mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 14:52:45 +01:00
Merge pull request #1508 from JayFoxRox/vs-output-map
Respect vs output map
This commit is contained in:
commit
ebbba0d381
2 changed files with 19 additions and 7 deletions
|
@ -71,7 +71,7 @@ struct Regs {
|
||||||
BitField<0, 24, u32> viewport_depth_range; // float24
|
BitField<0, 24, u32> viewport_depth_range; // float24
|
||||||
BitField<0, 24, u32> viewport_depth_far_plane; // float24
|
BitField<0, 24, u32> viewport_depth_far_plane; // float24
|
||||||
|
|
||||||
INSERT_PADDING_WORDS(0x1);
|
BitField<0, 3, u32> vs_output_total;
|
||||||
|
|
||||||
union VSOutputAttributes {
|
union VSOutputAttributes {
|
||||||
// Maps components of output vertex attributes to semantics
|
// Maps components of output vertex attributes to semantics
|
||||||
|
@ -1157,8 +1157,10 @@ struct Regs {
|
||||||
}
|
}
|
||||||
} input_register_map;
|
} input_register_map;
|
||||||
|
|
||||||
// OUTMAP_MASK, 0x28E, CODETRANSFER_END
|
BitField<0, 16, u32> output_mask;
|
||||||
INSERT_PADDING_WORDS(0x3);
|
|
||||||
|
// 0x28E, CODETRANSFER_END
|
||||||
|
INSERT_PADDING_WORDS(0x2);
|
||||||
|
|
||||||
struct {
|
struct {
|
||||||
enum Format : u32
|
enum Format : u32
|
||||||
|
|
|
@ -121,15 +121,23 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
||||||
OutputVertex ret;
|
OutputVertex ret;
|
||||||
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
|
// TODO(neobrain): Under some circumstances, up to 16 attributes may be output. We need to
|
||||||
// figure out what those circumstances are and enable the remaining outputs then.
|
// figure out what those circumstances are and enable the remaining outputs then.
|
||||||
for (int i = 0; i < 7; ++i) {
|
unsigned index = 0;
|
||||||
const auto& output_register_map = g_state.regs.vs_output_attributes[i]; // TODO: Don't hardcode VS here
|
for (unsigned i = 0; i < 7; ++i) {
|
||||||
|
|
||||||
|
if (index >= g_state.regs.vs_output_total)
|
||||||
|
break;
|
||||||
|
|
||||||
|
if ((g_state.regs.vs.output_mask & (1 << i)) == 0)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
const auto& output_register_map = g_state.regs.vs_output_attributes[index]; // TODO: Don't hardcode VS here
|
||||||
|
|
||||||
u32 semantics[4] = {
|
u32 semantics[4] = {
|
||||||
output_register_map.map_x, output_register_map.map_y,
|
output_register_map.map_x, output_register_map.map_y,
|
||||||
output_register_map.map_z, output_register_map.map_w
|
output_register_map.map_z, output_register_map.map_w
|
||||||
};
|
};
|
||||||
|
|
||||||
for (int comp = 0; comp < 4; ++comp) {
|
for (unsigned comp = 0; comp < 4; ++comp) {
|
||||||
float24* out = ((float24*)&ret) + semantics[comp];
|
float24* out = ((float24*)&ret) + semantics[comp];
|
||||||
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
|
if (semantics[comp] != Regs::VSOutputAttributes::INVALID) {
|
||||||
*out = state.registers.output[i][comp];
|
*out = state.registers.output[i][comp];
|
||||||
|
@ -139,10 +147,12 @@ OutputVertex Run(UnitState<false>& state, const InputVertex& input, int num_attr
|
||||||
memset(out, 0, sizeof(*out));
|
memset(out, 0, sizeof(*out));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
index++;
|
||||||
}
|
}
|
||||||
|
|
||||||
// The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
|
// The hardware takes the absolute and saturates vertex colors like this, *before* doing interpolation
|
||||||
for (int i = 0; i < 4; ++i) {
|
for (unsigned i = 0; i < 4; ++i) {
|
||||||
ret.color[i] = float24::FromFloat32(
|
ret.color[i] = float24::FromFloat32(
|
||||||
std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
|
std::fmin(std::fabs(ret.color[i].ToFloat32()), 1.0f));
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue