mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-10 00:42:45 +01:00
Implemented Texture Processing Modes in TEXS and TLDS
This commit is contained in:
parent
bd14f397ce
commit
f664437ae8
1 changed files with 42 additions and 5 deletions
|
@ -1935,7 +1935,7 @@ private:
|
||||||
shader.AddLine(coord);
|
shader.AddLine(coord);
|
||||||
std::string texture;
|
std::string texture;
|
||||||
|
|
||||||
switch (instr.tex.process_mode) {
|
switch (instr.tex.GetTextureProcessMode()) {
|
||||||
case Tegra::Shader::TextureProcessMode::None: {
|
case Tegra::Shader::TextureProcessMode::None: {
|
||||||
texture = "texture(" + sampler + ", coords)";
|
texture = "texture(" + sampler + ", coords)";
|
||||||
break;
|
break;
|
||||||
|
@ -1959,7 +1959,7 @@ private:
|
||||||
default: {
|
default: {
|
||||||
texture = "texture(" + sampler + ", coords)";
|
texture = "texture(" + sampler + ", coords)";
|
||||||
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||||
static_cast<u32>(instr.tex.process_mode.Value()));
|
static_cast<u32>(instr.tex.GetTextureProcessMode()));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2021,7 +2021,28 @@ private:
|
||||||
is_array = false;
|
is_array = false;
|
||||||
}
|
}
|
||||||
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
||||||
const std::string texture = "texture(" + sampler + ", coords)";
|
std::string texture;
|
||||||
|
const std::string op_c = regs.GetRegisterAsFloat(instr.gpr20.Value() + 1);
|
||||||
|
switch (instr.texs.GetTextureProcessMode()) {
|
||||||
|
case Tegra::Shader::TextureProcessMode::None: {
|
||||||
|
texture = "texture(" + sampler + ", coords)";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||||
|
texture = "textureLod(" + sampler + ", coords, 0.0)";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Tegra::Shader::TextureProcessMode::LL: {
|
||||||
|
texture = "textureLod(" + sampler + ", coords, " + op_c + ')';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
texture = "texture(" + sampler + ", coords)";
|
||||||
|
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||||
|
static_cast<u32>(instr.texs.GetTextureProcessMode()));
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
}
|
||||||
WriteTexsInstruction(instr, coord, texture);
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
@ -2062,9 +2083,25 @@ private:
|
||||||
static_cast<u32>(texture_type));
|
static_cast<u32>(texture_type));
|
||||||
UNREACHABLE();
|
UNREACHABLE();
|
||||||
}
|
}
|
||||||
|
|
||||||
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
const std::string sampler = GetSampler(instr.sampler, texture_type, is_array);
|
||||||
const std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
std::string texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||||
|
const std::string op_c = regs.GetRegisterAsInteger(instr.gpr20.Value() + 1);
|
||||||
|
switch (instr.tlds.GetTextureProcessMode()) {
|
||||||
|
case Tegra::Shader::TextureProcessMode::LZ: {
|
||||||
|
texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case Tegra::Shader::TextureProcessMode::LL: {
|
||||||
|
texture = "texelFetch(" + sampler + ", coords, " + op_c + ')';
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
texture = "texelFetch(" + sampler + ", coords, 0)";
|
||||||
|
LOG_CRITICAL(HW_GPU, "Unhandled texture process mode {}",
|
||||||
|
static_cast<u32>(instr.tlds.GetTextureProcessMode()));
|
||||||
|
UNREACHABLE();
|
||||||
|
}
|
||||||
|
}
|
||||||
WriteTexsInstruction(instr, coord, texture);
|
WriteTexsInstruction(instr, coord, texture);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue