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gl_shader_decompiler: Elide unnecessary copies within DeclareConstantBuffers()
Resolves a -Wrange-loop-analysis warning.
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@ -878,7 +878,7 @@ private:
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}
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u32 binding = device.GetBaseBindings(stage).uniform_buffer;
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for (const auto [index, info] : ir.GetConstantBuffers()) {
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for (const auto& [index, info] : ir.GetConstantBuffers()) {
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const u32 num_elements = Common::AlignUp(info.GetSize(), 4) / 4;
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const u32 size = info.IsIndirect() ? MAX_CONSTBUFFER_ELEMENTS : num_elements;
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code.AddLine("layout (std140, binding = {}) uniform {} {{", binding++,
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