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https://git.suyu.dev/suyu/suyu.git
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Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-tracking
shader/track: Add a more permissive global memory tracking
This commit is contained in:
commit
f09d1dffd1
30 changed files with 140 additions and 126 deletions
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@ -171,7 +171,7 @@ public:
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code.AddLine(fmt::format("case 0x{:x}u: {{", address));
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code.AddLine(fmt::format("case 0x{:x}u: {{", address));
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++code.scope;
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++code.scope;
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VisitBasicBlock(bb);
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VisitBlock(bb);
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--code.scope;
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--code.scope;
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code.AddLine('}');
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code.AddLine('}');
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@ -423,7 +423,7 @@ private:
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code.AddNewLine();
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code.AddNewLine();
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}
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}
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void VisitBasicBlock(const BasicBlock& bb) {
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void VisitBlock(const NodeBlock& bb) {
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for (const Node node : bb) {
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for (const Node node : bb) {
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if (const std::string expr = Visit(node); !expr.empty()) {
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if (const std::string expr = Visit(node); !expr.empty()) {
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code.AddLine(expr);
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code.AddLine(expr);
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@ -575,7 +575,7 @@ private:
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code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {");
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code.AddLine("if (" + Visit(conditional->GetCondition()) + ") {");
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++code.scope;
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++code.scope;
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VisitBasicBlock(conditional->GetCode());
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VisitBlock(conditional->GetCode());
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--code.scope;
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--code.scope;
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code.AddLine('}');
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code.AddLine('}');
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@ -121,15 +121,15 @@ ExitMethod ShaderIR::Scan(u32 begin, u32 end, std::set<u32>& labels) {
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return exit_method = ExitMethod::AlwaysReturn;
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return exit_method = ExitMethod::AlwaysReturn;
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}
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}
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BasicBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
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NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) {
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BasicBlock basic_block;
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NodeBlock basic_block;
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for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
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for (u32 pc = begin; pc < (begin > end ? MAX_PROGRAM_LENGTH : end);) {
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pc = DecodeInstr(basic_block, pc);
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pc = DecodeInstr(basic_block, pc);
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}
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}
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return basic_block;
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return basic_block;
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}
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}
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u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
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// Ignore sched instructions when generating code.
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// Ignore sched instructions when generating code.
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if (IsSchedInstruction(pc, main_offset)) {
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if (IsSchedInstruction(pc, main_offset)) {
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return pc + 1;
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return pc + 1;
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@ -151,39 +151,38 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
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UNIMPLEMENTED_IF_MSG(instr.pred.full_pred == Pred::NeverExecute,
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"NeverExecute predicate not implemented");
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"NeverExecute predicate not implemented");
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static const std::map<OpCode::Type, u32 (ShaderIR::*)(BasicBlock&, const BasicBlock&, u32)>
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static const std::map<OpCode::Type, u32 (ShaderIR::*)(NodeBlock&, u32)> decoders = {
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decoders = {
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{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
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{OpCode::Type::Arithmetic, &ShaderIR::DecodeArithmetic},
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{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
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{OpCode::Type::ArithmeticImmediate, &ShaderIR::DecodeArithmeticImmediate},
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{OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
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{OpCode::Type::Bfe, &ShaderIR::DecodeBfe},
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{OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
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{OpCode::Type::Bfi, &ShaderIR::DecodeBfi},
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{OpCode::Type::Shift, &ShaderIR::DecodeShift},
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{OpCode::Type::Shift, &ShaderIR::DecodeShift},
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{OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
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{OpCode::Type::ArithmeticInteger, &ShaderIR::DecodeArithmeticInteger},
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{OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
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{OpCode::Type::ArithmeticIntegerImmediate, &ShaderIR::DecodeArithmeticIntegerImmediate},
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{OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
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{OpCode::Type::ArithmeticHalf, &ShaderIR::DecodeArithmeticHalf},
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{OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
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{OpCode::Type::ArithmeticHalfImmediate, &ShaderIR::DecodeArithmeticHalfImmediate},
