mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 09:12:46 +01:00
config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
This commit is contained in:
parent
91602de7f2
commit
ee7c2dbf5a
10 changed files with 20 additions and 20 deletions
|
@ -136,7 +136,7 @@ struct Values {
|
||||||
float resolution_factor;
|
float resolution_factor;
|
||||||
bool use_frame_limit;
|
bool use_frame_limit;
|
||||||
u16 frame_limit;
|
u16 frame_limit;
|
||||||
bool use_accurate_framebuffers;
|
bool use_accurate_gpu_emulation;
|
||||||
|
|
||||||
float bg_red;
|
float bg_red;
|
||||||
float bg_green;
|
float bg_green;
|
||||||
|
|
|
@ -163,8 +163,8 @@ TelemetrySession::TelemetrySession() {
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseFrameLimit",
|
||||||
Settings::values.use_frame_limit);
|
Settings::values.use_frame_limit);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_FrameLimit", Settings::values.frame_limit);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateFramebuffers",
|
AddField(Telemetry::FieldType::UserConfig, "Renderer_UseAccurateGpuEmulation",
|
||||||
Settings::values.use_accurate_framebuffers);
|
Settings::values.use_accurate_gpu_emulation);
|
||||||
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
|
AddField(Telemetry::FieldType::UserConfig, "System_UseDockedMode",
|
||||||
Settings::values.use_docked_mode);
|
Settings::values.use_docked_mode);
|
||||||
}
|
}
|
||||||
|
|
|
@ -119,8 +119,8 @@ protected:
|
||||||
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
|
auto& rasterizer = Core::System::GetInstance().Renderer().Rasterizer();
|
||||||
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
|
rasterizer.UpdatePagesCachedCount(object->GetAddr(), object->GetSizeInBytes(), -1);
|
||||||
|
|
||||||
// Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
|
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
|
||||||
if (Settings::values.use_accurate_framebuffers) {
|
if (Settings::values.use_accurate_gpu_emulation) {
|
||||||
FlushObject(object);
|
FlushObject(object);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -638,8 +638,8 @@ void RasterizerOpenGL::FlushAll() {}
|
||||||
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
void RasterizerOpenGL::FlushRegion(VAddr addr, u64 size) {
|
||||||
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
MICROPROFILE_SCOPE(OpenGL_CacheManagement);
|
||||||
|
|
||||||
if (Settings::values.use_accurate_framebuffers) {
|
if (Settings::values.use_accurate_gpu_emulation) {
|
||||||
// Only flush if use_accurate_framebuffers is enabled, as it incurs a performance hit
|
// Only flush if use_accurate_gpu_emulation is enabled, as it incurs a performance hit
|
||||||
res_cache.FlushRegion(addr, size);
|
res_cache.FlushRegion(addr, size);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1197,11 +1197,11 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
||||||
|
|
||||||
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
// If the format is the same, just do a framebuffer blit. This is significantly faster than
|
||||||
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
// using PBOs. The is also likely less accurate, as textures will be converted rather than
|
||||||
// reinterpreted. When use_accurate_framebuffers setting is enabled, perform a more accurate
|
// reinterpreted. When use_accurate_gpu_emulation setting is enabled, perform a more accurate
|
||||||
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
|
// surface copy, where pixels are reinterpreted as a new format (without conversion). This
|
||||||
// code path uses OpenGL PBOs and is quite slow.
|
// code path uses OpenGL PBOs and is quite slow.
|
||||||
const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
|
const bool is_blit{old_params.pixel_format == new_params.pixel_format ||
|
||||||
!Settings::values.use_accurate_framebuffers};
|
!Settings::values.use_accurate_gpu_emulation};
|
||||||
|
|
||||||
switch (new_params.target) {
|
switch (new_params.target) {
|
||||||
case SurfaceParams::SurfaceTarget::Texture2D:
|
case SurfaceParams::SurfaceTarget::Texture2D:
|
||||||
|
|
|
@ -85,8 +85,8 @@ void Config::ReadValues() {
|
||||||
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
Settings::values.resolution_factor = qt_config->value("resolution_factor", 1.0).toFloat();
|
||||||
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
Settings::values.use_frame_limit = qt_config->value("use_frame_limit", true).toBool();
|
||||||
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
Settings::values.frame_limit = qt_config->value("frame_limit", 100).toInt();
|
||||||
Settings::values.use_accurate_framebuffers =
|
Settings::values.use_accurate_gpu_emulation =
|
||||||
qt_config->value("use_accurate_framebuffers", false).toBool();
|
qt_config->value("use_accurate_gpu_emulation", false).toBool();
|
||||||
|
|
||||||
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
|
Settings::values.bg_red = qt_config->value("bg_red", 0.0).toFloat();
|
||||||
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
|
Settings::values.bg_green = qt_config->value("bg_green", 0.0).toFloat();
|
||||||
|
@ -233,7 +233,7 @@ void Config::SaveValues() {
|
||||||
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
qt_config->setValue("resolution_factor", (double)Settings::values.resolution_factor);
|
||||||
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
qt_config->setValue("use_frame_limit", Settings::values.use_frame_limit);
|
||||||
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
qt_config->setValue("frame_limit", Settings::values.frame_limit);
|
||||||
qt_config->setValue("use_accurate_framebuffers", Settings::values.use_accurate_framebuffers);
|
qt_config->setValue("use_accurate_gpu_emulation", Settings::values.use_accurate_gpu_emulation);
|
||||||
|
|
||||||
// Cast to double because Qt's written float values are not human-readable
|
// Cast to double because Qt's written float values are not human-readable
|
||||||
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
|
qt_config->setValue("bg_red", (double)Settings::values.bg_red);
|
||||||
|
|
|
@ -75,7 +75,7 @@ void ConfigureGraphics::setConfiguration() {
|
||||||
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
static_cast<int>(FromResolutionFactor(Settings::values.resolution_factor)));
|
||||||
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
ui->toggle_frame_limit->setChecked(Settings::values.use_frame_limit);
|
||||||
ui->frame_limit->setValue(Settings::values.frame_limit);
|
ui->frame_limit->setValue(Settings::values.frame_limit);
|
||||||
ui->use_accurate_framebuffers->setChecked(Settings::values.use_accurate_framebuffers);
|
ui->use_accurate_gpu_emulation->setChecked(Settings::values.use_accurate_gpu_emulation);
|
||||||
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
bg_color = QColor::fromRgbF(Settings::values.bg_red, Settings::values.bg_green,
|
||||||
Settings::values.bg_blue);
|
Settings::values.bg_blue);
|
||||||
ui->bg_button->setStyleSheet(
|
ui->bg_button->setStyleSheet(
|
||||||
|
@ -87,7 +87,7 @@ void ConfigureGraphics::applyConfiguration() {
|
||||||
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
ToResolutionFactor(static_cast<Resolution>(ui->resolution_factor_combobox->currentIndex()));
|
||||||
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
Settings::values.use_frame_limit = ui->toggle_frame_limit->isChecked();
|
||||||
Settings::values.frame_limit = ui->frame_limit->value();
|
Settings::values.frame_limit = ui->frame_limit->value();
|
||||||
Settings::values.use_accurate_framebuffers = ui->use_accurate_framebuffers->isChecked();
|
Settings::values.use_accurate_gpu_emulation = ui->use_accurate_gpu_emulation->isChecked();
|
||||||
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
Settings::values.bg_red = static_cast<float>(bg_color.redF());
|
||||||
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
Settings::values.bg_green = static_cast<float>(bg_color.greenF());
|
||||||
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
Settings::values.bg_blue = static_cast<float>(bg_color.blueF());
|
||||||
|
|
|
@ -50,9 +50,9 @@
|
||||||
</layout>
|
</layout>
|
||||||
</item>
|
</item>
|
||||||
<item>
|
<item>
|
||||||
<widget class="QCheckBox" name="use_accurate_framebuffers">
|
<widget class="QCheckBox" name="use_accurate_gpu_emulation">
|
||||||
<property name="text">
|
<property name="text">
|
||||||
<string>Use accurate framebuffers (slow)</string>
|
<string>Use accurate GPU emulation (slow)</string>
|
||||||
</property>
|
</property>
|
||||||
</widget>
|
</widget>
|
||||||
</item>
|
</item>
|
||||||
|
|
|
@ -99,8 +99,8 @@ void Config::ReadValues() {
|
||||||
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
Settings::values.use_frame_limit = sdl2_config->GetBoolean("Renderer", "use_frame_limit", true);
|
||||||
Settings::values.frame_limit =
|
Settings::values.frame_limit =
|
||||||
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
static_cast<u16>(sdl2_config->GetInteger("Renderer", "frame_limit", 100));
|
||||||
Settings::values.use_accurate_framebuffers =
|
Settings::values.use_accurate_gpu_emulation =
|
||||||
sdl2_config->GetBoolean("Renderer", "use_accurate_framebuffers", false);
|
sdl2_config->GetBoolean("Renderer", "use_accurate_gpu_emulation", false);
|
||||||
|
|
||||||
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
|
Settings::values.bg_red = (float)sdl2_config->GetReal("Renderer", "bg_red", 0.0);
|
||||||
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
|
Settings::values.bg_green = (float)sdl2_config->GetReal("Renderer", "bg_green", 0.0);
|
||||||
|
|
|
@ -110,9 +110,9 @@ use_frame_limit =
|
||||||
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
# 1 - 9999: Speed limit as a percentage of target game speed. 100 (default)
|
||||||
frame_limit =
|
frame_limit =
|
||||||
|
|
||||||
# Whether to use accurate framebuffers
|
# Whether to use accurate GPU emulation
|
||||||
# 0 (default): Off (fast), 1 : On (slow)
|
# 0 (default): Off (fast), 1 : On (slow)
|
||||||
use_accurate_framebuffers =
|
use_accurate_gpu_emulation =
|
||||||
|
|
||||||
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
# The clear color for the renderer. What shows up on the sides of the bottom screen.
|
||||||
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
# Must be in range of 0.0-1.0. Defaults to 1.0 for all.
|
||||||
|
|
Loading…
Reference in a new issue