mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-27 02:40:58 +01:00
Merge pull request #6553 from FernandoS27/bite-a-bat-change-the-world
TextureCache: Fix 1D to 2D overlapps.
This commit is contained in:
commit
eb0e10cff2
2 changed files with 26 additions and 3 deletions
|
@ -341,6 +341,20 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
|||
[[nodiscard]] CopyOrigin MakeCopyOrigin(VideoCommon::Offset3D offset,
|
||||
VideoCommon::SubresourceLayers subresource, GLenum target) {
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
return CopyOrigin{
|
||||
.level = static_cast<GLint>(subresource.base_level),
|
||||
.x = static_cast<GLint>(offset.x),
|
||||
.y = static_cast<GLint>(0),
|
||||
.z = static_cast<GLint>(0),
|
||||
};
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
return CopyOrigin{
|
||||
.level = static_cast<GLint>(subresource.base_level),
|
||||
.x = static_cast<GLint>(offset.x),
|
||||
.y = static_cast<GLint>(0),
|
||||
.z = static_cast<GLint>(subresource.base_layer),
|
||||
};
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
||||
return CopyOrigin{
|
||||
|
@ -366,6 +380,18 @@ void ApplySwizzle(GLuint handle, PixelFormat format, std::array<SwizzleSource, 4
|
|||
VideoCommon::SubresourceLayers dst_subresource,
|
||||
GLenum target) {
|
||||
switch (target) {
|
||||
case GL_TEXTURE_1D:
|
||||
return CopyRegion{
|
||||
.width = static_cast<GLsizei>(extent.width),
|
||||
.height = static_cast<GLsizei>(1),
|
||||
.depth = static_cast<GLsizei>(1),
|
||||
};
|
||||
case GL_TEXTURE_1D_ARRAY:
|
||||
return CopyRegion{
|
||||
.width = static_cast<GLsizei>(extent.width),
|
||||
.height = static_cast<GLsizei>(1),
|
||||
.depth = static_cast<GLsizei>(dst_subresource.num_layers),
|
||||
};
|
||||
case GL_TEXTURE_2D_ARRAY:
|
||||
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
|
||||
return CopyRegion{
|
||||
|
|
|
@ -1057,9 +1057,6 @@ ImageId TextureCache<P>::JoinImages(const ImageInfo& info, GPUVAddr gpu_addr, VA
|
|||
std::vector<ImageId> right_aliased_ids;
|
||||
std::vector<ImageId> bad_overlap_ids;
|
||||
ForEachImageInRegion(cpu_addr, size_bytes, [&](ImageId overlap_id, ImageBase& overlap) {
|
||||
if (info.type != overlap.info.type) {
|
||||
return;
|
||||
}
|
||||
if (info.type == ImageType::Linear) {
|
||||
if (info.pitch == overlap.info.pitch && gpu_addr == overlap.gpu_addr) {
|
||||
// Alias linear images with the same pitch
|
||||
|
|
Loading…
Reference in a new issue