mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-05 06:22:45 +01:00
Merge pull request #1524 from FernandoS27/layers-fix
rasterizer: Fix Layered Textures Loading and Cubemaps
This commit is contained in:
commit
f7a173de6c
3 changed files with 109 additions and 72 deletions
|
@ -78,6 +78,29 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
|
|||
}
|
||||
}
|
||||
|
||||
std::size_t SurfaceParams::InnerMemorySize(bool layer_only) const {
|
||||
const u32 compression_factor{GetCompressionFactor(pixel_format)};
|
||||
const u32 bytes_per_pixel{GetBytesPerPixel(pixel_format)};
|
||||
u32 m_depth = (layer_only ? 1U : depth);
|
||||
u32 m_width = std::max(1U, width / compression_factor);
|
||||
u32 m_height = std::max(1U, height / compression_factor);
|
||||
std::size_t size = Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height,
|
||||
m_depth, block_height, block_depth);
|
||||
u32 m_block_height = block_height;
|
||||
u32 m_block_depth = block_depth;
|
||||
std::size_t block_size_bytes = 512 * block_height * block_depth; // 512 is GOB size
|
||||
for (u32 i = 1; i < max_mip_level; i++) {
|
||||
m_width = std::max(1U, m_width / 2);
|
||||
m_height = std::max(1U, m_height / 2);
|
||||
m_depth = std::max(1U, m_depth / 2);
|
||||
m_block_height = std::max(1U, m_block_height / 2);
|
||||
m_block_depth = std::max(1U, m_block_depth / 2);
|
||||
size += Tegra::Texture::CalculateSize(is_tiled, bytes_per_pixel, m_width, m_height, m_depth,
|
||||
m_block_height, m_block_depth);
|
||||
}
|
||||
return is_tiled ? Common::AlignUp(size, block_size_bytes) : size;
|
||||
}
|
||||
|
||||
/*static*/ SurfaceParams SurfaceParams::CreateForTexture(
|
||||
const Tegra::Texture::FullTextureInfo& config, const GLShader::SamplerEntry& entry) {
|
||||
SurfaceParams params{};
|
||||
|
@ -124,6 +147,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
|
|||
break;
|
||||
}
|
||||
|
||||
params.is_layered = SurfaceTargetIsLayered(params.target);
|
||||
params.max_mip_level = config.tic.max_mip_level + 1;
|
||||
params.rt = {};
|
||||
|
||||
|
@ -150,6 +174,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
|
|||
params.target = SurfaceTarget::Texture2D;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 0;
|
||||
params.is_layered = false;
|
||||
|
||||
// Render target specific parameters, not used for caching
|
||||
params.rt.index = static_cast<u32>(index);
|
||||
|
@ -182,6 +207,7 @@ void SurfaceParams::InitCacheParameters(Tegra::GPUVAddr gpu_addr_) {
|
|||
params.target = SurfaceTarget::Texture2D;
|
||||
params.depth = 1;
|
||||
params.max_mip_level = 0;
|
||||
params.is_layered = false;
|
||||
params.rt = {};
|
||||
|
||||
params.InitCacheParameters(zeta_address);
|
||||
|
@ -361,9 +387,10 @@ void MortonCopy(u32 stride, u32 block_height, u32 height, u32 block_depth, u32 d
|
|||
}
|
||||
}
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
morton_to_gl_fns = {
|
||||
using GLConversionArray = std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>;
|
||||
|
||||
static constexpr GLConversionArray morton_to_gl_fns = {
|
||||
// clang-format off
|
||||
MortonCopy<true, PixelFormat::ABGR8U>,
|
||||
MortonCopy<true, PixelFormat::ABGR8S>,
|
||||
|
@ -421,9 +448,7 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
|
|||
// clang-format on
|
||||
};
|
||||
|
||||
static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t, VAddr),
|
||||
SurfaceParams::MaxPixelFormat>
|
||||
gl_to_morton_fns = {
|
||||
static constexpr GLConversionArray gl_to_morton_fns = {
|
||||
// clang-format off
|
||||
MortonCopy<false, PixelFormat::ABGR8U>,
|
||||
MortonCopy<false, PixelFormat::ABGR8S>,
|
||||
|
@ -482,6 +507,32 @@ static constexpr std::array<void (*)(u32, u32, u32, u32, u32, u8*, std::size_t,
|
|||
// clang-format on
|
||||
};
|
||||
|
||||
void SwizzleFunc(const GLConversionArray& functions, const SurfaceParams& params,
|
||||
std::vector<u8>& gl_buffer) {
|
||||
u32 depth = params.depth;
|
||||
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
|
||||
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
|
||||
depth = 1U;
|
||||
}
|
||||
if (params.is_layered) {
|
||||
u64 offset = 0;
|
||||
u64 offset_gl = 0;
|
||||
u64 layer_size = params.LayerMemorySize();
|
||||
u64 gl_size = params.LayerSizeGL();
|
||||
for (u32 i = 0; i < depth; i++) {
|
||||
functions[static_cast<std::size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, params.block_depth, 1,
|
||||
gl_buffer.data() + offset_gl, gl_size, params.addr + offset);
|
||||
offset += layer_size;
|
||||
offset_gl += gl_size;
|
||||
}
|
||||
} else {
|
||||
functions[static_cast<std::size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, params.block_depth, depth,
|
||||
gl_buffer.data(), gl_buffer.size(), params.addr);
|
||||
}
|
||||
}
|
||||
|
||||
static bool BlitSurface(const Surface& src_surface, const Surface& dst_surface,
|
||||
GLuint read_fb_handle, GLuint draw_fb_handle, GLenum src_attachment = 0,
|
||||
GLenum dst_attachment = 0, std::size_t cubemap_face = 0) {
|
||||
|
@ -881,21 +932,10 @@ void CachedSurface::LoadGLBuffer() {
|
|||
|
||||
gl_buffer.resize(params.size_in_bytes_gl);
|
||||
if (params.is_tiled) {
|
||||
u32 depth = params.depth;
|
||||
u32 block_depth = params.block_depth;
|
||||
|
||||
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
|
||||
params.block_width, static_cast<u32>(params.target));
|
||||
|
||||
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
|
||||
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
|
||||
depth = 1U;
|
||||
block_depth = 1U;
|
||||
}
|
||||
|
||||
morton_to_gl_fns[static_cast<std::size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
|
||||
gl_buffer.size(), params.addr);
|
||||
SwizzleFunc(morton_to_gl_fns, params, gl_buffer);
|
||||
} else {
|
||||
const auto texture_src_data{Memory::GetPointer(params.addr)};
|
||||
const auto texture_src_data_end{texture_src_data + params.size_in_bytes_gl};
|
||||
|
@ -929,19 +969,10 @@ void CachedSurface::FlushGLBuffer() {
|
|||
const u8* const texture_src_data = Memory::GetPointer(params.addr);
|
||||
ASSERT(texture_src_data);
|
||||
if (params.is_tiled) {
|
||||
u32 depth = params.depth;
|
||||
u32 block_depth = params.block_depth;
|
||||
|
||||
ASSERT_MSG(params.block_width == 1, "Block width is defined as {} on texture type {}",
|
||||
params.block_width, static_cast<u32>(params.target));
|
||||
|
||||
if (params.target == SurfaceParams::SurfaceTarget::Texture2D) {
|
||||
// TODO(Blinkhawk): Eliminate this condition once all texture types are implemented.
