hle: service: nvflinger: Factor speed limit into frame time calculation.

- This allows the %-based "Limit Speed Percent" setting to work with MC emulation.
- This is already supported for SC emulation.
This commit is contained in:
bunnei 2022-06-26 13:58:06 -07:00
parent 7d66f8339e
commit f8aaa59990

View file

@ -289,7 +289,14 @@ s64 NVFlinger::GetNextTicks() const {
const auto& settings = Settings::values; const auto& settings = Settings::values;
const bool unlocked_fps = settings.disable_fps_limit.GetValue(); const bool unlocked_fps = settings.disable_fps_limit.GetValue();
const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1; const s64 fps_cap = unlocked_fps ? static_cast<s64>(settings.fps_cap.GetValue()) : 1;
return (1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap); auto speed_scale = 1.f;
if (settings.use_speed_limit.GetValue() && settings.use_multi_core.GetValue()) {
// Scales the speed based on speed_limit setting on MC. SC is handled by
// SpeedLimiter::DoSpeedLimiting.
speed_scale = 100.f / settings.speed_limit.GetValue();
}
return static_cast<s64>(((1000000000 * (1LL << swap_interval)) / (max_hertz * fps_cap)) *
speed_scale);
} }
} // namespace Service::NVFlinger } // namespace Service::NVFlinger