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game_list: Split game list scans to multiple functions
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
This commit is contained in:
parent
8f06a0f898
commit
fdf27bf390
2 changed files with 16 additions and 9 deletions
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@ -405,6 +405,7 @@ void GameList::RefreshGameDirectory() {
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static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
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std::vector<u8>& icon, std::string& name) {
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const auto control_dir = FileSys::ExtractRomFS(nca->GetRomFS());
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if (control_dir == nullptr)
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return;
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@ -425,7 +426,7 @@ static void GetMetadataFromControlNCA(const std::shared_ptr<FileSys::NCA>& nca,
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}
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}
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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void GameListWorker::AddInstalledTitlesToGameList() {
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const auto usernand = Service::FileSystem::GetUserNANDContents();
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const auto installed_games = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Program);
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@ -456,8 +457,6 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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});
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}
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boost::container::flat_map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
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const auto control_data = usernand->ListEntriesFilter(FileSys::TitleType::Application,
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FileSys::ContentRecordType::Control);
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@ -466,9 +465,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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if (nca != nullptr)
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nca_control_map.insert_or_assign(entry.title_id, nca);
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}
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}
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const auto nca_control_callback =
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[this, &nca_control_map](u64* num_entries_out, const std::string& directory,
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void GameListWorker::FillControlMap(const std::string& dir_path) {
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const auto nca_control_callback = [this](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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@ -487,9 +487,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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};
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FileUtil::ForeachDirectoryEntry(nullptr, dir_path, nca_control_callback);
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}
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const auto callback = [this, recursion,
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&nca_control_map](u64* num_entries_out, const std::string& directory,
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void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion) {
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const auto callback = [this, recursion](u64* num_entries_out, const std::string& directory,
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const std::string& virtual_name) -> bool {
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std::string physical_name = directory + DIR_SEP + virtual_name;
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@ -547,7 +548,10 @@ void GameListWorker::AddFstEntriesToGameList(const std::string& dir_path, unsign
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void GameListWorker::run() {
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stop_processing = false;
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watch_list.append(dir_path);
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FillControlMap(dir_path.toStdString());
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AddInstalledTitlesToGameList();
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AddFstEntriesToGameList(dir_path.toStdString(), deep_scan ? 256 : 0);
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nca_control_map.clear();
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emit Finished(watch_list);
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}
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@ -163,10 +163,13 @@ signals:
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private:
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FileSys::VirtualFilesystem vfs;
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std::map<u64, std::shared_ptr<FileSys::NCA>> nca_control_map;
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QStringList watch_list;
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QString dir_path;
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bool deep_scan;
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std::atomic_bool stop_processing;
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void AddInstalledTitlesToGameList();
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void FillControlMap(const std::string& dir_path);
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void AddFstEntriesToGameList(const std::string& dir_path, unsigned int recursion = 0);
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};
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