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{OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
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{OpCode::Type::Ffma, &ShaderIR::DecodeFfma},
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{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
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{OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2},
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{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
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{OpCode::Type::Conversion, &ShaderIR::DecodeConversion},
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{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
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{OpCode::Type::Memory, &ShaderIR::DecodeMemory},
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{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
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{OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate},
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{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
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{OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate},
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{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
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{OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate},
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{OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
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{OpCode::Type::PredicateSetRegister, &ShaderIR::DecodePredicateSetRegister},
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{OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
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{OpCode::Type::PredicateSetPredicate, &ShaderIR::DecodePredicateSetPredicate},
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{OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
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{OpCode::Type::RegisterSetPredicate, &ShaderIR::DecodeRegisterSetPredicate},
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{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
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{OpCode::Type::FloatSet, &ShaderIR::DecodeFloatSet},
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{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
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{OpCode::Type::IntegerSet, &ShaderIR::DecodeIntegerSet},
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{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
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{OpCode::Type::HalfSet, &ShaderIR::DecodeHalfSet},
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{OpCode::Type::Video, &ShaderIR::DecodeVideo},
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{OpCode::Type::Video, &ShaderIR::DecodeVideo},
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{OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
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{OpCode::Type::Xmad, &ShaderIR::DecodeXmad},
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};
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};
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std::vector<Node> tmp_block;
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std::vector<Node> tmp_block;
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if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
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if (const auto decoder = decoders.find(opcode->get().GetType()); decoder != decoders.end()) {
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pc = (this->*decoder->second)(tmp_block, bb, pc);
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pc = (this->*decoder->second)(tmp_block, pc);
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} else {
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} else {
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pc = DecodeOther(tmp_block, bb, pc);
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pc = DecodeOther(tmp_block, pc);
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}
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}
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// Some instructions (like SSY) don't have a predicate field, they are always unconditionally
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// Some instructions (like SSY) don't have a predicate field, they are always unconditionally
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@ -192,11 +191,14 @@ u32 ShaderIR::DecodeInstr(BasicBlock& bb, u32 pc) {
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const auto pred_index = static_cast<u32>(instr.pred.pred_index);
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const auto pred_index = static_cast<u32>(instr.pred.pred_index);
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if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
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if (can_be_predicated && pred_index != static_cast<u32>(Pred::UnusedIndex)) {
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bb.push_back(
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const Node conditional =
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Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block)));
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Conditional(GetPredicate(pred_index, instr.negate_pred != 0), std::move(tmp_block));
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global_code.push_back(conditional);
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bb.push_back(conditional);
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} else {
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} else {
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for (auto& node : tmp_block) {
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for (auto& node : tmp_block) {
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bb.push_back(std::move(node));
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global_code.push_back(node);
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bb.push_back(node);
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}
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}
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}
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}
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::SubOp;
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using Tegra::Shader::SubOp;
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u32 ShaderIR::DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmetic(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticHalf(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticImmediate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -15,7 +15,7 @@ using Tegra::Shader::OpCode;
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using Tegra::Shader::Pred;
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using Tegra::Shader::Pred;
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using Tegra::Shader::Register;
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using Tegra::Shader::Register;
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u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticInteger(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -242,7 +242,7 @@ u32 ShaderIR::DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u3
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return pc;
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return pc;
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}
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}
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void ShaderIR::WriteLop3Instruction(BasicBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
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void ShaderIR::WriteLop3Instruction(NodeBlock& bb, Register dest, Node op_a, Node op_b, Node op_c,
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Node imm_lut, bool sets_cc) {
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Node imm_lut, bool sets_cc) {
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constexpr u32 lop_iterations = 32;
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constexpr u32 lop_iterations = 32;
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const Node one = Immediate(1);
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const Node one = Immediate(1);
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@ -16,7 +16,7 @@ using Tegra::Shader::Pred;
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using Tegra::Shader::PredicateResultMode;
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using Tegra::Shader::PredicateResultMode;
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using Tegra::Shader::Register;
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using Tegra::Shader::Register;
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u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -54,9 +54,9 @@ u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock&
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return pc;
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return pc;
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}
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}
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void ShaderIR::WriteLogicOperation(BasicBlock& bb, Register dest, LogicOperation logic_op,
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void ShaderIR::WriteLogicOperation(NodeBlock& bb, Register dest, LogicOperation logic_op, Node op_a,
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Node op_a, Node op_b, PredicateResultMode predicate_mode,
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Node op_b, PredicateResultMode predicate_mode, Pred predicate,
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Pred predicate, bool sets_cc) {
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bool sets_cc) {
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const Node result = [&]() {
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const Node result = [&]() {
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switch (logic_op) {
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switch (logic_op) {
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case LogicOperation::And:
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case LogicOperation::And:
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeBfe(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
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using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
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using Tegra::Shader::OpCode;
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u32 ShaderIR::DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeBfi(NodeBlock& bb, u32 pc) {
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const Instruction instr = {program_code[pc]};
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const Instruction instr = {program_code[pc]};
|
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const auto opcode = OpCode::Decode(instr);
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const auto opcode = OpCode::Decode(instr);
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@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
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using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
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using Tegra::Shader::Register;
|
using Tegra::Shader::Register;
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|
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u32 ShaderIR::DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc) {
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u32 ShaderIR::DecodeConversion(NodeBlock& bb, u32 pc) {
|
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const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
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const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
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|
|
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|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
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using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
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u32 ShaderIR::DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeFfma(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
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u32 ShaderIR::DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeFloatSet(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
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|
|
|
@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
using Tegra::Shader::Pred;
|
using Tegra::Shader::Pred;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeFloatSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -14,7 +14,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeHalfSet(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
using Tegra::Shader::Pred;
|
using Tegra::Shader::Pred;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeHalfSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -16,7 +16,7 @@ using Tegra::Shader::HalfType;
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeHfma2(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeIntegerSet(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
using Tegra::Shader::Pred;
|
using Tegra::Shader::Pred;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -36,7 +36,7 @@ static std::size_t GetCoordCount(TextureType texture_type) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
@ -160,7 +160,8 @@ u32 ShaderIR::DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
||||||
}();
|
}();
|
||||||
|
|
||||||
const Node addr_register = GetRegister(instr.gpr8);
|
const Node addr_register = GetRegister(instr.gpr8);
|
||||||
const Node base_address = TrackCbuf(addr_register, code, static_cast<s64>(code.size()));
|
const Node base_address =
|
||||||
|
TrackCbuf(addr_register, global_code, static_cast<s64>(global_code.size()));
|
||||||
const auto cbuf = std::get_if<CbufNode>(base_address);
|
const auto cbuf = std::get_if<CbufNode>(base_address);
|
||||||
ASSERT(cbuf != nullptr);
|
ASSERT(cbuf != nullptr);
|
||||||
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
|
const auto cbuf_offset_imm = std::get_if<ImmediateNode>(cbuf->GetOffset());
|
||||||
|
@ -464,8 +465,7 @@ const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, Textu
|
||||||
return *used_samplers.emplace(entry).first;
|
return *used_samplers.emplace(entry).first;
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr,
|
void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) {
|
||||||
const Node4& components) {
|
|
||||||
u32 dest_elem = 0;
|
u32 dest_elem = 0;
|
||||||
for (u32 elem = 0; elem < 4; ++elem) {
|
for (u32 elem = 0; elem < 4; ++elem) {
|
||||||
if (!instr.tex.IsComponentEnabled(elem)) {
|
if (!instr.tex.IsComponentEnabled(elem)) {
|
||||||
|
@ -480,7 +480,7 @@ void ShaderIR::WriteTexInstructionFloat(BasicBlock& bb, Instruction instr,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr,
|
void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr,
|
||||||
const Node4& components) {
|
const Node4& components) {
|
||||||
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
// TEXS has two destination registers and a swizzle. The first two elements in the swizzle
|
||||||
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
// go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
|
||||||
|
@ -504,7 +504,7 @@ void ShaderIR::WriteTexsInstructionFloat(BasicBlock& bb, Instruction instr,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::WriteTexsInstructionHalfFloat(BasicBlock& bb, Instruction instr,
|
void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr,
|
||||||
const Node4& components) {
|
const Node4& components) {
|
||||||
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
|
// TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
|
||||||
// float instruction).
|
// float instruction).
|
||||||
|
|
|
@ -14,7 +14,7 @@ using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
using Tegra::Shader::Register;
|
using Tegra::Shader::Register;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeOther(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -13,7 +13,7 @@ using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
using Tegra::Shader::Pred;
|
using Tegra::Shader::Pred;
|
||||||
|
|
||||||
u32 ShaderIR::DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodePredicateSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodePredicateSetRegister(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeShift(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -15,7 +15,7 @@ using Tegra::Shader::Pred;
|
||||||
using Tegra::Shader::VideoType;
|
using Tegra::Shader::VideoType;
|
||||||
using Tegra::Shader::VmadShr;
|
using Tegra::Shader::VmadShr;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeVideo(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -12,7 +12,7 @@ namespace VideoCommon::Shader {
|
||||||
using Tegra::Shader::Instruction;
|
using Tegra::Shader::Instruction;
|
||||||
using Tegra::Shader::OpCode;
|
using Tegra::Shader::OpCode;
|
||||||
|
|
||||||
u32 ShaderIR::DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc) {
|
u32 ShaderIR::DecodeXmad(NodeBlock& bb, u32 pc) {
|
||||||
const Instruction instr = {program_code[pc]};
|
const Instruction instr = {program_code[pc]};
|
||||||
const auto opcode = OpCode::Decode(instr);
|
const auto opcode = OpCode::Decode(instr);
|
||||||
|
|
||||||
|
|
|
@ -337,27 +337,27 @@ Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetRegister(BasicBlock& bb, Register dest, Node src) {
|
void ShaderIR::SetRegister(NodeBlock& bb, Register dest, Node src) {
|
||||||
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
|
bb.push_back(Operation(OperationCode::Assign, GetRegister(dest), src));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetPredicate(BasicBlock& bb, u64 dest, Node src) {
|
void ShaderIR::SetPredicate(NodeBlock& bb, u64 dest, Node src) {
|
||||||
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
|
bb.push_back(Operation(OperationCode::LogicalAssign, GetPredicate(dest), src));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value) {
|
void ShaderIR::SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value) {
|
||||||
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
|
bb.push_back(Operation(OperationCode::LogicalAssign, GetInternalFlag(flag), value));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetLocalMemory(BasicBlock& bb, Node address, Node value) {
|
void ShaderIR::SetLocalMemory(NodeBlock& bb, Node address, Node value) {
|
||||||
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
bb.push_back(Operation(OperationCode::Assign, GetLocalMemory(address), value));
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetTemporal(BasicBlock& bb, u32 id, Node value) {
|
void ShaderIR::SetTemporal(NodeBlock& bb, u32 id, Node value) {
|
||||||
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
SetRegister(bb, Register::ZeroIndex + 1 + id, value);
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc) {
|
void ShaderIR::SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc) {
|
||||||
if (!sets_cc) {
|
if (!sets_cc) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -366,7 +366,7 @@ void ShaderIR::SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_c
|
||||||
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
LOG_WARNING(HW_GPU, "Condition codes implementation is incomplete");
|
||||||
}
|
}
|
||||||
|
|
||||||
void ShaderIR::SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc) {
|
void ShaderIR::SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc) {
|
||||||
if (!sets_cc) {
|
if (!sets_cc) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
|
@ -39,7 +39,7 @@ using NodeData =
|
||||||
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
|
||||||
using Node = const NodeData*;
|
using Node = const NodeData*;
|
||||||
using Node4 = std::array<Node, 4>;
|
using Node4 = std::array<Node, 4>;
|
||||||
using BasicBlock = std::vector<Node>;
|
using NodeBlock = std::vector<Node>;
|
||||||
|
|
||||||
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
|
||||||
|
|
||||||
|
@ -539,7 +539,7 @@ public:
|
||||||
Decode();
|
Decode();
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::map<u32, BasicBlock>& GetBasicBlocks() const {
|
const std::map<u32, NodeBlock>& GetBasicBlocks() const {
|
||||||
return basic_blocks;
|
return basic_blocks;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -590,7 +590,7 @@ private:
|
||||||
|
|
||||||
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
|
ExitMethod Scan(u32 begin, u32 end, std::set<u32>& labels);
|
||||||
|
|
||||||
BasicBlock DecodeRange(u32 begin, u32 end);
|
NodeBlock DecodeRange(u32 begin, u32 end);
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Decodes a single instruction from Tegra to IR.
