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https://git.suyu.dev/suyu/suyu.git
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Merge pull request #312 from Subv/still_more_savedata_stuff
CFG: Implemented the GetConfigInfoBlk2 function.
This commit is contained in:
commit
ec1ddc17e2
14 changed files with 508 additions and 30 deletions
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@ -37,8 +37,9 @@ set(SRCS
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hle/service/apt_u.cpp
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hle/service/boss_u.cpp
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hle/service/cecd_u.cpp
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hle/service/cfg_i.cpp
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hle/service/cfg_u.cpp
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hle/service/cfg/cfg.cpp
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hle/service/cfg/cfg_i.cpp
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hle/service/cfg/cfg_u.cpp
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hle/service/csnd_snd.cpp
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hle/service/dsp_dsp.cpp
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hle/service/err_f.cpp
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@ -122,8 +123,9 @@ set(HEADERS
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hle/service/apt_u.h
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hle/service/boss_u.h
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hle/service/cecd_u.h
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hle/service/cfg_i.h
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hle/service/cfg_u.h
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hle/service/cfg/cfg.h
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hle/service/cfg/cfg_i.h
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hle/service/cfg/cfg_u.h
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hle/service/csnd_snd.h
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hle/service/dsp_dsp.h
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hle/service/err_f.h
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@ -45,6 +45,11 @@ public:
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{
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}
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Path(const char* path):
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type(Char), string(path)
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{
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}
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Path(LowPathType type, u32 size, u32 pointer):
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type(type)
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{
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@ -16,8 +16,14 @@
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namespace FileSys {
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
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: DiskArchive(mount_point) {
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static std::string GetSystemSaveDataPath(const std::string& mount_point, u64 save_id) {
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u32 save_high = static_cast<u32>((save_id >> 32) & 0xFFFFFFFF);
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u32 save_low = static_cast<u32>(save_id & 0xFFFFFFFF);
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return Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(), save_low, save_high);
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}
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Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
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: DiskArchive(GetSystemSaveDataPath(mount_point, save_id)) {
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LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
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}
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@ -19,7 +19,7 @@ namespace FileSys {
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/// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
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class Archive_SystemSaveData final : public DiskArchive {
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public:
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Archive_SystemSaveData(const std::string& mount_point);
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Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
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/**
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* Initialize the archive.
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@ -5,6 +5,7 @@
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#pragma once
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#include "common/common_types.h"
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#include "common/file_util.h"
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#include "core/file_sys/archive_backend.h"
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#include "core/loader/loader.h"
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@ -9,6 +9,7 @@
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#include "core/hle/kernel/thread.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/fs/archive.h"
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#include "core/hle/service/cfg/cfg.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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@ -58,6 +59,7 @@ void RegisterAllModules() {
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void Init() {
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Service::Init();
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Service::FS::ArchiveInit();
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Service::CFG::CFGInit();
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RegisterAllModules();
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@ -65,6 +67,7 @@ void Init() {
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}
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void Shutdown() {
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Service::CFG::CFGShutdown();
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Service::FS::ArchiveShutdown();
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Service::Shutdown();
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202
src/core/hle/service/cfg/cfg.cpp
Normal file
202
src/core/hle/service/cfg/cfg.cpp
Normal file
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@ -0,0 +1,202 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <algorithm>
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#include "common/log.h"
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#include "common/make_unique.h"
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#include "core/file_sys/archive_systemsavedata.h"
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#include "core/hle/service/cfg/cfg.h"
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namespace Service {
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namespace CFG {
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const u64 CFG_SAVE_ID = 0x00010017;
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const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
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const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
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const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
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const char CONSOLE_USERNAME[0x14] = "CITRA";
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/// This will be initialized in CFGInit, and will be used when creating the block
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UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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const u8 SOUND_OUTPUT_MODE = 2;
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const u8 UNITED_STATES_COUNTRY_ID = 49;
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/// TODO(Subv): Find what the other bytes are
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const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
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/**
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* TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
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* for example Nintendo Zone
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* Thanks Normmatt for providing this information
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*/
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const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
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62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
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10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
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};
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static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
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static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
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static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
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// Read the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
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[&](const SaveConfigBlockEntry& entry) {
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return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
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});
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if (itr == std::end(config->block_entries)) {
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LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
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return ResultCode(-1); // TODO(Subv): Find the correct error code
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}
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// The data is located in the block header itself if the size is less than 4 bytes
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if (itr->size <= 4)
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memcpy(output, &itr->offset_or_data, itr->size);
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else
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memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
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return RESULT_SUCCESS;
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}
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ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
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return ResultCode(-1); // TODO(Subv): Find the right error code
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// Insert the block header with offset 0 for now
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config->block_entries[config->total_entries] = { block_id, 0, size, flags };
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if (size > 4) {
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u32 offset = config->data_entries_offset;
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// Perform a search to locate the next offset for the new data
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// use the offset and size of the previous block to determine the new position
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for (int i = config->total_entries - 1; i >= 0; --i) {
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// Ignore the blocks that don't have a separate data offset
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if (config->block_entries[i].size > 4) {
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offset = config->block_entries[i].offset_or_data +
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config->block_entries[i].size;
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break;
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}
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}
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config->block_entries[config->total_entries].offset_or_data = offset;
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// Write the data at the new offset
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memcpy(&cfg_config_file_buffer[offset], data, size);
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}
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else {
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// The offset_or_data field in the header contains the data itself if it's 4 bytes or less
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memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
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}
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++config->total_entries;
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return RESULT_SUCCESS;
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}
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ResultCode DeleteConfigNANDSaveFile() {
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FileSys::Path path("config");
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if (cfg_system_save_data->DeleteFile(path))
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return RESULT_SUCCESS;
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return ResultCode(-1); // TODO(Subv): Find the right error code
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}
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ResultCode UpdateConfigNANDSavegame() {
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FileSys::Mode mode = {};
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mode.write_flag = 1;
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mode.create_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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_assert_msg_(Service_CFG, file != nullptr, "could not open file");
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file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
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return RESULT_SUCCESS;
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}
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ResultCode FormatConfig() {
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ResultCode res = DeleteConfigNANDSaveFile();
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if (!res.IsSuccess())
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return res;
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// Delete the old data
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cfg_config_file_buffer.fill(0);
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// Create the header
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SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
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// This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
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config->data_entries_offset = 0x455C;
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// Insert the default blocks
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res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
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reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
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reinterpret_cast<const u8*>(&CONSOLE_MODEL));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
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reinterpret_cast<const u8*>(&COUNTRY_INFO));
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if (!res.IsSuccess())
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return res;
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res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
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reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
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if (!res.IsSuccess())
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return res;
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// Save the buffer to the file
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res = UpdateConfigNANDSavegame();
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if (!res.IsSuccess())
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return res;
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return RESULT_SUCCESS;
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}
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void CFGInit() {
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// TODO(Subv): In the future we should use the FS service to query this archive,
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// currently it is not possible because you can only have one open archive of the same type at any time
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std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
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cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(
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syssavedata_directory, CFG_SAVE_ID);
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if (!cfg_system_save_data->Initialize()) {
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LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
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return;
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}
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// TODO(Subv): All this code should be moved to cfg:i,
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// it's only here because we do not currently emulate the lower level code that uses that service
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// Try to open the file in read-only mode to check its existence
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FileSys::Mode mode = {};
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mode.read_flag = 1;
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FileSys::Path path("config");
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auto file = cfg_system_save_data->OpenFile(path, mode);
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// Load the config if it already exists
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if (file != nullptr) {
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file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
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return;
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}
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// Initialize the Username block
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// TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
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CONSOLE_USERNAME_BLOCK.ng_word = 0;
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CONSOLE_USERNAME_BLOCK.zero = 0;
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// Copy string to buffer and pad with zeros at the end
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auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
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std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
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std::end(CONSOLE_USERNAME_BLOCK.username), 0);
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FormatConfig();
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}
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void CFGShutdown() {
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}
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} // namespace CFG
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} // namespace Service
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144
src/core/hle/service/cfg/cfg.h
Normal file
144
src/core/hle/service/cfg/cfg.h
Normal file
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@ -0,0 +1,144 @@
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// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include "core/hle/result.h"
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namespace Service {
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namespace CFG {
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enum SystemModel {
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NINTENDO_3DS = 0,
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NINTENDO_3DS_XL = 1,
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NEW_NINTENDO_3DS = 2,
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NINTENDO_2DS = 3,
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NEW_NINTENDO_3DS_XL = 4
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};
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enum SystemLanguage {
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LANGUAGE_JP = 0,
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LANGUAGE_EN = 1,
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LANGUAGE_FR = 2,
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LANGUAGE_DE = 3,
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LANGUAGE_IT = 4,
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LANGUAGE_ES = 5,
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LANGUAGE_ZH = 6,
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LANGUAGE_KO = 7,
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LANGUAGE_NL = 8,
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LANGUAGE_PT = 9,
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LANGUAGE_RU = 10
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};
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/// Block header in the config savedata file
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struct SaveConfigBlockEntry {
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u32 block_id; ///< The id of the current block
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u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
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u16 size; ///< The size of the block
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u16 flags; ///< The flags of the block, possibly used for access control
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};
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/// The maximum number of block entries that can exist in the config file
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static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
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/**
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* The header of the config savedata file,
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* contains information about the blocks in the file
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*/
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struct SaveFileConfig {
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u16 total_entries; ///< The total number of set entries in the config file
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u16 data_entries_offset; ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
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SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
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u32 unknown; ///< This field is unknown, possibly padding, 0 has been observed in hardware
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};
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static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
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struct UsernameBlock {
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char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
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u32 zero;
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u32 ng_word;
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};
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static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
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struct ConsoleModelInfo {
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u8 model; ///< The console model (3DS, 2DS, etc)
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u8 unknown[3]; ///< Unknown data
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};
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static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
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struct ConsoleCountryInfo {
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u8 unknown[3]; ///< Unknown data
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u8 country_code; ///< The country code of the console
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};
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static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
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|
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extern const u64 CFG_SAVE_ID;
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extern const u64 CONSOLE_UNIQUE_ID;
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extern const ConsoleModelInfo CONSOLE_MODEL;
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extern const u8 CONSOLE_LANGUAGE;
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extern const char CONSOLE_USERNAME[0x14];
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/// This will be initialized in the Interface constructor, and will be used when creating the block
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extern UsernameBlock CONSOLE_USERNAME_BLOCK;
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/// TODO(Subv): Find out what this actually is
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extern const u8 SOUND_OUTPUT_MODE;
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extern const u8 UNITED_STATES_COUNTRY_ID;
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/// TODO(Subv): Find what the other bytes are
|
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extern const ConsoleCountryInfo COUNTRY_INFO;
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extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
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static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
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static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
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static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
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static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
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/**
|
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* Reads a block with the specified id and flag from the Config savegame buffer
|
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* and writes the output to output.
|
||||
* The input size must match exactly the size of the requested block
|
||||
* @param block_id The id of the block we want to read
|
||||
* @param size The size of the block we want to read
|
||||
* @param flag The requested block must have this flag set
|
||||
* @param output A pointer where we will write the read data
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
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ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
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||||
|
||||
/**
|
||||
* Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
|
||||
* The config savegame file in the filesystem is not updated.
|
||||
* @param block_id The id of the block we want to create
|
||||
* @param size The size of the block we want to create
|
||||
* @param flag The flags of the new block
|
||||
* @param data A pointer containing the data we will write to the new block
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
|
||||
|
||||
/**
|
||||
* Deletes the config savegame file from the filesystem, the buffer in memory is not affected
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode DeleteConfigNANDSaveFile();
|
||||
|
||||
/**
|
||||
* Writes the config savegame memory buffer to the config savegame file in the filesystem
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode UpdateConfigNANDSavegame();
|
||||
|
||||
/**
|
||||
* Re-creates the config savegame file in memory and the filesystem with the default blocks
|
||||
* @returns ResultCode indicating the result of the operation, 0 on success
|
||||
*/
|
||||
ResultCode FormatConfig();
|
||||
|
||||
/// Initialize the config service
|
||||
void CFGInit();
|
||||
|
||||
/// Shutdown the config service
|
||||
void CFGShutdown();
|
||||
|
||||
} // namespace CFG
|
||||
} // namespace Service
|
|
@ -4,29 +4,83 @@
|
|||
|
||||
#include "common/log.h"
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/cfg_i.h"
|
||||
#include "core/hle/service/cfg/cfg.h"
|
||||
#include "core/hle/service/cfg/cfg_i.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Namespace CFG_I
|
||||
|
||||
namespace CFG_I {
|
||||
|
||||
/**
|
||||
* CFG_I::GetConfigInfoBlk8 service function
|
||||
* This function is called by two command headers,
|
||||
* there appears to be no difference between them according to 3dbrew
|
||||
* Inputs:
|
||||
* 0 : 0x04010082 / 0x08010082
|
||||
* 1 : Size
|
||||
* 2 : Block ID
|
||||
* 3 : Descriptor for the output buffer
|
||||
* 4 : Output buffer pointer
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void GetConfigInfoBlk8(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 size = cmd_buffer[1];
|
||||
u32 block_id = cmd_buffer[2];
|
||||
u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
|
||||
|
||||
if (data_pointer == nullptr) {
|
||||
cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x8, data_pointer).raw;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_I::UpdateConfigNANDSavegame service function
|
||||
* This function is called by two command headers,
|
||||
* there appears to be no difference between them according to 3dbrew
|
||||
* Inputs:
|
||||
* 0 : 0x04030000 / 0x08030000
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void UpdateConfigNANDSavegame(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
cmd_buffer[1] = Service::CFG::UpdateConfigNANDSavegame().raw;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_I::FormatConfig service function
|
||||
* Inputs:
|
||||
* 0 : 0x08060000
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void FormatConfig(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
cmd_buffer[1] = Service::CFG::FormatConfig().raw;
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x04010082, nullptr, "GetConfigInfoBlk8"},
|
||||
{0x04020082, nullptr, "GetConfigInfoBlk4"},
|
||||
{0x04030000, nullptr, "UpdateConfigNANDSavegame"},
|
||||
{0x04010082, GetConfigInfoBlk8, "GetConfigInfoBlk8"},
|
||||
{0x04020082, nullptr, "SetConfigInfoBlk4"},
|
||||
{0x04030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
|
||||
{0x04040042, nullptr, "GetLocalFriendCodeSeedData"},
|
||||
{0x04050000, nullptr, "GetLocalFriendCodeSeed"},
|
||||
{0x04060000, nullptr, "SecureInfoGetRegion"},
|
||||
{0x04070000, nullptr, "SecureInfoGetByte101"},
|
||||
{0x04080042, nullptr, "SecureInfoGetSerialNo"},
|
||||
{0x04090000, nullptr, "UpdateConfigBlk00040003"},
|
||||
{0x08010082, nullptr, "GetConfigInfoBlk8"},
|
||||
{0x08020082, nullptr, "GetConfigInfoBlk4"},
|
||||
{0x08030000, nullptr, "UpdateConfigNANDSavegame"},
|
||||
{0x08010082, GetConfigInfoBlk8, "GetConfigInfoBlk8"},
|
||||
{0x08020082, nullptr, "SetConfigInfoBlk4"},
|
||||
{0x08030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
|
||||
{0x080400C2, nullptr, "CreateConfigInfoBlk"},
|
||||
{0x08050000, nullptr, "DeleteConfigNANDSavefile"},
|
||||
{0x08060000, nullptr, "FormatConfig"},
|
||||
{0x08060000, FormatConfig, "FormatConfig"},
|
||||
{0x08070000, nullptr, "Unknown"},
|
||||
{0x08080000, nullptr, "UpdateConfigBlk1"},
|
||||
{0x08090000, nullptr, "UpdateConfigBlk2"},
|
|
@ -2,9 +2,13 @@
|
|||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/file_util.h"
|
||||
#include "common/log.h"
|
||||
#include "common/string_util.h"
|
||||
#include "core/file_sys/archive_systemsavedata.h"
|
||||
#include "core/hle/hle.h"
|
||||
#include "core/hle/service/cfg_u.h"
|
||||
#include "core/hle/service/cfg/cfg.h"
|
||||
#include "core/hle/service/cfg/cfg_u.h"
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
// Namespace CFG_U
|
||||
|
@ -99,13 +103,79 @@ static void GetCountryCodeID(Service::Interface* self) {
|
|||
cmd_buffer[2] = country_code_id;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetConfigInfoBlk2 service function
|
||||
* Inputs:
|
||||
* 0 : 0x00010082
|
||||
* 1 : Size
|
||||
* 2 : Block ID
|
||||
* 3 : Descriptor for the output buffer
|
||||
* 4 : Output buffer pointer
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
*/
|
||||
static void GetConfigInfoBlk2(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 size = cmd_buffer[1];
|
||||
u32 block_id = cmd_buffer[2];
|
||||
u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
|
||||
|
||||
if (data_pointer == nullptr) {
|
||||
cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
|
||||
return;
|
||||
}
|
||||
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetSystemModel service function
|
||||
* Inputs:
|
||||
* 0 : 0x00050000
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : Model of the console
|
||||
*/
|
||||
static void GetSystemModel(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 data;
|
||||
|
||||
// TODO(Subv): Find out the correct error codes
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
|
||||
reinterpret_cast<u8*>(&data)).raw;
|
||||
cmd_buffer[2] = data & 0xFF;
|
||||
}
|
||||
|
||||
/**
|
||||
* CFG_User::GetModelNintendo2DS service function
|
||||
* Inputs:
|
||||
* 0 : 0x00060000
|
||||
* Outputs:
|
||||
* 1 : Result of function, 0 on success, otherwise error code
|
||||
* 2 : 0 if the system is a Nintendo 2DS, 1 otherwise
|
||||
*/
|
||||
static void GetModelNintendo2DS(Service::Interface* self) {
|
||||
u32* cmd_buffer = Kernel::GetCommandBuffer();
|
||||
u32 data;
|
||||
|
||||
// TODO(Subv): Find out the correct error codes
|
||||
cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
|
||||
reinterpret_cast<u8*>(&data)).raw;
|
||||
|
||||
u8 model = data & 0xFF;
|
||||
if (model == Service::CFG::NINTENDO_2DS)
|
||||
cmd_buffer[2] = 0;
|
||||
else
|
||||
cmd_buffer[2] = 1;
|
||||
}
|
||||
|
||||
const Interface::FunctionInfo FunctionTable[] = {
|
||||
{0x00010082, nullptr, "GetConfigInfoBlk2"},
|
||||
{0x00010082, GetConfigInfoBlk2, "GetConfigInfoBlk2"},
|
||||
{0x00020000, nullptr, "SecureInfoGetRegion"},
|
||||
{0x00030000, nullptr, "GenHashConsoleUnique"},
|
||||
{0x00040000, nullptr, "GetRegionCanadaUSA"},
|
||||
{0x00050000, nullptr, "GetSystemModel"},
|
||||
{0x00060000, nullptr, "GetModelNintendo2DS"},
|
||||
{0x00050000, GetSystemModel, "GetSystemModel"},
|
||||
{0x00060000, GetModelNintendo2DS, "GetModelNintendo2DS"},
|
||||
{0x00070040, nullptr, "unknown"},
|
||||
{0x00080080, nullptr, "unknown"},
|
||||
{0x00090040, GetCountryCodeString, "GetCountryCodeString"},
|
|
@ -428,15 +428,6 @@ void ArchiveInit() {
|
|||
CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
|
||||
else
|
||||
LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
|
||||
|
||||
std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
|
||||
auto systemsavedata_archive = Common::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
|
||||
if (systemsavedata_archive->Initialize()) {
|
||||
CreateArchive(std::move(systemsavedata_archive), ArchiveIdCode::SystemSaveData);
|
||||
} else {
|
||||
LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
|
||||
systemsavedata_directory.c_str());
|
||||
}
|
||||
}
|
||||
|
||||
/// Shutdown archives
|
||||
|
|
|
@ -12,8 +12,8 @@
|
|||
#include "core/hle/service/apt_u.h"
|
||||
#include "core/hle/service/boss_u.h"
|
||||
#include "core/hle/service/cecd_u.h"
|
||||
#include "core/hle/service/cfg_i.h"
|
||||
#include "core/hle/service/cfg_u.h"
|
||||
#include "core/hle/service/cfg/cfg_i.h"
|
||||
#include "core/hle/service/cfg/cfg_u.h"
|
||||
#include "core/hle/service/csnd_snd.h"
|
||||
#include "core/hle/service/dsp_dsp.h"
|
||||
#include "core/hle/service/err_f.h"
|
||||
|
|
Loading…
Reference in a new issue