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vi: Eliminate direct usage of BufferDescriptorB.
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d42e77797e
commit
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1 changed files with 3 additions and 14 deletions
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@ -685,18 +685,13 @@ void IApplicationDisplayService::OpenLayer(Kernel::HLERequestContext& ctx) {
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u64 layer_id = rp.Pop<u64>();
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u64 aruid = rp.Pop<u64>();
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auto& buffer = ctx.BufferDescriptorB()[0];
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u64 display_id = nv_flinger->OpenDisplay(display_name);
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u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
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NativeWindow native_window{buffer_queue_id};
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auto data = native_window.Serialize();
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Memory::WriteBlock(buffer.Address(), data.data(), data.size());
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IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(data.size());
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rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
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}
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void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx) {
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@ -707,21 +702,16 @@ void IApplicationDisplayService::CreateStrayLayer(Kernel::HLERequestContext& ctx
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rp.Pop<u32>(); // padding
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u64 display_id = rp.Pop<u64>();
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auto& buffer = ctx.BufferDescriptorB()[0];
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// TODO(Subv): What's the difference between a Stray and a Managed layer?
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u64 layer_id = nv_flinger->CreateLayer(display_id);
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u32 buffer_queue_id = nv_flinger->GetBufferQueueId(display_id, layer_id);
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NativeWindow native_window{buffer_queue_id};
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auto data = native_window.Serialize();
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Memory::WriteBlock(buffer.Address(), data.data(), data.size());
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IPC::ResponseBuilder rb = rp.MakeBuilder(6, 0, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push(layer_id);
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rb.Push<u64>(data.size());
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rb.Push<u64>(ctx.WriteBuffer(native_window.Serialize()));
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}
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void IApplicationDisplayService::DestroyStrayLayer(Kernel::HLERequestContext& ctx) {
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@ -747,8 +737,7 @@ void IApplicationDisplayService::SetLayerScalingMode(Kernel::HLERequestContext&
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void IApplicationDisplayService::ListDisplays(Kernel::HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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DisplayInfo display_info;
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auto& buffer = ctx.BufferDescriptorB()[0];
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Memory::WriteBlock(buffer.Address(), &display_info, sizeof(DisplayInfo));
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ctx.WriteBuffer(&display_info, sizeof(DisplayInfo));
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IPC::ResponseBuilder rb = rp.MakeBuilder(4, 0, 0);
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rb.Push(RESULT_SUCCESS);
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rb.Push<u64>(1);
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