|
* Decodes a single instruction from Tegra to IR.
|
||||||
|
@ -598,33 +598,33 @@ private:
|
||||||
* @param pc Program counter. Offset to decode.
|
* @param pc Program counter. Offset to decode.
|
||||||
* @return Next address to decode.
|
* @return Next address to decode.
|
||||||
*/
|
*/
|
||||||
u32 DecodeInstr(BasicBlock& bb, u32 pc);
|
u32 DecodeInstr(NodeBlock& bb, u32 pc);
|
||||||
|
|
||||||
u32 DecodeArithmetic(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeArithmetic(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeArithmeticImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeArithmeticImmediate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeBfe(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeBfe(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeBfi(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeBfi(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeShift(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeShift(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeArithmeticInteger(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeArithmeticInteger(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeArithmeticIntegerImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeArithmeticIntegerImmediate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeArithmeticHalf(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeArithmeticHalf(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeArithmeticHalfImmediate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeArithmeticHalfImmediate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeFfma(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeFfma(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeHfma2(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeHfma2(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeConversion(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeConversion(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeMemory(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeMemory(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeFloatSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeIntegerSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeHalfSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodePredicateSetRegister(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodePredicateSetRegister(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodePredicateSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodePredicateSetPredicate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeRegisterSetPredicate(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeRegisterSetPredicate(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeFloatSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeFloatSet(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeIntegerSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeIntegerSet(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeHalfSet(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeHalfSet(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeVideo(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeVideo(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeXmad(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeXmad(NodeBlock& bb, u32 pc);
|
||||||
u32 DecodeOther(BasicBlock& bb, const BasicBlock& code, u32 pc);
|
u32 DecodeOther(NodeBlock& bb, u32 pc);
|
||||||
|
|
||||||
/// Internalizes node's data and returns a managed pointer to a clone of that node
|
/// Internalizes node's data and returns a managed pointer to a clone of that node
|
||||||
Node StoreNode(NodeData&& node_data);
|
Node StoreNode(NodeData&& node_data);
|
||||||
|
@ -673,20 +673,20 @@ private:
|
||||||
Node GetTemporal(u32 id);
|
Node GetTemporal(u32 id);
|
||||||
|
|
||||||
/// Sets a register. src value must be a number-evaluated node.
|
/// Sets a register. src value must be a number-evaluated node.
