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maxwell_3d: Reset vertex counts after drawing.
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1 changed files with 10 additions and 0 deletions
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@ -208,6 +208,16 @@ void Maxwell3D::DrawArrays() {
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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const bool is_indexed{regs.index_array.count && !regs.vertex_buffer.count};
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VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
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VideoCore::g_renderer->Rasterizer()->AccelerateDrawBatch(is_indexed);
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// TODO(bunnei): Below, we reset vertex count so that we can use these registers to determine if
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// the game is trying to draw indexed or direct mode. This needs to be verified on HW still -
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// it's possible that it is incorrect and that there is some other register used to specify the
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// drawing mode.
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if (is_indexed) {
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regs.index_array.count = 0;
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} else {
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regs.vertex_buffer.count = 0;
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}
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}
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}
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void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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void Maxwell3D::ProcessCBBind(Regs::ShaderStage stage) {
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