|
||||
depth = 1U;
|
||||
}
|
||||
gl_to_morton_fns[static_cast<size_t>(params.pixel_format)](
|
||||
params.width, params.block_height, params.height, block_depth, depth, gl_buffer.data(),
|
||||
gl_buffer.size(), GetAddr());
|
||||
SwizzleFunc(gl_to_morton_fns, params, gl_buffer);
|
||||
} else {
|
||||
std::memcpy(Memory::GetPointer(GetAddr()), gl_buffer.data(), GetSizeInBytes());
|
||||
}
|
||||
|
@ -1179,7 +1210,7 @@ void RasterizerCacheOpenGL::AccurateCopySurface(const Surface& src_surface,
|
|||
const Surface& dst_surface) {
|
||||
const auto& src_params{src_surface->GetSurfaceParams()};
|
||||
const auto& dst_params{dst_surface->GetSurfaceParams()};
|
||||
FlushRegion(src_params.addr, dst_params.size_in_bytes);
|
||||
FlushRegion(src_params.addr, dst_params.MemorySize());
|
||||
LoadSurface(dst_surface);
|
||||
}
|
||||
|
||||
|
@ -1221,44 +1252,10 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||
CopySurface(old_surface, new_surface, copy_pbo.handle);
|
||||
}
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::TextureCubemap:
|
||||
case SurfaceParams::SurfaceTarget::Texture3D:
|
||||
AccurateCopySurface(old_surface, new_surface);
|
||||
break;
|
||||
case SurfaceParams::SurfaceTarget::TextureCubemap: {
|
||||
if (old_params.rt.array_mode != 1) {
|
||||
// TODO(bunnei): This is used by Breath of the Wild, I'm not sure how to implement this
|
||||
// yet (array rendering used as a cubemap texture).
|
||||
LOG_CRITICAL(HW_GPU, "Unhandled rendertarget array_mode {}", old_params.rt.array_mode);
|
||||
UNREACHABLE();
|
||||
return new_surface;
|
||||
}
|
||||
|
||||
// This seems to be used for render-to-cubemap texture
|
||||
ASSERT_MSG(old_params.target == SurfaceParams::SurfaceTarget::Texture2D, "Unexpected");
|
||||
ASSERT_MSG(old_params.pixel_format == new_params.pixel_format, "Unexpected");
|
||||
ASSERT_MSG(old_params.rt.base_layer == 0, "Unimplemented");
|
||||
|
||||
// TODO(bunnei): Verify the below - this stride seems to be in 32-bit words, not pixels.
|
||||
// Tested with Splatoon 2, Super Mario Odyssey, and Breath of the Wild.
|
||||
const std::size_t byte_stride{old_params.rt.layer_stride * sizeof(u32)};
|
||||
|
||||
for (std::size_t index = 0; index < new_params.depth; ++index) {
|
||||
Surface face_surface{TryGetReservedSurface(old_params)};
|
||||
ASSERT_MSG(face_surface, "Unexpected");
|
||||
|
||||
if (is_blit) {
|
||||
BlitSurface(face_surface, new_surface, read_framebuffer.handle,
|
||||
draw_framebuffer.handle, face_surface->GetSurfaceParams().rt.index,
|
||||
new_params.rt.index, index);
|
||||
} else {
|
||||
CopySurface(face_surface, new_surface, copy_pbo.handle,
|
||||
face_surface->GetSurfaceParams().rt.index, new_params.rt.index, index);
|
||||
}
|
||||
|
||||
old_params.addr += byte_stride;
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
LOG_CRITICAL(Render_OpenGL, "Unimplemented surface target={}",
|
||||
static_cast<u32>(new_params.target));
|
||||
|
@ -1266,7 +1263,7 @@ Surface RasterizerCacheOpenGL::RecreateSurface(const Surface& old_surface,
|
|||
}
|
||||
|
||||
return new_surface;
|
||||
}
|
||||
} // namespace OpenGL
|
||||
|
||||
Surface RasterizerCacheOpenGL::TryFindFramebufferSurface(VAddr addr) const {
|
||||
return TryGet(addr);
|
||||
|
|
|
@ -168,6 +168,23 @@ struct SurfaceParams {
|
|||
}
|
||||
}
|
||||
|
||||
static bool SurfaceTargetIsLayered(SurfaceTarget target) {
|
||||
switch (target) {
|
||||
case SurfaceTarget::Texture1D:
|
||||
case SurfaceTarget::Texture2D:
|
||||
case SurfaceTarget::Texture3D:
|
||||
return false;
|
||||
case SurfaceTarget::Texture1DArray:
|
||||
case SurfaceTarget::Texture2DArray:
|
||||
case SurfaceTarget::TextureCubemap:
|
||||
return true;
|
||||
default:
|
||||
LOG_CRITICAL(HW_GPU, "Unimplemented surface_target={}", static_cast<u32>(target));
|
||||
UNREACHABLE();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the compression factor for the specified PixelFormat. This applies to just the
|
||||
* "compressed width" and "compressed height", not the overall compression factor of a
|
||||
|
@ -742,6 +759,25 @@ struct SurfaceParams {
|
|||
return size_in_bytes_gl / 6;
|
||||
}
|
||||
|
||||
/// Returns the exact size of memory occupied by the texture in VRAM, including mipmaps.
