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shader: Only verify shader when graphics debugging is enabled
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1 changed files with 7 additions and 2 deletions
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@ -7,6 +7,7 @@
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#include <ranges>
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#include <vector>
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#include "common/settings.h"
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#include "shader_recompiler/exception.h"
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#include "shader_recompiler/frontend/ir/basic_block.h"
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#include "shader_recompiler/frontend/ir/post_order.h"
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@ -164,7 +165,9 @@ IR::Program TranslateProgram(ObjectPool<IR::Inst>& inst_pool, ObjectPool<IR::Blo
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Optimization::ConstantPropagationPass(program);
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Optimization::DeadCodeEliminationPass(program);
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Optimization::VerificationPass(program);
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if (Settings::values.renderer_debug) {
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Optimization::VerificationPass(program);
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}
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Optimization::CollectShaderInfoPass(env, program);
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CollectInterpolationInfo(env, program);
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AddNVNStorageBuffers(program);
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@ -200,7 +203,9 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b
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Optimization::JoinTextureInfo(result.info, vertex_b.info);
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Optimization::JoinStorageInfo(result.info, vertex_b.info);
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Optimization::DeadCodeEliminationPass(result);
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Optimization::VerificationPass(result);
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if (Settings::values.renderer_debug) {
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Optimization::VerificationPass(result);
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}
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Optimization::CollectShaderInfoPass(env_vertex_b, result);
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return result;
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}
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