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vk_present_manager: Add toggle for async presentation
This commit is contained in:
parent
1d7abac84b
commit
f403d27941
10 changed files with 45 additions and 6 deletions
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@ -205,6 +205,7 @@ void RestoreGlobalState(bool is_powered_on) {
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// Renderer
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values.fsr_sharpening_slider.SetGlobal(true);
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values.renderer_backend.SetGlobal(true);
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values.async_presentation.SetGlobal(true);
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values.renderer_force_max_clock.SetGlobal(true);
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values.vulkan_device.SetGlobal(true);
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values.fullscreen_mode.SetGlobal(true);
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@ -422,6 +422,7 @@ struct Values {
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// Renderer
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SwitchableSetting<RendererBackend, true> renderer_backend{
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RendererBackend::Vulkan, RendererBackend::OpenGL, RendererBackend::Null, "backend"};
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SwitchableSetting<bool> async_presentation{false, "async_presentation"};
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SwitchableSetting<bool> renderer_force_max_clock{false, "force_max_clock"};
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Setting<bool> renderer_debug{false, "debug"};
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Setting<bool> renderer_shader_feedback{false, "shader_feedback"};
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@ -2,6 +2,7 @@
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "common/microprofile.h"
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#include "common/settings.h"
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#include "common/thread.h"
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#include "video_core/renderer_vulkan/vk_present_manager.h"
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#include "video_core/renderer_vulkan/vk_scheduler.h"
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@ -97,6 +98,7 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
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: render_window{render_window_}, device{device_},
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memory_allocator{memory_allocator_}, scheduler{scheduler_}, swapchain{swapchain_},
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blit_supported{CanBlitToSwapchain(device.GetPhysical(), swapchain.GetImageViewFormat())},
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use_present_thread{Settings::values.async_presentation.GetValue()},
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image_count{swapchain.GetImageCount()} {
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auto& dld = device.GetLogical();
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@ -126,7 +128,9 @@ PresentManager::PresentManager(Core::Frontend::EmuWindow& render_window_, const
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free_queue.push(&frame);
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}
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present_thread = std::jthread([this](std::stop_token token) { PresentThread(token); });
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if (use_present_thread) {
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present_thread = std::jthread([this](std::stop_token token) { PresentThread(token); });
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}
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}
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PresentManager::~PresentManager() = default;
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@ -150,6 +154,12 @@ Frame* PresentManager::GetRenderFrame() {
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}
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void PresentManager::PushFrame(Frame* frame) {
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if (!use_present_thread) {
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CopyToSwapchain(frame);
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free_queue.push(frame);
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return;
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}
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std::unique_lock lock{queue_mutex};
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present_queue.push(frame);
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frame_cv.notify_one();
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@ -227,6 +237,10 @@ void PresentManager::RecreateFrame(Frame* frame, u32 width, u32 height, bool is_
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}
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void PresentManager::WaitPresent() {
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if (!use_present_thread) {
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return;
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}
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// Wait for the present queue to be empty
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{
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std::unique_lock queue_lock{queue_mutex};
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@ -75,7 +75,8 @@ private:
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std::mutex queue_mutex;
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std::mutex free_mutex;
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std::jthread present_thread;
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bool blit_supported{};
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bool blit_supported;
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bool use_present_thread;
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std::size_t image_count;
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};
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@ -692,6 +692,7 @@ void Config::ReadRendererValues() {
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qt_config->beginGroup(QStringLiteral("Renderer"));
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ReadGlobalSetting(Settings::values.renderer_backend);
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ReadGlobalSetting(Settings::values.async_presentation);
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ReadGlobalSetting(Settings::values.renderer_force_max_clock);
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ReadGlobalSetting(Settings::values.vulkan_device);
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ReadGlobalSetting(Settings::values.fullscreen_mode);
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@ -1313,6 +1314,7 @@ void Config::SaveRendererValues() {
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static_cast<u32>(Settings::values.renderer_backend.GetValue(global)),
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static_cast<u32>(Settings::values.renderer_backend.GetDefault()),
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Settings::values.renderer_backend.UsingGlobal());
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WriteGlobalSetting(Settings::values.async_presentation);
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WriteGlobalSetting(Settings::values.renderer_force_max_clock);
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WriteGlobalSetting(Settings::values.vulkan_device);
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WriteSetting(QString::fromStdString(Settings::values.fullscreen_mode.GetLabel()),
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@ -22,11 +22,13 @@ ConfigureGraphicsAdvanced::~ConfigureGraphicsAdvanced() = default;
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void ConfigureGraphicsAdvanced::SetConfiguration() {
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const bool runtime_lock = !system.IsPoweredOn();
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ui->use_vsync->setEnabled(runtime_lock);
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ui->async_present->setEnabled(runtime_lock);
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ui->renderer_force_max_clock->setEnabled(runtime_lock);
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ui->async_astc->setEnabled(runtime_lock);
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ui->use_asynchronous_shaders->setEnabled(runtime_lock);
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ui->anisotropic_filtering_combobox->setEnabled(runtime_lock);
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ui->async_present->setChecked(Settings::values.async_presentation.GetValue());
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ui->renderer_force_max_clock->setChecked(Settings::values.renderer_force_max_clock.GetValue());
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ui->use_vsync->setChecked(Settings::values.use_vsync.GetValue());
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ui->async_astc->setChecked(Settings::values.async_astc.GetValue());
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@ -54,6 +56,8 @@ void ConfigureGraphicsAdvanced::SetConfiguration() {
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void ConfigureGraphicsAdvanced::ApplyConfiguration() {
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.gpu_accuracy, ui->gpu_accuracy);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.async_presentation,
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ui->async_present, async_present);
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ConfigurationShared::ApplyPerGameSetting(&Settings::values.renderer_force_max_clock,
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ui->renderer_force_max_clock,
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renderer_force_max_clock);
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@ -90,6 +94,7 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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// Disable if not global (only happens during game)
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if (Settings::IsConfiguringGlobal()) {
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ui->gpu_accuracy->setEnabled(Settings::values.gpu_accuracy.UsingGlobal());
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ui->async_present->setEnabled(Settings::values.async_presentation.UsingGlobal());
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ui->renderer_force_max_clock->setEnabled(
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Settings::values.renderer_force_max_clock.UsingGlobal());
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ui->use_vsync->setEnabled(Settings::values.use_vsync.UsingGlobal());
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@ -107,6 +112,8 @@ void ConfigureGraphicsAdvanced::SetupPerGameUI() {
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return;
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}
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ConfigurationShared::SetColoredTristate(ui->async_present, Settings::values.async_presentation,
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async_present);
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ConfigurationShared::SetColoredTristate(ui->renderer_force_max_clock,
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Settings::values.renderer_force_max_clock,
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renderer_force_max_clock);
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@ -36,6 +36,7 @@ private:
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std::unique_ptr<Ui::ConfigureGraphicsAdvanced> ui;
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ConfigurationShared::CheckState async_present;
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ConfigurationShared::CheckState renderer_force_max_clock;
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ConfigurationShared::CheckState use_vsync;
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ConfigurationShared::CheckState async_astc;
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@ -7,7 +7,7 @@
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<x>0</x>
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<y>0</y>
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<width>404</width>
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<height>321</height>
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<height>376</height>
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</rect>
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</property>
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<property name="windowTitle">
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@ -69,6 +69,13 @@
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</layout>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="async_present">
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<property name="text">
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<string>Enable asynchronous presentation (Vulkan only)</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="renderer_force_max_clock">
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<property name="toolTip">
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@ -112,7 +119,7 @@
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<item>
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<widget class="QCheckBox" name="use_fast_gpu_time">
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<property name="toolTip">
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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<string>Enables Fast GPU Time. This option will force most games to run at their highest native resolution.</string>
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</property>
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<property name="text">
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<string>Use Fast GPU Time (Hack)</string>
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@ -122,7 +129,7 @@
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<item>
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<widget class="QCheckBox" name="use_pessimistic_flushes">
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<property name="toolTip">
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<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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<string>Enables pessimistic buffer flushes. This option will force unmodified buffers to be flushed, which can cost performance.</string>
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</property>
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<property name="text">
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<string>Use pessimistic buffer flushes (Hack)</string>
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@ -132,7 +139,7 @@
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<item>
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<widget class="QCheckBox" name="use_vulkan_driver_pipeline_cache">
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<property name="toolTip">
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<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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<string>Enables GPU vendor-specific pipeline cache. This option can improve shader loading time significantly in cases where the Vulkan driver does not store pipeline cache files internally.</string>
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</property>
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<property name="text">
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<string>Use Vulkan pipeline cache</string>
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@ -300,6 +300,7 @@ void Config::ReadValues() {
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// Renderer
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ReadSetting("Renderer", Settings::values.renderer_backend);
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ReadSetting("Renderer", Settings::values.async_presentation);
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ReadSetting("Renderer", Settings::values.renderer_force_max_clock);
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ReadSetting("Renderer", Settings::values.renderer_debug);
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ReadSetting("Renderer", Settings::values.renderer_shader_feedback);
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@ -264,6 +264,10 @@ cpuopt_unsafe_ignore_global_monitor =
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# 0: OpenGL, 1 (default): Vulkan
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backend =
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# Whether to enable asynchronous presentation (Vulkan only)
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# 0 (default): Off, 1: On
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async_presentation =
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# Enable graphics API debugging mode.
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# 0 (default): Disabled, 1: Enabled
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debug =
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