mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
gl_state: Drop uniform buffer state tracking
This commit is contained in:
parent
59c665b28e
commit
ea4928393f
3 changed files with 0 additions and 10 deletions
|
@ -84,7 +84,6 @@ OpenGLState::OpenGLState() {
|
|||
draw.draw_framebuffer = 0;
|
||||
draw.vertex_array = 0;
|
||||
draw.vertex_buffer = 0;
|
||||
draw.uniform_buffer = 0;
|
||||
draw.shader_program = 0;
|
||||
draw.program_pipeline = 0;
|
||||
|
||||
|
@ -544,10 +543,6 @@ void OpenGLState::ApplyDepthClamp() const {
|
|||
void OpenGLState::Apply() const {
|
||||
ApplyFramebufferState();
|
||||
ApplyVertexBufferState();
|
||||
// Uniform buffer
|
||||
if (draw.uniform_buffer != cur_state.draw.uniform_buffer) {
|
||||
glBindBuffer(GL_UNIFORM_BUFFER, draw.uniform_buffer);
|
||||
}
|
||||
|
||||
// Shader program
|
||||
if (draw.shader_program != cur_state.draw.shader_program) {
|
||||
|
@ -642,9 +637,6 @@ OpenGLState& OpenGLState::ResetBuffer(GLuint handle) {
|
|||
if (draw.vertex_buffer == handle) {
|
||||
draw.vertex_buffer = 0;
|
||||
}
|
||||
if (draw.uniform_buffer == handle) {
|
||||
draw.uniform_buffer = 0;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
|
|
@ -155,7 +155,6 @@ public:
|
|||
GLuint draw_framebuffer; // GL_DRAW_FRAMEBUFFER_BINDING
|
||||
GLuint vertex_array; // GL_VERTEX_ARRAY_BINDING
|
||||
GLuint vertex_buffer; // GL_ARRAY_BUFFER_BINDING
|
||||
GLuint uniform_buffer; // GL_UNIFORM_BUFFER_BINDING
|
||||
GLuint shader_program; // GL_CURRENT_PROGRAM
|
||||
GLuint program_pipeline; // GL_PROGRAM_PIPELINE_BINDING
|
||||
} draw;
|
||||
|
|
|
@ -248,7 +248,6 @@ void RendererOpenGL::InitOpenGLObjects() {
|
|||
|
||||
state.draw.vertex_array = vertex_array.handle;
|
||||
state.draw.vertex_buffer = vertex_buffer.handle;
|
||||
state.draw.uniform_buffer = 0;
|
||||
state.Apply();
|
||||
|
||||
// Attach vertex data to VAO
|
||||
|
|
Loading…
Reference in a new issue