode);
|
||||
|
||||
source += fmt::format("layout ({}) in;\n\n", glsl_topology);
|
||||
const auto [glsl_topology, max_vertices] = GetPrimitiveDescription(variant.primitive_mode);
|
||||
source += fmt::format("#define MAX_VERTEX_INPUT {}\n", max_vertices);
|
||||
source += fmt::format("layout ({}) in;\n", glsl_topology);
|
||||
}
|
||||
if (shader_type == ShaderType::Compute) {
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
source +=
|
||||
fmt::format("layout (local_size_x = {}, local_size_y = {}, local_size_z = {}) in;\n",
|
||||
variant.block_x, variant.block_y, variant.block_z);
|
||||
|
||||
if (variant.shared_memory_size > 0) {
|
||||
// TODO(Rodrigo): We should divide by four here, but having a larger shared memory pool
|
||||
// avoids out of bound stores. Find out why shared memory size is being invalid.
|
||||
// shared_memory_size is described in number of words
|
||||
source += fmt::format("shared uint smem[{}];\n", variant.shared_memory_size);
|
||||
}
|
||||
|
||||
if (variant.local_memory_size > 0) {
|
||||
source += fmt::format("#define LOCAL_MEMORY_SIZE {}\n",
|
||||
Common::AlignUp(variant.local_memory_size, 4) / 4);
|
||||
}
|
||||
}
|
||||
|
||||
source += '\n';
|
||||
|
|
Loading…
Reference in a new issue