|
||||||
void SetRegister(BasicBlock& bb, Tegra::Shader::Register dest, Node src);
|
void SetRegister(NodeBlock& bb, Tegra::Shader::Register dest, Node src);
|
||||||
/// Sets a predicate. src value must be a bool-evaluated node
|
/// Sets a predicate. src value must be a bool-evaluated node
|
||||||
void SetPredicate(BasicBlock& bb, u64 dest, Node src);
|
void SetPredicate(NodeBlock& bb, u64 dest, Node src);
|
||||||
/// Sets an internal flag. src value must be a bool-evaluated node
|
/// Sets an internal flag. src value must be a bool-evaluated node
|
||||||
void SetInternalFlag(BasicBlock& bb, InternalFlag flag, Node value);
|
void SetInternalFlag(NodeBlock& bb, InternalFlag flag, Node value);
|
||||||
/// Sets a local memory address. address and value must be a number-evaluated node
|
/// Sets a local memory address. address and value must be a number-evaluated node
|
||||||
void SetLocalMemory(BasicBlock& bb, Node address, Node value);
|
void SetLocalMemory(NodeBlock& bb, Node address, Node value);
|
||||||
/// Sets a temporal. Internally it uses a post-RZ register
|
/// Sets a temporal. Internally it uses a post-RZ register
|
||||||
void SetTemporal(BasicBlock& bb, u32 id, Node value);
|
void SetTemporal(NodeBlock& bb, u32 id, Node value);
|
||||||
|
|
||||||
/// Sets internal flags from a float
|
/// Sets internal flags from a float
|
||||||
void SetInternalFlagsFromFloat(BasicBlock& bb, Node value, bool sets_cc = true);
|
void SetInternalFlagsFromFloat(NodeBlock& bb, Node value, bool sets_cc = true);
|
||||||
/// Sets internal flags from an integer
|
/// Sets internal flags from an integer
|
||||||
void SetInternalFlagsFromInteger(BasicBlock& bb, Node value, bool sets_cc = true);
|
void SetInternalFlagsFromInteger(NodeBlock& bb, Node value, bool sets_cc = true);
|
||||||
|
|
||||||
/// Conditionally absolute/negated float. Absolute is applied first
|
/// Conditionally absolute/negated float. Absolute is applied first
|
||||||
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
|
Node GetOperandAbsNegFloat(Node value, bool absolute, bool negate);
|
||||||
|
@ -727,12 +727,12 @@ private:
|
||||||
/// Extracts a sequence of bits from a node
|
/// Extracts a sequence of bits from a node
|
||||||
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
Node BitfieldExtract(Node value, u32 offset, u32 bits);
|
||||||
|
|
||||||
void WriteTexInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
|
void WriteTexInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||||
const Node4& components);
|
const Node4& components);
|
||||||
|
|
||||||
void WriteTexsInstructionFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
|
void WriteTexsInstructionFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||||
const Node4& components);
|
const Node4& components);
|
||||||
void WriteTexsInstructionHalfFloat(BasicBlock& bb, Tegra::Shader::Instruction instr,
|
void WriteTexsInstructionHalfFloat(NodeBlock& bb, Tegra::Shader::Instruction instr,
|
||||||
const Node4& components);
|
const Node4& components);
|
||||||
|
|
||||||
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
Node4 GetTexCode(Tegra::Shader::Instruction instr, Tegra::Shader::TextureType texture_type,
|
||||||
|
@ -761,16 +761,16 @@ private:
|
||||||
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
|
Node GetVideoOperand(Node op, bool is_chunk, bool is_signed, Tegra::Shader::VideoType type,
|
||||||
u64 byte_height);
|
u64 byte_height);
|
||||||
|
|
||||||
void WriteLogicOperation(BasicBlock& bb, Tegra::Shader::Register dest,
|
void WriteLogicOperation(NodeBlock& bb, Tegra::Shader::Register dest,
|
||||||
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
|
Tegra::Shader::LogicOperation logic_op, Node op_a, Node op_b,
|
||||||
Tegra::Shader::PredicateResultMode predicate_mode,
|
Tegra::Shader::PredicateResultMode predicate_mode,
|
||||||
Tegra::Shader::Pred predicate, bool sets_cc);
|
Tegra::Shader::Pred predicate, bool sets_cc);
|
||||||
void WriteLop3Instruction(BasicBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
void WriteLop3Instruction(NodeBlock& bb, Tegra::Shader::Register dest, Node op_a, Node op_b,
|
||||||
Node op_c, Node imm_lut, bool sets_cc);
|
Node op_c, Node imm_lut, bool sets_cc);
|
||||||
|
|
||||||
Node TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor);
|
Node TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor);
|
||||||
|
|
||||||
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const BasicBlock& code, s64 cursor);
|
std::pair<Node, s64> TrackRegister(const GprNode* tracked, const NodeBlock& code, s64 cursor);
|
||||||
|
|
||||||
template <typename... T>
|
template <typename... T>
|
||||||
Node Operation(OperationCode code, const T*... operands) {
|
Node Operation(OperationCode code, const T*... operands) {
|
||||||
|
@ -812,7 +812,8 @@ private:
|
||||||
u32 coverage_end{};
|
u32 coverage_end{};
|
||||||
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
std::map<std::pair<u32, u32>, ExitMethod> exit_method_map;
|
||||||
|
|
||||||
std::map<u32, BasicBlock> basic_blocks;
|
std::map<u32, NodeBlock> basic_blocks;
|
||||||
|
NodeBlock global_code;
|
||||||
|
|
||||||
std::vector<std::unique_ptr<NodeData>> stored_nodes;
|
std::vector<std::unique_ptr<NodeData>> stored_nodes;
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@
|
||||||
namespace VideoCommon::Shader {
|
namespace VideoCommon::Shader {
|
||||||
|
|
||||||
namespace {
|
namespace {
|
||||||
std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
|
std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
|
||||||
OperationCode operation_code) {
|
OperationCode operation_code) {
|
||||||
for (; cursor >= 0; --cursor) {
|
for (; cursor >= 0; --cursor) {
|
||||||
const Node node = code[cursor];
|
const Node node = code[cursor];
|
||||||
|
@ -19,12 +19,19 @@ std::pair<Node, s64> FindOperation(const BasicBlock& code, s64 cursor,
|
||||||
if (operation->GetCode() == operation_code)
|
if (operation->GetCode() == operation_code)
|
||||||
return {node, cursor};
|
return {node, cursor};
|
||||||
}
|
}
|
||||||
|
if (const auto conditional = std::get_if<ConditionalNode>(node)) {
|
||||||
|
const auto& code = conditional->GetCode();
|
||||||
|
const auto [found, internal_cursor] =
|
||||||
|
FindOperation(code, static_cast<s64>(code.size() - 1), operation_code);
|
||||||
|
if (found)
|
||||||
|
return {found, cursor};
|
||||||
|
}
|
||||||
}
|
}
|
||||||
return {};
|
return {};
|
||||||
}
|
}
|
||||||
} // namespace
|
} // namespace
|
||||||
|
|
||||||
Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
|
Node ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) {
|
||||||
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
|
if (const auto cbuf = std::get_if<CbufNode>(tracked)) {
|
||||||
// Cbuf found, but it has to be immediate
|
// Cbuf found, but it has to be immediate
|
||||||
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
return std::holds_alternative<ImmediateNode>(*cbuf->GetOffset()) ? tracked : nullptr;
|
||||||
|
@ -50,10 +57,14 @@ Node ShaderIR::TrackCbuf(Node tracked, const BasicBlock& code, s64 cursor) {
|
||||||
}
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
if (const auto conditional = std::get_if<ConditionalNode>(tracked)) {
|
||||||
|
const auto& code = conditional->GetCode();
|
||||||
|
return TrackCbuf(tracked, code, static_cast<s64>(code.size()));
|
||||||
|
}
|
||||||
return nullptr;
|
return nullptr;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const BasicBlock& code,
|
std::pair<Node, s64> ShaderIR::TrackRegister(const GprNode* tracked, const NodeBlock& code,
|
||||||
s64 cursor) {
|
s64 cursor) {
|
||||||
for (; cursor >= 0; --cursor) {
|
for (; cursor >= 0; --cursor) {
|
||||||
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
const auto [found_node, new_cursor] = FindOperation(code, cursor, OperationCode::Assign);
|
||||||
|
|
Loading…
Reference in a new issue