|
||||
std::size_t MemorySize() const {
|
||||
std::size_t size = InnerMemorySize(is_layered);
|
||||
if (is_layered)
|
||||
return size * depth;
|
||||
return size;
|
||||
}
|
||||
|
||||
/// Returns the exact size of the memory occupied by a layer in a texture in VRAM, including
|
||||
/// mipmaps.
|
||||
std::size_t LayerMemorySize() const {
|
||||
return InnerMemorySize(true);
|
||||
}
|
||||
|
||||
/// Returns the size of a layer of this surface in OpenGL.
|
||||
std::size_t LayerSizeGL() const {
|
||||
return SizeInBytesRaw(true) / depth;
|
||||
}
|
||||
|
||||
/// Creates SurfaceParams from a texture configuration
|
||||
static SurfaceParams CreateForTexture(const Tegra::Texture::FullTextureInfo& config,
|
||||
const GLShader::SamplerEntry& entry);
|
||||
|
@ -782,6 +818,7 @@ struct SurfaceParams {
|
|||
u32 unaligned_height;
|
||||
SurfaceTarget target;
|
||||
u32 max_mip_level;
|
||||
bool is_layered;
|
||||
|
||||
// Parameters used for caching
|
||||
VAddr addr;
|
||||
|
@ -797,6 +834,9 @@ struct SurfaceParams {
|
|||
u32 layer_stride;
|
||||
u32 base_layer;
|
||||
} rt;
|
||||
|
||||
private:
|
||||
std::size_t InnerMemorySize(bool layer_only = false) const;
|
||||
};
|
||||
|
||||
}; // namespace OpenGL
|
||||
|
|
|
@ -319,13 +319,13 @@ std::vector<u8> DecodeTexture(const std::vector<u8>& texture_data, TextureFormat
|
|||
std::size_t CalculateSize(bool tiled, u32 bytes_per_pixel, u32 width, u32 height, u32 depth,
|
||||
u32 block_height, u32 block_depth) {
|
||||
if (tiled) {
|
||||
const u32 gobs_in_x = 64 / bytes_per_pixel;
|
||||
const u32 gobs_in_x = 64;
|
||||
const u32 gobs_in_y = 8;
|
||||
const u32 gobs_in_z = 1;
|
||||
const u32 aligned_width = Common::AlignUp(width, gobs_in_x);
|
||||
const u32 aligned_width = Common::AlignUp(width * bytes_per_pixel, gobs_in_x);
|
||||
const u32 aligned_height = Common::AlignUp(height, gobs_in_y * block_height);
|
||||
const u32 aligned_depth = Common::AlignUp(depth, gobs_in_z * block_depth);
|
||||
return aligned_width * aligned_height * aligned_depth * bytes_per_pixel;
|
||||
return aligned_width * aligned_height * aligned_depth;
|
||||
} else {
|
||||
return width * height * depth * bytes_per_pixel;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue