mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-23 07:12:46 +01:00
vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state
Workaround potential bug on Nvidia's driver where only updating high attributes leaves low attributes out dated.
This commit is contained in:
parent
5643a909bc
commit
fba6bd92d4
4 changed files with 20 additions and 19 deletions
|
@ -305,10 +305,6 @@ public:
|
||||||
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
|
return (type == Type::SignedNorm) || (type == Type::UnsignedNorm);
|
||||||
}
|
}
|
||||||
|
|
||||||
bool IsConstant() const {
|
|
||||||
return constant;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool IsValid() const {
|
bool IsValid() const {
|
||||||
return size != Size::Invalid;
|
return size != Size::Invalid;
|
||||||
}
|
}
|
||||||
|
|
|
@ -97,7 +97,7 @@ void RasterizerOpenGL::SyncVertexFormats() {
|
||||||
const auto gl_index = static_cast<GLuint>(index);
|
const auto gl_index = static_cast<GLuint>(index);
|
||||||
|
|
||||||
// Disable constant attributes.
|
// Disable constant attributes.
|
||||||
if (attrib.IsConstant()) {
|
if (attrib.constant) {
|
||||||
glDisableVertexAttribArray(gl_index);
|
glDisableVertexAttribArray(gl_index);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
|
@ -128,7 +128,7 @@ void FixedPipelineState::Refresh(Tegra::Engines::Maxwell3D& maxwell3d,
|
||||||
const auto& input = regs.vertex_attrib_format[index];
|
const auto& input = regs.vertex_attrib_format[index];
|
||||||
auto& attribute = attributes[index];
|
auto& attribute = attributes[index];
|
||||||
attribute.raw = 0;
|
attribute.raw = 0;
|
||||||
attribute.enabled.Assign(input.IsConstant() ? 0 : 1);
|
attribute.enabled.Assign(input.constant ? 0 : 1);
|
||||||
attribute.buffer.Assign(input.buffer);
|
attribute.buffer.Assign(input.buffer);
|
||||||
attribute.offset.Assign(input.offset);
|
attribute.offset.Assign(input.offset);
|
||||||
attribute.type.Assign(static_cast<u32>(input.type.Value()));
|
attribute.type.Assign(static_cast<u32>(input.type.Value()));
|
||||||
|
|
|
@ -801,25 +801,30 @@ void RasterizerVulkan::UpdateVertexInput(Tegra::Engines::Maxwell3D::Regs& regs)
|
||||||
boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
|
boost::container::static_vector<VkVertexInputBindingDescription2EXT, 32> bindings;
|
||||||
boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
|
boost::container::static_vector<VkVertexInputAttributeDescription2EXT, 32> attributes;
|
||||||
|
|
||||||
|
// There seems to be a bug on Nvidia's driver where updating only higher attributes ends up
|
||||||
|
// generating dirty state. Track the highest dirty attribute and update all attributes until
|
||||||
|
// that one.
|
||||||
|
size_t highest_dirty_attr{};
|
||||||
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
|
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
|
||||||
if (!dirty[Dirty::VertexAttribute0 + index]) {
|
if (dirty[Dirty::VertexAttribute0 + index]) {
|
||||||
continue;
|
highest_dirty_attr = index;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
for (size_t index = 0; index < highest_dirty_attr; ++index) {
|
||||||
const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
|
const Maxwell::VertexAttribute attribute{regs.vertex_attrib_format[index]};
|
||||||
const u32 binding{attribute.buffer};
|
const u32 binding{attribute.buffer};
|
||||||
dirty[Dirty::VertexAttribute0 + index] = false;
|
dirty[Dirty::VertexAttribute0 + index] = false;
|
||||||
dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
|
dirty[Dirty::VertexBinding0 + static_cast<size_t>(binding)] = true;
|
||||||
|
if (!attribute.constant) {
|
||||||
attributes.push_back({
|
attributes.push_back({
|
||||||
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
.sType = VK_STRUCTURE_TYPE_VERTEX_INPUT_ATTRIBUTE_DESCRIPTION_2_EXT,
|
||||||
.pNext = nullptr,
|
.pNext = nullptr,
|
||||||
.location = static_cast<u32>(index),
|
.location = static_cast<u32>(index),
|
||||||
.binding = binding,
|
.binding = binding,
|
||||||
.format = attribute.IsConstant()
|
.format = MaxwellToVK::VertexFormat(attribute.type, attribute.size),
|
||||||
? VK_FORMAT_A8B8G8R8_UNORM_PACK32
|
.offset = attribute.offset,
|
||||||
: MaxwellToVK::VertexFormat(attribute.type, attribute.size),
|
});
|
||||||
.offset = attribute.offset,
|
}
|
||||||
});
|
|
||||||
}
|
}
|
||||||
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
|
for (size_t index = 0; index < Maxwell::NumVertexAttributes; ++index) {
|
||||||
if (!dirty[Dirty::VertexBinding0 + index]) {
|
if (!dirty[Dirty::VertexBinding0 + index]) {
|
||||||
|
|
Loading…
Reference in a new issue