mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-04 14:02:45 +01:00
Shader: RCP and RSQ computes only the 1st component
This commit is contained in:
parent
16f39aa452
commit
fa552f11ef
2 changed files with 10 additions and 10 deletions
|
@ -221,13 +221,12 @@ void RunInterpreter(UnitState<Debug>& state) {
|
||||||
{
|
{
|
||||||
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
|
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
|
||||||
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
|
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
|
||||||
|
float24 rcp_res = float24::FromFloat32(1.0f / src1[0].ToFloat32());
|
||||||
for (int i = 0; i < 4; ++i) {
|
for (int i = 0; i < 4; ++i) {
|
||||||
if (!swizzle.DestComponentEnabled(i))
|
if (!swizzle.DestComponentEnabled(i))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// TODO: Be stable against division by zero!
|
dest[i] = rcp_res;
|
||||||
// TODO: I think this might be wrong... we should only use one component here
|
|
||||||
dest[i] = float24::FromFloat32(1.0f / src1[i].ToFloat32());
|
|
||||||
}
|
}
|
||||||
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
|
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
|
||||||
break;
|
break;
|
||||||
|
@ -238,13 +237,12 @@ void RunInterpreter(UnitState<Debug>& state) {
|
||||||
{
|
{
|
||||||
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
|
Record<DebugDataRecord::SRC1>(state.debug, iteration, src1);
|
||||||
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
|
Record<DebugDataRecord::DEST_IN>(state.debug, iteration, dest);
|
||||||
|
float24 rsq_res = float24::FromFloat32(1.0f / sqrt(src1[0].ToFloat32()));
|
||||||
for (int i = 0; i < 4; ++i) {
|
for (int i = 0; i < 4; ++i) {
|
||||||
if (!swizzle.DestComponentEnabled(i))
|
if (!swizzle.DestComponentEnabled(i))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// TODO: Be stable against division by zero!
|
dest[i] = rsq_res;
|
||||||
// TODO: I think this might be wrong... we should only use one component here
|
|
||||||
dest[i] = float24::FromFloat32(1.0f / sqrt(src1[i].ToFloat32()));
|
|
||||||
}
|
}
|
||||||
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
|
Record<DebugDataRecord::DEST_OUT>(state.debug, iteration, dest);
|
||||||
break;
|
break;
|
||||||
|
|
|
@ -496,9 +496,10 @@ void JitCompiler::Compile_MOV(Instruction instr) {
|
||||||
void JitCompiler::Compile_RCP(Instruction instr) {
|
void JitCompiler::Compile_RCP(Instruction instr) {
|
||||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||||
|
|
||||||
// TODO(bunnei): RCPPS is a pretty rough approximation, this might cause problems if Pica
|
// TODO(bunnei): RCPSS is a pretty rough approximation, this might cause problems if Pica
|
||||||
// performs this operation more accurately. This should be checked on hardware.
|
// performs this operation more accurately. This should be checked on hardware.
|
||||||
RCPPS(SRC1, R(SRC1));
|
RCPSS(SRC1, R(SRC1));
|
||||||
|
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
|
||||||
|
|
||||||
Compile_DestEnable(instr, SRC1);
|
Compile_DestEnable(instr, SRC1);
|
||||||
}
|
}
|
||||||
|
@ -506,9 +507,10 @@ void JitCompiler::Compile_RCP(Instruction instr) {
|
||||||
void JitCompiler::Compile_RSQ(Instruction instr) {
|
void JitCompiler::Compile_RSQ(Instruction instr) {
|
||||||
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
Compile_SwizzleSrc(instr, 1, instr.common.src1, SRC1);
|
||||||
|
|
||||||
// TODO(bunnei): RSQRTPS is a pretty rough approximation, this might cause problems if Pica
|
// TODO(bunnei): RSQRTSS is a pretty rough approximation, this might cause problems if Pica
|
||||||
// performs this operation more accurately. This should be checked on hardware.
|
// performs this operation more accurately. This should be checked on hardware.
|
||||||
RSQRTPS(SRC1, R(SRC1));
|
RSQRTSS(SRC1, R(SRC1));
|
||||||
|
SHUFPS(SRC1, R(SRC1), _MM_SHUFFLE(0, 0, 0, 0)); // XYWZ -> XXXX
|
||||||
|
|
||||||
Compile_DestEnable(instr, SRC1);
|
Compile_DestEnable(instr, SRC1);
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue