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Pica: Make PicaShaderConfig trivially_copyable and clear it before use
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1 changed files with 28 additions and 21 deletions
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@ -41,9 +41,12 @@ struct ScreenInfo;
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* two separate shaders sharing the same key.
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*/
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struct PicaShaderConfig {
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/// Construct a PicaShaderConfig with the current Pica register configuration.
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static PicaShaderConfig CurrentConfig() {
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PicaShaderConfig res;
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std::memset(&res, 0, sizeof(PicaShaderConfig));
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const auto& regs = Pica::g_state.regs;
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res.alpha_test_func = regs.output_merger.alpha_test.enable ?
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@ -134,38 +137,42 @@ struct PicaShaderConfig {
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return std::memcmp(this, &o, sizeof(PicaShaderConfig)) == 0;
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};
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Pica::Regs::CompareFunc alpha_test_func = Pica::Regs::CompareFunc::Never;
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages = {};
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u8 combiner_buffer_input = 0;
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Pica::Regs::CompareFunc alpha_test_func;
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std::array<Pica::Regs::TevStageConfig, 6> tev_stages;
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u8 combiner_buffer_input;
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struct {
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struct {
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unsigned num = 0;
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bool directional = false;
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bool two_sided_diffuse = false;
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bool dist_atten_enable = false;
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GLfloat dist_atten_scale = 0.0f;
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GLfloat dist_atten_bias = 0.0f;
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unsigned num;
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bool directional;
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bool two_sided_diffuse;
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bool dist_atten_enable;
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GLfloat dist_atten_scale;
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GLfloat dist_atten_bias;
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} light[8];
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bool enable = false;
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unsigned src_num = 0;
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Pica::Regs::LightingBumpMode bump_mode = Pica::Regs::LightingBumpMode::None;
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unsigned bump_selector = 0;
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bool bump_renorm = false;
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bool clamp_highlights = false;
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bool enable;
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unsigned src_num;
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Pica::Regs::LightingBumpMode bump_mode;
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unsigned bump_selector;
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bool bump_renorm;
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bool clamp_highlights;
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Pica::Regs::LightingConfig config = Pica::Regs::LightingConfig::Config0;
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Pica::Regs::LightingFresnelSelector fresnel_selector = Pica::Regs::LightingFresnelSelector::None;
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Pica::Regs::LightingConfig config;
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Pica::Regs::LightingFresnelSelector fresnel_selector;
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struct {
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bool enable = false;
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bool abs_input = false;
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Pica::Regs::LightingLutInput type = Pica::Regs::LightingLutInput::NH;
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float scale = 1.0f;
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bool enable;
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bool abs_input;
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Pica::Regs::LightingLutInput type;
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float scale;
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} lut_d0, lut_d1, lut_fr, lut_rr, lut_rg, lut_rb;
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} lighting;
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};
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#if (__GNUC__ >= 5) || defined(__clang__) || defined(_MSC_VER)
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static_assert(std::is_trivially_copyable<PicaShaderConfig>::value, "PicaShaderConfig must be trivially copyable");
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#endif
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namespace std {
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